Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 440 441 [442] 443 444 ... 719

Author Topic: Life Begins At Death - Epilogue: We Live And Live Again  (Read 562490 times)

Innsmothe

  • Bay Watcher
    • View Profile
Re: Life Begins At Death - Chapter 5: The Path of Dreams
« Reply #6615 on: August 22, 2013, 03:39:19 pm »

((Hmmm cool. I love how our master is losing himself in drink. I think I may get another barrel for the voyage.))
Logged
"That which does not kill me, can only make me stranger." -Dana, Creator of Ozzy & Millie.

Tomcost

  • Bay Watcher
    • View Profile
Re: Life Begins At Death - Chapter 5: The Path of Dreams
« Reply #6616 on: August 22, 2013, 04:02:38 pm »

((First we have to see if we survive for the voyage. I don't care about him being drunk as long as he doesn't play with the fabric of our souls. We should not inform him about our success (if we succeed) unless he hasn't got a hangover, though, we have to make a good impression to him))

Innsmothe

  • Bay Watcher
    • View Profile
Re: Life Begins At Death - Chapter 5: The Path of Dreams
« Reply #6617 on: August 22, 2013, 04:59:18 pm »

((He wouldn;t abuse us like that would he? He loves us right? ;.; ))
« Last Edit: August 23, 2013, 01:29:35 am by Innsmothe »
Logged
"That which does not kill me, can only make me stranger." -Dana, Creator of Ozzy & Millie.

Xanmyral

  • Bay Watcher
  • Warning: May contain ham
    • View Profile
Re: Life Begins At Death - Chapter 5: The Path of Dreams
« Reply #6618 on: August 22, 2013, 05:58:49 pm »

[Actually, Morton (when he was a zombie) was entirely able to touch the mushroom with nothing more than a tingle. His flesh was already dead after all. When you changed, your flesh became alive again, in a sense, so it affected it. The mushroom shouldn't affect Scott, him being the sole undead with undead flesh. This is all going off of suppositions however, as it may of matured or been made even more deadly due to time.

Piercing weapons are nice, but in heavy armor people with spears and such still aimed for the joints, that piercing weapon bonus isn't entirely enough to get through their armor from the looks of it. Never hurts to make sure, yah know? This seems the kind of game where specific actions are rewarded, but generic ones are more left to the fate of the RNG. At least with what I've seen over the game, and what the mechanics seem to be gently nudging us towards with the thinking and planning bonuses. I may be entirely reading into this differently than what is intended however, to be honest.]

Tomcost

  • Bay Watcher
    • View Profile
Re: Life Begins At Death - Chapter 5: The Path of Dreams
« Reply #6619 on: August 22, 2013, 06:07:31 pm »

((He felt his finger tingle, so as Sigmund, but don't you think that it could have been a very good endurance roll? Because my flesh is not more alive than before. Even more, it's different, but I was still able to be necrotised by the mushroom. Remember the black paste? Morton introduced a finger in it, and ended up with a kind of brown finger in which he didn't felt anything. But we didn't pay much attention to it because of the following frostbite it suffered))

Harry Baldman

  • Bay Watcher
  • What do I care for your suffering?
    • View Profile
Re: Life Begins At Death - Chapter 5: The Path of Dreams
« Reply #6620 on: August 22, 2013, 06:47:02 pm »

In the back room of Brenwicke's Books...

Sigmund, quite dissatisfied with how this has been going, tries to reload the crossbow!

[Sigmund reloading roll: 5]

Luckily, this crossbow is quite an efficient mechanism, and thus he can actually reload it almost as quick as a bow! Yay! He takes aim and fires at one of the less armored arms of the six-armed guard!

[Sigmund vs. Six-Armed Guard: 1+1 vs. 3+1]

And he misses yet again! He considers picking up a book, setting it on fire and throwing it at the guard, but then recalls that he really didn't pick any books up on account of still needing to use his hands and whatnot. It's at times like these that he really wishes he would make a habit of having a little wagon to lug loot around on.

Scott, having regained his balance, decides upon yet another fancy, showy maneuver!

"You, sir, have robbed me of my noble dignity, I shall rob you of a humble future!"

[Scott charge roll: 2-1]

Scott then tries to charge-slide into the six-armed guard, but alas, his mind is woefully faster than his body, resulting in a bit of a lag between their respective actions. Namely, when Scott's mind is at the bottom of the stairs, he himself is about three meters behind, and when he launches into a glorious slide, he tumbles down the stairs rather awfully, landing on his face about a meter of the way from the guard. Niklas and Kevin give the landing 6 and 7 points, respectively, mostly due to the lack of any humiliating noises.

