Near one of the easily distracted Nabpies...
Jordan skillfully feigns interest to keep the conversation going!
"You are not a very seasoned checkers player if you dare say it is a game of no subtlety or depth! Why, it has more subtle intricacies and potential for strategy than any other game I have ever played!"
"Now, don't be daft. It is clear to anyone that-"
[Jordan vs. Nabpie: 4+2 vs. 2+3-1-1]
Jordan manages to hit the Nabpie hard! Lots of dark essence spills from a gash in its near-intangible body!
[Nabpie endurance roll: 2]
[Nabpie reaction roll: 6]
The Nabpie shudders visibly!
"Oh dear. There appears to be a breeze coming from somewhere! Most unusual! I had better find the window and close it!"
"Get to it, good chap!"
[Jordan vs. Nabpie: 4+2 vs. 4+2-1-1]
Jordan strikes once more and draws dark-blood in very much the same way!
[Nabpie endurance roll: 6]
[Nabpie reaction roll: 5]
"Wait, the breeze! It's coming from your way! I don't remember this tomb being so drafty before! Did you leave the door open?"
"Ashamed as I am to admit it, I very well might have, friend! You had better go and see!"
It shambles off to the entrance!
[Jordan vs. Nabpie: 2+2 vs. 2+2-1-1]
The Nabpie gets another nasty gash in its shapeless form!
[Nabpie endurance roll: 1]
The Nabpie stumbles and descends low to the ground!
"Oh dear. The breeze, it's too strong for me! Be a good sport and close that door for me, will you?"
"Absolutely, good chap!"
[Jordan vs. Nabpie: 2+2 vs. 1-1-1]
Jordan brings his axe down on the creature one last time, making it dissipate! Victory!
"Well, that was amusing to watch. There do appear to be tons more of these things, however. Let's get out of here while we can."
Outside the gates of the king's palace...
Samuel leads the seemingly well-choreographed procession of partying guild members straight into the gates of the castle!
[Mob vs. Guards: 3+5 vs. 3+2]
The guards get savagely beaten by the mob, then viciously trampled as the mob bypasses the gates! Samuel rides on a particularly influential chamberpot emptier into the courtyard! Here the mob is met by a much larger band of guardsmen supported by crossbowmen!
[Guards vs. Mob: 1+3 vs. 5+5]
The mob, however, advances too rapidly for the guards to do anything!
[Counterattack: Mob vs. Guards: 5+5 vs. 2+3]
The mob beats the guardsmen into a bloody pulp and dances on their mortal remains!
[Crossbowmen vs. Mob: 5+3 vs. 4+5]
The crossbowmen load their crossbows, but the mob quickly boogies out of the line of fire! They ascend to the battlements!
[Mob vs. Crossbowmen: 1+5 vs. 4+3]
A few of the mob members get a faceful of crossbow bolts while attempting to get to the entrenched crossbowmen, prompting the others to go party somewhere else for the time being!
[Samuel nonverbal peacemaking roll: 5]
Samuel signals the crossbowmen that they shall not be harmed if they leave at once! After all, the mob outnumbers them four to one and is currently impossible to hit safely, so they really should just give it up and go become mercenaries or something!
[Crossbowmen patriotism roll: 1]
The crossbowmen are intrigued by this idea! So intrigued, in fact, that they choose to start their career as mercenaries immediately! As Samuel's well-armed and beautiful assistants! The reward for their service being the ability to take whatever riches they can get their hands on (provided Samuel doesn't call dibs first)!
Inside the Magical Weaponry and Armor Department...
James goes for the kill!
[James vs. Swordsman: 1 vs. 2+1]
The swordsman, still bleeding profusely, steps away!
[Swordsman endurance roll: 3]
He stumbles a bit! Seems like the massive blood loss is getting to him!