Faced with horrible danger at the paws of a bear,
Jordan realizes that he has but one hope in the fight against Mama Bear - forsaking the rules of honorable dueling and finding a blunt object to crush the bear's skull!
[Jordan's search roll: 5]
He backs up from the bear and suddenly sees something lodged in a nearby tree stump -
an axe! He pulls it out effortlessly!
[Jordan vs. BEAR: 5+1 vs. 6+1]
Jordan becomes a one-zombie axe whirlwind of death, quickly closing the distance between himself and the bear! The bear is caught off-guard by his unexpected mode of attack, rising on its hind legs and rolling backwards! It is unharmed aside from getting slightly dizzy!
[BEAR vs. Jordan: 4 vs. 4-1]
Once Jordan stops relentlessly swinging his axe at the air, the bear utilizes this window of opportunity to charge at him! Jordan has no time to dodge the pounce, and they both become tangled up, rolling off into the wilderness! The zombie-bear entanglement comes to a stop when it collides with a large oak tree, separating the two participants! Both of them are dizzy, but apparently unharmed!
Meanwhile, at the much more peaceful inn,
James decides that, having no plan to kill Skip and nowhere to rush, he should use the opportunity to get filthy stinking rich from gambling with the drunken degenerate fools all around the inn.
[James gambling roll: 1]
The people around the inn turn out to not be drunken degenerates at all, but savvy gamblers with a keen insight into human (and, by extension, vampire) psychology! Oh no! James soon spirals into a gambling binge, at the end of which he is left with almost nothing, having lost his two copper coins, his prized pitchfork and even the clothes on his back! He still has his vial of blood, though, which was just too creepy to lose. He is left naked and helpless and, being a non-paying patron, gets hurled right out of the inn!
As James meets his horrid fate at the hands of those lousy card sharks.
Bruce joins the non-gambling crowd, being a good observational learner. He attempts to get closer to the inner circle of the party people.
[Schmooze-a-go-go: 5]
Bruce, through suave body language, animal magnetism, pretending to be drinking and laconic, though sharp wit, moves throughout the party, gaining the widespread admiration of the guests, and soon finds himself right next to Skip Rogers himself, who currently seems to be attempting to gain his attention by recounting a roaring tale from one of the wilder parties he's been to.
"... so, next morning I woke up, I found myself in bed with a comely dwarf, a beautiful lady and a servus dressed entirely in steel plate armor. Now, this wouldn't be unusual in itself, but they were all talking about how I had rescued them from a giant magical dragon or something. But where it really gets strange is..."[Dramatic entrance roll: 3]
Skip cannot finish his tale, unfortunately, because his attention is diverted to a spectral armored figure right next to him telekinetically pulling on his shirt sleeve!
[Explanation roll: 5]
"Skip Rogers! I come bearing pertinent information! Listen well, for it may decide your fate!""Okay, there's a ghost talking to me. You're all seeing this, right?"The other people around him, including Bruce, who doesn't want to seem contrarian, confirm that
Philip is indeed there. Skip nods, then snaps his fingers. A tiny glow emanates from his body. It dissipates in a second, leaving Skip completely sober. The room goes quiet.
"I have been bound by a necromancer most foul to end your life! I am giving you a choice: assist me with obtaining my freedom from the terrible mage or we shall have to duel to the death!""A necromancer, you say? Awful fellow, looks like death, with an ugly nose, has a creepy sister?""Yes, that is indeed him!""Freaking Bernie, man. I knew we shouldn't have invited him to the party. Guy just can't take a practical joke. I thought making him strip naked and dance at the Mystery Fair would loosen him up, guy's a total stiff, you know. But no, he just swears blood vengeance on you. Must have gotten a great focus somewhere if he can go around raising undead like you.""Bernie is his name?""Yeah, Bernard von Glautzenheiser. We call him Bernie. Total asshole, but we try to live with him. Doesn't seem like he appreciates it one bit, judging from you being here.""In any case, you were given a choice. Free me, or we shall fight to the death.""Okay, man. You were straight with me, so I'll be straight with you - I can't free you. That's not how binding spells work, particularly Bernie's. Even if you kill Bernie, you aren't going to go free. You're just going to disperse, probably painfully if I know Bernie like I think I do. The only way to free yourself from his spell is if he releases you himself."He pauses for a moment, his expression somewhat melancholic.
"I'm sorry, but there's nothing I can do. So, what are you going to do?"Zombies can't infect other living things with zombie-ism. They are, after all, merely corpses animated through magic. They can, however, become efficient transmitters of disease, just like vampires.