On the deck of the Second Shank...
Mark, after proposing that Erin should transmute some party materials, removes her drunk ring for safety. Erin offers little resistance to this.
"Oh yeah... that thing. I guess I'm alright now?"
She doesn't look alright, Mark thinks. Definitely still drunk.
"Right! Let's go! Magic awaaay, hahahah!"
[Erin's magic roll: 4-1]
The air in front of Erin twists and compresses in a single point, forming what appears to be a noisemaker of some kind. Erin takes it immediately and starts making noise with it.
"Party! Hah! Woo!" she half-yells, swaying from one side to the other. Yeah, removing the ring did not help at all. And the Artiste, who is seated nearby, is not impressed.
"Stop giving her ideas, Mark. She's drunk."
"I am not drunk! He removed the ring, see?" Erin says, pointing unsteadily at the ring in Mark's hand. The Artiste sighs, which seems to be something he's doing a lot lately.
Morton, meanwhile, thanks Evelyn for her help and patience.
"Wise advice. I'm in your debt, good mage Evelyn, thank you. You can keep the pen and paper if you wish, although I'm admittedly not sure where you'd keep it, otherwise I'll return them to the den."
She just nods and pushes the pen back into Morton's hand with her beak. Morton takes that as an indication that he should take it back, and leaves with the paper as well. He then heads carefully through the den, reaching the kitchen quickly and painlessly. Having done that, he begins to examine the Single Thought Chant. The syllables are pretty difficult, and though Morton can easily pronounce them in his mind, he isn't so sure he can do the same in reality as well - there's going to be some mistakes, he's sure. This chant looks like it was deliberately made difficult to pronounce, in fact, which means linguistic pitfalls are all but assured. How important they are, though, is another question.
Back on deck, meanwhile, Scott returns from his oceanic excursion and tries to focus on something less humongous instead, like a nail - there are no loose ones, but hey, the ship is levitating, so it's not likely to be that problematic even if the nail is important.
[Scott's telekinesis roll: 1]
Once again, though, Scott only manages to pull himself into a wall. This is getting tiresome, really. And it's also making him wonder if he can actually do telekinesis at all, honestly. Maybe he should ask someone whether that's something he's supposed to be able to accomplish.
Niklas, who is not far away, scarcely notices Scott's failed attempts to move things with his mind, for he is busy with a hoodwink!
"I think, my friend, that you were trying to turn into a chair!"
"I am fairly certain I wasn't! And I remember these things! I've turned into a chair several times in my life, but not in the last 20 years, definitely. I'd have to be far more drunk to even attempt such a thing."
"I'm sure you were! I am completely convinced that was the case, in fact!"
"Well, that's good. Now you remember what you were doing! So we can move on to you telling me a story, yes?"
"But-"
"Storytime now. I'm getting bored, and that's never good."
Not far away, Sigmund tries to undo the effects of his spell with another, much more unpredictable one, because that's definitely a recipe for success right there.
[Sigmund's magic roll: 2]
It doesn't work! Sigmund is both dissatisfied at his failure and happy that didn't result in some kind of storm on deck, because that could end messily, really.
The rising of the ship abates as it seems to have partially lifted itself out of the water, and after a sound of an anchor quickly lifting, the ship begins to gently move away from the pier, picking up speed quickly.
In the engineers' quarter of the City of the Dead...
Darren is disappointed at the flagrant pessimism of the lady. There are totally people around here. Somewhere, anyway. However, as he moves around the engineers' quarter with the lady, nobody is in sight - there are no crowds in the engineers' quarter or, in fact, the entire city. Just a couple constructs skittering from one place to another on occasion, looking for things to steal. Darren thinks back and realizes that he hasn't seen any ghosts around here aside from the crazy mute lady that tried to peel away his various bits, and she didn't seem like the type to appreciate stage magic.
As for the other creatures - the constructs - they don't seem entirely appreciative of Darren, considering that they cannot take him apart to salvage him for bits, which disappoints them, evidently. There's the hand people, but they also seem to keep to the area beneath the streets unless bothered, it seems. Other than that... well, he can't think of anyone here. There's ghosts in the other parts of the city, he's sure, but those are pretty far. And most of the ones he knows are from the outskirts.