[Disarm: Six-Armed Guard vs. Scott: 4+2 vs. 6-1]

The six-armed guard then grabs Scott with all six of his arms, separating the harpoon from his grasp in a slow, painful process. He looks at the harpoon for a moment, then shrugs, taking it in one of his other two arms, leaving three of them free at the moment.


On the deck of the shrieking ship of Shriekpot...

Morton is somewhat intrigued by this turn of events. Not so much by the way Art seems to have changed - that sort of thing was to be expected, really, but the fact that there is a whole world of low shooming, splurting and burbling sounds that he just hasn't been hearing due to being absorbed in other matters, such as voices in his mind telling him to step off the ship. Nevertheless, he addresses Art.

"It's grand to see you back well and happy, Mage Art! The trip was fair, I take it?"

Art's eyes flash mildly, followed by a distinctly glassy laugh.

"Hah, yeah. There was this razzmatazz corona that thought I was a noble warrior princess or something, and the idea, it was just so funny to me. I giggled a bit, and then the corona made me into what you see before you. Cool, eh?"

Morton kind of wobbles in an affirmative fashion, more out of politeness than anything else.

"Alright, I'm going to talk to the brain trust over there if you don't mind."

Morton wobbles negatively, and Art struts over to his company of friends, clinking merrily. Morton then

"I must say, good Sir Captain, you were absolutely correct. A most peculiar noise, a sort of... 'whoom' or 'choom' kind of noise, I think. I greatly thank you for the knowledge of such a thing, most interesting, specially what else one can hear. Just before I heard Art's arrival, I heard someone implore of me a strange task, most peculiar."

"Ah, but did you hear the SHRIEKS? The TORTURED METAPHYSICAL SHRIEKS are where it's REALLY AT, you know! And I wouldn't WORRY about any MYSTERIOUS AND/OR NEFARIOUS VOICES - I mostly IGNORE mine, and I DO JUST FINE! HA!"

Nevertheless, Morton thinks this might be worth investigating. He keeps on listening and looking for any source of the voice. However, it seems to be gone entirely. Hm. Morton can't even remember where it came from, to be honest. All he can hear right now is Art producing streams of expressive epithets to his drinking buddies, who seem to be hanging on to his every word. As he starts paying attention again, he notices Erin stumble over to Tailor Craig's general area, which happen to be his own as well by sheer coincidence. She leans on the handy desk and speaks.

"Erm... so... I wanna do that... thing Art did, if that's... okay and whatnot."

"Can you walk in a straight line?"

"Uh... maybe? Wait, let me... um... try that," Erin says, pushing herself off Morton's surface. She then tries to walk straight, which kinda works for the first two or three steps, but then falls apart at the end. Or, to be more precise, she falls apart, making a fairly terrible misstep that evolves into a rather interesting event where she manages to trip over her own feet and sprawl out over the deck. After moments of lying face-down on the relatively soft floor, she rolls on her back, a pained and irritated expression on her face. She mumbles something, then stares at the sky. Morton supposes she'll have a bit of trouble getting up in the state she's in.

"Well, I do believe that's resolved the matter. Perhaps we should help her back to her room."

"I could LIFT THE POOR DEAR UP, if you want! Or you could just DELIVER HER THE OLD-FASHIONED WAY, that works as well."

Spoiler: GM Note (click to show/hide)
« Last Edit: August 22, 2013, 06:51:26 pm by Harry Baldman »
Logged

Tomcost

  • Bay Watcher
    • View Profile
Re: Life Begins At Death - Chapter 5: The Path of Dreams
« Reply #6621 on: August 22, 2013, 07:11:03 pm »

((This is a case of Inversed Whip Man's Syndrome. All our important rolls automacally get transformed into a 1 or 2.))

Sigmund yelled:

-Kevin, do you remember what was that hook made for? Use it! And you Niklas, you could try to punch him, at least.

((Before action the action, I'll do the math: if I shoot without targeting, I get a total +2 bonus and he gets a +2-1=1 bonus, If I shoot to his unarmored arm, I get a +1 bonus and he gets another +1 (from partial coverage I think). Yep, I'm not going to target redundant body parts for now))

Reload, fire, throw one harpoon.

