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Author Topic: Life Begins At Death - Epilogue: We Live And Live Again  (Read 562402 times)

miauw62

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Re: Life Begins At Death - Chapter 5: The Path of Dreams
« Reply #6675 on: August 26, 2013, 08:51:55 am »

Kevin picks up the sword and prepares to kill any guard coming from the main store area.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Innsmothe

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Re: Life Begins At Death - Chapter 5: The Path of Dreams
« Reply #6676 on: August 26, 2013, 11:54:11 am »

((Who is closer to the sword? I mean, maybe my turn's two actions require two different turns, and maybe someone else could do it.

Also:
Scott will run to the source of the click and throw a harpoon at the biological that caused it.

This is going to end badly, you know, our best bet is to stay together and work as a team))
Changed it.
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"That which does not kill me, can only make me stranger." -Dana, Creator of Ozzy & Millie.

Tomcost

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Re: Life Begins At Death - Chapter 5: The Path of Dreams
« Reply #6677 on: August 26, 2013, 11:58:30 am »

Sigmund will hand another harpoon to Scott and say:

-Okay, we are surrounded, but we are as resilient as that blue freak. That means that their spears won't do us anything. On the other hand, they will just bleed to death upon being stabbed.

Sigmund hides behind niklas if the crossbowmen arrive. He will also say:

Niklas, cover your eyes!

((Those crossbows won't be able to hurt us much))

Innsmothe

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Re: Life Begins At Death - Chapter 5: The Path of Dreams
« Reply #6678 on: August 26, 2013, 12:43:21 pm »

(Though if they aim for our joints....)
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"That which does not kill me, can only make me stranger." -Dana, Creator of Ozzy & Millie.

Harry Baldman

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Re: Life Begins At Death - Chapter 5: The Path of Dreams
« Reply #6679 on: August 26, 2013, 12:50:20 pm »

(Though if they aim for our joints....)

((What an excellent idea!))
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Tomcost

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Re: Life Begins At Death - Chapter 5: The Path of Dreams
« Reply #6680 on: August 26, 2013, 12:52:30 pm »

((If we defend, that's a +1 on our favor, plus a -1 against them. Anyway, when everything goes to hell Sigmund will order Niklas to do that weird chair-exploding thing he did before and kill everyone))

Pseudo edit:
(Though if they aim for our joints....)

((What an excellent idea!))

((Damn, just damn. We need an OOC chat or something to not give the GM ideas. Anyway, the guards should not realize that until later))

Harry Baldman

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Re: Life Begins At Death - Chapter 5: The Path of Dreams
« Reply #6681 on: August 26, 2013, 01:04:25 pm »

((Damn, just damn. We need an OOC chat or something to not give the GM ideas. Anyway, the guards should not realize that until later))

((Nah, I'm just messing around. They won't shoot at your joints. Probably.))
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Tomcost

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Re: Life Begins At Death - Chapter 5: The Path of Dreams
« Reply #6682 on: August 26, 2013, 01:10:50 pm »

((I was joking too. I know that we don't need to state how can we be defeated for you to realize that, Harry. After all, only you know how can the six-armed guard be killed. Oh well, we will die, but I will make as much rattle as possible before it. Still, I have an ace up my sleeve that could save us, but probable won't let us leave with the books...))

miauw62

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Re: Life Begins At Death - Chapter 5: The Path of Dreams
« Reply #6683 on: August 26, 2013, 01:26:38 pm »

((I used to be undead like you, but then I took an arrow to the knee.))
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Tomcost

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Re: Life Begins At Death - Chapter 5: The Path of Dreams
« Reply #6684 on: August 26, 2013, 01:29:51 pm »

((Technicaly, I think that we are still undead, with the difference that our flesh is way weirder. And that a chair monster can tenderize our chest without us having any meaningful negative effect aside from pain))

Innsmothe

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Re: Life Begins At Death - Chapter 5: The Path of Dreams
« Reply #6685 on: August 26, 2013, 02:29:09 pm »

((He could crush our spines.))
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"That which does not kill me, can only make me stranger." -Dana, Creator of Ozzy & Millie.

miauw62

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Re: Life Begins At Death - Chapter 5: The Path of Dreams
« Reply #6686 on: August 26, 2013, 02:50:24 pm »

((Soul Magic is what killed Mike back in the day. And he was virtually invincible as long as somebody rolled low for will.))
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Tomcost

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Re: Life Begins At Death - Chapter 5: The Path of Dreams
« Reply #6687 on: August 26, 2013, 02:56:57 pm »

((Your spine, not ours. I'm not even sure of we have. Niklas pounded the guard for a difference of 6 and nothing happened to him. It's one more than the highest natural difference, and still nothing was done. I just hope we can steal some armor, then things will get complicated fro the guards. Meanwhile, let's steal weapons.))

