In the streets of Shriekpot...
Morton, unwilling to disturb the guards from their brutalizing and seducing, goes and looks for an approachable local instead, an unremarkable fellow walking down the street in this case.
"Greetings, good sir. I require assistance in navigation, are you able to provide any?"
"Good sir, are you aware that you are a desk?"
"I have been informed of such a thing, yes."
"Ah, good. Thought I was going insane already, you see. Runs in my family and all that. Anyhow, what do you need, sir?"
"Would you happen to know the way to Wallyn's bookstore, perhaps?"
"Terribly sorry, but I cannot help you with that. Spellbooks aren't really within the scope of my competence, so I have never needed to go there. Tell you what, sir, find somebody in a robe and ask them. I'm sure they would know. Just a suggestion, you see."
"I will be sure to do that. Thank you, good sir."
"You're welcome. Speaking of doing things, I have urgent business to attend to. I wish you luck in whatever desk-things you wish to attempt. Good day."
The man promptly leaves, seemingly done with the conversation with or without Morton's consent, quickening his step as he heads out.
Elsewhere in Shriekpot...
Niklas, yelling about acting according to his legal code, starts to flail about on the ground, but his movements find no targets - it seems that the guards have been keeping their distance from him this entire time.
Hm. Okay. He tries to get up.
[Combined Maneuver: Guard 7 and Pinkerton: 3, 3, average 3 = no bonus]
[Trip: Guard 7 and Pinkerton vs. Niklas: 6 vs. 3+1-1]
Just as he tries to get up, though, two guards charge wildly out of the circle they've formed around Niklas, their swords slamming into his legs as he tries to regain his balance, bringing the chairman down on his back immediately. The guards don't stop running, once again taking up position at what they believe is a safe distance.
"We can do this all day, or you can surrender already!"
On the deck of the Second Shank...
Scott stands about mumbling something about avoiding a scene and dragging Mark. The Artiste stares at him.
"What are you talking about, Scott?"
At Gunther Gunnarson's stall...
Sigmund asks more about the riveting process.
"I don't really know if his articulations still work, but how much would you charge for the riveting?"
"Judging by the way you refer to it as a 'him', I'm guessing this skeleton's alive, then? You see, I can rivet the arms and legs back in place in that situation, but it'll be impossible to move them, pretty much. Only costs 1 gold, though, so, if you don't really mind your friend not being able to move much anymore, I can do that. I'd advise against that, though - ball joints will pay off far better in the long run. After all, you have to consider - what good's an animate skeleton that can only move its forearms and calves? I've seen people try to be cheap on their construct repairs - never a good idea. Better to pay more and have something not useless than pay less and get nothing much, right?"
In the engineers' quarter of the City of the Dead...
Darren, surprised it's taken this long for something like this to happen, turns his attention fully to the mechanical man.
"Oh, hello. My name is Derek, and I'm rather lost as it is. I was wondering if you had anything similar to a museum, a place of knowledge."
"Oh, are you? I don't think you're lost at all, Derek. I think you're exactly where you want to be. You were trying to hit on my daughter, weren't you? 'Oh dear, I seem to be lost! Help me, fine young maiden!' Oh yes, I know how that works! Go ahead, tell me I'm lying to you. I can smell the lechery on you, you intangible scum of the earth!"
Well, he's quite hostile. The man's mechanical daughter raises her open palm to her inarticulate mouth in an elaborate, mildly exaggerated pantomime of a gesture of shock.