[/hopes for the reload mechanism to not be flavor text and be able to fire it again without a roll]

Xanmyral

  • Bay Watcher
  • Warning: May contain ham
    • View Profile
Re: Life Begins At Death - Chapter 5: The Path of Dreams
« Reply #6622 on: August 22, 2013, 09:36:46 pm »

"Indeed, some rest is probably for the best for good Mage Erin in her current condition. Good Sir Captain, good Tailor Craig, if you would help me get her back on her feet?" The desk agreed as it moved to where Erin had fallen, offering a hand to her. "Up we go, good Mage Erin, get up at your own pace. We think it best that you rest in your accommodations in the ship." While doing so, Morton tries to think of the correlations between demons that he's learned from the book. He knows that there are demons of greed, fear, fabulousness, and so such, but Morton is wondering what entirely pertains to a domain. Is seems to be broad such as emotions and so such, but Morton wonders if there are also those demons who more embody specific things, such as perhaps swords or canes or so such. Tailor Craig did mention that the book he uses has a larger list of demons, perhaps he may have more insight on the matter. "Hm, good Tailor Craig, do you mind if I ask you a question pertaining to the book? I admit to being a touch curious as to what exactly pertains to the domains that such beings tend to inhabit, are they always broad definitions, or are there those with more narrow specifics?"

If Craig does mind, he of course doesn't ask the question.

Spinal_Taper

  • Bay Watcher
  • The sparkles are because I'm fabulous, of course.
    • View Profile
Re: Life Begins At Death - Chapter 5: The Path of Dreams
« Reply #6623 on: August 22, 2013, 11:48:26 pm »

"Sounds like this used to be a nice place."
After a moment, Darren continues, hoping not to dredge up any bad memories of what happened, whatever had happened.
"So, why are you such an expert on this area? Did you study it, or just pick it up from living here?"
Logged

Innsmothe

  • Bay Watcher
    • View Profile
Re: Life Begins At Death - Chapter 5: The Path of Dreams
« Reply #6624 on: August 23, 2013, 01:32:01 am »

Scott will try to wiggle in a position where the black gunk get lathered on the awful three armed man, hopefully using it as a lubricant as well as a weapon.
Logged
"That which does not kill me, can only make me stranger." -Dana, Creator of Ozzy & Millie.

Harry Baldman

  • Bay Watcher
  • What do I care for your suffering?
    • View Profile
Re: Life Begins At Death - Chapter 5: The Path of Dreams
« Reply #6625 on: August 23, 2013, 05:29:03 am »

In the back room of Brenwicke's Books...

Sigmund realizes that perhaps he hasn't been utilizing his field commanding abilities to their full potential. Thus, he relays some orders.

"Kevin, do you remember what was that hook made for? Use it!"

Kevin shrugs and walks downstairs, going up to the six-armed man.

[Trip: Kevin vs. Six-Armed Guard: 1+1 vs. 3]

He utilizes the guisarme like a chef stirring a particularly stubborn vichyssoise, but alas, the six-armed one is too fast. Okay, fire two, then!

"And you, Niklas, you could try to punch him, at least."

Yeah, Niklas supposes he could. He wanders over to the six-armed man as well, aiming a punch.

[Niklas vs. Six-Armed Guard: 1 vs. 6+2-2]

He misses about as hard as one might think possible for a man made of chairs. In fact, it's entirely likely that he just confused the wall with the man. Simple mistake to make, but one the six-armed guard may doubtlessly utilize.

[Counterattack: Trip: Six-Armed Guard vs. Niklas: 2 vs. 6]

The six-armed guard looks at Niklas, shrugs, then resumes his business. And by business, it is meant that he resumes being shot at by Sigmund, who reloads the crossbow and takes aim.

[Is shooting into melee with three allies and one enemy a good idea: surprisingly, yes]
[Sigmund vs. Six-Armed Guard: 4+2 vs. 2+1]

Sigmund shoots the guard right in the gut, which makes said guard give him a stern look and shake his head even as Scott attempts some unidentifiable shenanigans. Even he himself isn't sure what exactly he's doing.

The guard, however, does know what he's doing. He takes aim with the harpoon at the prone Scott.

[Six-Armed Guard vs. Scott: 4 vs. 2-1-1]

He impales Scott with the harpoon, then lifts him off the ground, using five arms to lift the rather heavy load.


On the deck of the shrieking ship of Shriekpot...

Morton can't help but agree with Tailor Craig's assessment.

"Indeed, some rest is probably for the best for good Mage Erin in her current condition. Good Sir Captain, good Tailor Craig, if you would help me get her back on her feet?"

"YES, of COURSE!"

[Captain telekinesis roll: 6+1]

The Captain concentrates on Erin, at which point she is violently yanked off the floor and thrown rapidly into the air.

"What... what's goin' on? HELP!"

"I AM HELPING! Sorry about the RAPID LIFTOFF, you're just a LOT LIGHTER THAN YOU LOOK. Now, LET'S SEE."