Another pseudo edit:

((Soul Magic is what killed Mike back in the day. And he was virtually invincible as long as somebody rolled low for will.))

((That's not invincible, because his survivability depended on something. Invincible is that damned blue guard that combining his armor and MY guisarme has a total of +3 to defense, plus a +2 to grappling and dissarming. That's just badass))

Xanmyral

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Re: Life Begins At Death - Chapter 5: The Path of Dreams
« Reply #6688 on: August 26, 2013, 05:22:51 pm »

[But giving the GM ideas is half the fun in planning! Heheh. Also damn guys, you need all the luck. Worst comes to worse, you may need to ditch and run, although I'm not even sure that's as easy an option as it was before. ...Also I feel kinda bad for the six armed guy, on an honest note, I feel like he could of been an interesting character to know in this game had the paths not gone the way they did.]

"A fine set of powers indeed good Sir Captain! You can move at the blink of an eye? Strange, I've always thought you to just float to where you needed to be. I can only imagine that to be most useful in many a situation! Being a second chancer has it's perks, no?" Morton comments on the captain's powers, impressed by his feat of ventriloquism. "Either way, good Mage Erin is now put to rest in her quarters, and with the mess cleaned up I don't believe there are many matters of note to deal with at present. Hm... I wonder what is taking the others so long, I hope everything is alright. Now then, what were we talking previous? Fascinating sounds one doesn't normally hear, I believe, yes?" The desk continues.

Harry Baldman

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Re: Life Begins At Death - Chapter 5: The Path of Dreams
« Reply #6689 on: August 26, 2013, 06:15:09 pm »

At Brenwicke's Books...

Sigmund finds out that perhaps whatever plans they had need to be rescheduled quite significantly. He tries to escape!

[Sigmund movement roll: 2]
[Guard 5 movement roll: 5]
[Guard 6 movement roll: 4]
[Guard 7 movement roll: 4]
[Guard 8 movement roll: 4]

However, even as he tries to back away rapidly, accidentally bumping into a wall in the process, the guards break into a mad sprint as they charge him with their spears, with one guard leaping over the counter in a single leap in a charge against the unfortunate vampire in disguise!

[Pin: Guard 5 vs. Sigmund: 2+1 vs. 5]
[Pin: Guard 6 vs. Sigmund: 6+1 vs. 3]
[Pin: Guard 7 vs. Sigmund: 2+1 vs. 2]
[Pin: Guard 8 vs. Sigmund: 3+1 vs. 5]

Said early bird sadly misjudges Sigmund's running speed, however, leaping right into a wall spear-first. Sigmund, momentarily relieved, stops being such when the next guard, slightly better with his spear-leaps, runs him right through the chest, pinning him through the wall even as the others fail to do the same thing despite their target being quite a bit less mobile.

[Guard 5 strength roll: 3]

The early bird guard tries to pull his spear out of the wall, but sadly it's quite tough to do so. Guess with a charge that heroic, one can't really expect pulling their weapon out of their victim, even when it is but a humble wall, to be the easiest of tasks.

"Hey, that blighter was right! These fellas are mutants, just like Hendrickson! Surrender, mutant, or we shall poke you until you are paste!" the guard who pinned Sigmund to the wall says to his victim.

Scott, meanwhile, goes to look what all the noise is about. He is slightly surprised to see a whole bunch of guards surrounding Sigmund, who also look at him, having heard his lumbering before he even reached the door. Scott's not surprised enough to not allow instinct to take hold, though!

[Scott vs. Guard 5: 4 vs. 2+1]

His thrown harpoon is only partially deflected by the guard's armor, who spins instinctively when he feels the steel nick his flesh in passing, causing a mild bruise and some visible bleeding.

"That one a mutant, Carlson?"

"Nope! Not nearly fashionable enough!"

Sigmund, noticing the guards momentarily getting distracted to discuss Scott's 'burnt and depraved psychopath with a blanket for a cape' look, throws him another harpoon, noticing that the foolish fool appears to be unarmed otherwise.

"Niklas, cover your eyes!" he shouts to the other room. Niklas doesn't need to see this.

Kevin, meanwhile, decides that this shall be his finest hour and all that, lifting up the abandoned sword and menacingly facing the area where Scott just went.

This, naturally, does not entirely prepare him for the fact that guards begin to spill in from the back door, led by the six-armed one. As in, he's quite surprised, but not quite enough to just let things happen as they do - no, he shall defend himself!

[Trip: Hendrickson vs. Kevin: 3+1 vs. 1+1+1]
[Kevin balance roll: 4+1]

As such, the wily Hendrickson fails to trip him and gain an advantage! Now to fight off the rest, Kevin thinks. They've put away their crossbows and drawn spears, too, the silly fools. Well, aside from the guy with the sword, the actual store guard.

