On the shrieking ship of Shriekpot...
Scott makes sure to mark the insidious fishrock in order to avoid it in the future, then takes aim at something else.
However, no reasonably visible fish are in sight. There is only that one rock protruding from the depths. It's clearly mocking him with its fishiness, Scott thinks. Well, its fishiness and its general immunity to piercing weaponry. It's a right bastard of a rock, Scott concludes.
As Scott muses on the vile nature of his stony adversary, Mark looks for something to sharpen a harpoon with. Fortunately, there is a very nice-looking whetstone here. That could presumably work.
Next to a rather strange cloth merchant...
Doubtlessly intrigued by the prospect of becoming exquisite furniture, Sigmund realizes there's only one possible answer to the question of whether he wants to take the plunge.
"Yes, sir. Any recommendations before my travel?"
"Don't get snippy is all I can tell you. They hate that. Cooperate! Object if you like, but don't press the issue. Don't make demands, merely suggest. This applies to relations with all creatures of unimaginable power, really. I could give you the handbook when you get back, even. Not before, though."
Sigmund nods and promptly gets shamelessly naked, placing all of his stuff on his favorite (not to mention only) desk-friend. Meanwhile, the salesman draws the same circle around him as he did before, then snaps the claw. Sigmund is sucked into a pit of darkness much like Morton before him! He falls through what appears to be a dark void, then suddenly hits a realm of infinite, all-encompassing color. The transition is not unlike the sensation of a brick wall exploding within your skull. As Sigmund falls through the incredibly fabulous, colorful realm, a powerful ultramarine beam shines on his soul!
"Ah! More visitors! May I ask what exactly a naked old woman seeks in this realm?"
Back in less fabulous climes, Morton briefly reflects on the fact that he appears to have all of Sigmund's stuff placed on him. So he figures it best not to move too far away.
"Uhm... Sir Tailor, what exactly was done to me? I'm... I'm afraid I never really understood. Lots of colors, and a strange figment that spoke to me and... well, turned me into a desk."
"Funny thing is, I'm not sure, either! I think I opened a portal to the realm of a demon, but which exact demon, I don't know. I do know that things that go in, get spit out in a more fabulous form. I suppose it might be a particularly benevolent and fabulous demon you meet, but I have not tried it myself yet - I devised the entire method only yesterday. Tested it on several inanimate objects and it seemed to work fine, so I set out in search of test subjects. Fortunately, you two came along."
This does bring another question of perplexing means to Morton's mind - how exactly does he see anything? To be honest, he has absolutely no idea. Maybe he shouldn't be able to see after all.
Yes, he probably can't see anything. It only makes sense, after all. All the things he saw are probably products of his brain trying to fool him he can actually see something. Well, he'll be having none of that now. Blindness ho!
Also, on that note, he opens one of his drawers. He hears something large and rubbery pop out and fly away rapidly in an uncertain direction. And the third drawer seems to be filled with teamaking supplies.