[Captain telekinesis roll: 3+1]

The Captain then weakens the lift, causing Erin to descend in a fairly rapid and efficient fashion, placing her on her feet.

[Erin balance roll: 1-1]

As soon as he lets go, Erin immediately plummets on the ground, once again falling on her face.

"I SWEAR, some people!"

"Oh, gods... what's even happening here? Urk... ugh..." Erin says, trying to get up on her knees. She begins to retch.

"Up we go, good Mage Erin, get up at your own pace. We think it best that you rest in your accommodations in the ship," Morton says, moving over to Erin and offering a hand.

Erin responds by vomiting profusely on deck.

"Oh dear, is it me, or does that smell even worse coming out?" Tailor Craig asks. This gives Morton an idea.

"Hm, good Tailor Craig, do you mind if I ask you a question pertaining to the book?"

"Go ahead. She looks like she'll be at it for a bit."

"I admit to being a touch curious as to what exactly pertains to the domains that such beings tend to inhabit, are they always broad definitions, or are there those with more narrow specifics?"

"There certainly are rather more narrowly-defined demons, like the Demon of Difficult Questions. That one's a great one to make a verbal portal for."

He looks back at Erin, who appears to have emptied her stomach, returning to mere dry heaves. Man, that is a large puddle of vomit right there.


In the City of the Dead...

Darren keeps the conversation going as he and Danielle float through the Painted Alley.

"Sounds like this used to be a nice place."

"Yes, quite," Danielle replies, looking around once more.

After a moment of silence, Darren judges it prudent to move on.

"So, why are you such an expert on this area? Did you study it, or just pick it up from living here?"

"Studied it. I was... and still am, to be honest, very interested in history. Working at the city archive didn't hurt, either. I even wrote a couple of books on history. Not sure if anybody read them. These days, I mostly just do inscriptions on walls and such - at least those will last longer."
Logged

Tomcost

  • Bay Watcher
    • View Profile
Re: Life Begins At Death - Chapter 5: The Path of Dreams
« Reply #6626 on: August 23, 2013, 06:23:44 am »

((Woo, I managed to score a hit! Who cares if it didn't do anything?? I hit!))

Sigmund tried to rally his companions:

-Now he is distracted! Kevin, this is your chance now! And Niklas, be sure to hit him now.

Reload, shoot at the guard's chest, use confusion to run to the part of the bookstore where the books are.

EDIT:

Don't shoot if the guard is downed

Innsmothe

  • Bay Watcher
    • View Profile
Re: Life Begins At Death - Chapter 5: The Path of Dreams
« Reply #6627 on: August 23, 2013, 09:00:19 am »

(( I believed I was still grappled by the man, and was trying to get loose :/

Quote
The six-armed guard then grabs Scott with all six of his arms, separating the harpoon from his grasp in a slow, painful process. He looks at the harpoon for a moment, then shrugs, taking it in one of his other two arms, leaving three of them free at the moment.
))

Scott shall extract the musroom from whatever pocket he has it in and smash it against the man.
« Last Edit: August 23, 2013, 01:32:12 pm by Innsmothe »
Logged
"That which does not kill me, can only make me stranger." -Dana, Creator of Ozzy & Millie.

Tomcost

  • Bay Watcher
    • View Profile
Re: Life Begins At Death - Chapter 5: The Path of Dreams
« Reply #6628 on: August 23, 2013, 09:04:32 am »

((You don't have the black paste, you have the mushroom!))

Xanmyral

  • Bay Watcher
  • Warning: May contain ham
    • View Profile
Re: Life Begins At Death - Chapter 5: The Path of Dreams
« Reply #6629 on: August 23, 2013, 12:26:18 pm »

[Yeah, you gave the black paste to Morton long ago during the poisoned tea fiasco that never took off. You got a hilariously powerful mushroom to play with however, which I suggest. Even just touching him with it will mess him up something fierce, from what we've seen.]

"And by demon of difficult questions, do you perhaps mean one which asks such questions, or answers such? I can't help but imagine the former being quite the introspective experience, while the latter rather being of the useful sort." Morton commented, looking Erin back over. "Oh my... Good Sir Captain, is there perhaps a mop on deck of which I may clean this later? Never mind that now I suppose though, we should get her back to her room for rest first. Second time's the charm, no? Hm... I don't believe she may be stable enough to walk, judging by what happened a short while ago, help me set her on top of me. I doubt she'll give me trouble carrying her with my physiology, four legs makes for a stable gait after all."
Pages: 1 ... 440 441 [442] 443 444 ... 719