[Pin: Guard 1 vs. Kevin: 3+1 vs. 1+1+1]
[Pin: Guard 2 vs. Kevin: 3+1 vs. 1+2]
[Pin: Guard 3 vs. Kevin: 6+1 vs. 1+2]
[Pin: Guard 4 vs. Kevin: 4+1 vs. 1+2]

Kevin is rather disappointed when, rather than face him in honorable one-on-one combat, they choose to quadruple-team him, pinning him to the wall.

It is, however, at this point that Kevin notices something interesting - one of the spears that is now stabbed into him, the first one, actually, has not so much stabbed into him as disappeared into his pink jacket. The guard, noticing something wrong, tries to pull it out, but can't - and when he accidentally pushes forward once more, the spear goes deeper - and doesn't come out the other end. Naturally, this doesn't quite seem to mitigate his current state, but he guesses it's food for thought.

[Niklas initiative roll: 6]

Niklas, meanwhile, looks a tad dissatisfied at the way the current Sigmund-ordered game of peekaboo on his part is going. He uncovers his eyes as the relaxing battle sounds cease, noticing Kevin to be, as the saying goes, in deep shit from the looks of it.

"So, surrender already, you bloody weirdo!" the store guard tells Kevin, who is thoroughly pinned.

"Hey! I'm supposed to say that!"

Niklas can't help but notice that there's six people in relative proximity to one another there. And Kevin, but he doesn't matter for what he's got in mind. He sits down at the top of the stairs, curls up into a rather sizable imitation of a cannonball.

Oh, how fondly he remembers the fast times at that village. Bowls were something he always liked, really. He floats upwards, animated by chair-magic beyond the comprehension of anybody present, staying perfectly still in the air for a good second as he basks in the moment. The spearless guard is the only one to look his way in this short time, but by then it's too late.

The chair cannonball flies in all its glorious splendor down the stairs, heading right for the group of Kevin's assailants!

[Hendrickson dodge roll: 1-1]
[Store Guard dodge roll: 4-1]
[Guard 1 dodge roll: 5]
[Guard 2 dodge roll: 3-1]
[Guard 3 dodge roll: 3-1]
[Guard 4 dodge roll: 2-1]

He smashes right into Hendrickson and plows through the group of guards, scattering them around the room with the exception of one, the guy who saw him - that one dropped to the floor immediately. As the guards are scattered, Niklas stops mid-air, then unfurls into his normal shape, seemingly completely unperturbed.

[Hendrickson endurance roll: 1]
[Store Guard endurance roll: 4]
[Guard 2 endurance roll: 1]
[Guard 3 endurance roll: 1]
[Guard 4 endurance roll: 1]

Of the five guards hit, only the original store guard is in any shape to continue to move properly, let alone fight. The three other normal guards hit are reduced to bloody piles of meat and organs from their respective impacts into the wall, while Hendrickson has been snapped cleanly in half at the midsection - the spine-like pillar at the impact point seems to have completely disintegrated, and the rest of Hendrickson doesn't look to be in much better shape, either, the upper half of his body twitching in a particular corner of the room.

Niklas turns his chairy visage toward the one guard who managed to avoid a gruesome fate amongst those assembled. The guard slowly backs away toward the back door. The store guard shares none of his patience, though, making an immediate break for the door and diving out of it as though the building were on fire. Niklas wonders if it's worth pursuing those two.

In the other room, everybody is stricken with a slight bit of curiosity as to what that series of increasingly disturbing and disgusting sounds might have been.


On the deck of the shrieking ship of Shriekpot...

Morton comments on how some undead get all the cool powers while some are just slightly durable and unusually smelly by nature.

"A fine set of powers indeed good Sir Captain! You can move at the blink of an eye? Strange, I've always thought you to just float to where you needed to be. I can only imagine that to be most useful in many a situation! Being a second chancer has it's perks, no?"

"Oh, I HARDLY EVER do the BLINKY THING, EITHER! Too UNRELIABLE! But YES, I do command MORE POWER DEAD that I EVER DID ALIVE! And I even KEPT MOST OF MY WITS! AHAHAHAHAH!"

"Either way, good Mage Erin is now put to rest in her quarters, and with the mess cleaned up I don't believe there are many matters of note to deal with at present. Hm... I wonder what is taking the others so long, I hope everything is alright. Now then, what were we talking previous? Fascinating sounds one doesn't normally hear, I believe, yes?"

"Why, YES! There's ALL SORTS OF THINGS you can actually HEAR, but you have to LISTEN! LISTEN like NO MAN LISTENS! If you do, you can HEAR THE SOUL DEPART ITS BODY, SCREAMING OFF INTO THE AFTERLIFE!"

Spoiler: GM Note (click to show/hide)
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