In the Gerfluski and Sons Bank...
After gesturing for the clerk to get the money, Scott lets the drama unfold. He glares at the quasi-ghost of Gary!
"Excuse me!? EXCUSE ME!!?? You would abandon me so willingly?! Even after it was you, YOU who had raised me from the dead and soulbound me because you couldn't deal with my death!?"
Gary looks awkwardly at Scott, trying to figure something out.
"Um... just because I did it to you doesn't mean it isn't an incredibly inhumane and terrible thing to do to a soul! Give me a break! I was mad with grief! Come on!"
Ah, terribly inhumane, eh?
"Artiste, Bernie, would you happen to have an item that easily stores and allows access to souls? Because this bastard is going to be imprisoned for a while, whilst I personally craft a body for him to reside in so he can have his ultimate wish, to be with me FOREVER!"
"Oh shit. I'm really beginning to regret the life choices I made in the previous months. Better run before I have to truly face them!"
[Gary will vs. Bernie magic: 2 vs. 6]
Sadly for Gary, however, running is not an option. He seems to be hitting a mental brick wall, in a way. Bernie seems to be calmly holding him in place with little effort on his part to tell the truth.
"A storage device for souls? I haven't got one."
Bernie grins widely and looks at Scott.
"However, you do. Art?"
Art, who's been quiet up until this point, opens his eyes and lets his arms fall limp. Gary immediately disappears back into the blanket.
"Man, that was great practice. Hadn't called out a spirit in ages, I tell you! Ages! Went pretty well, I'd say. Bit of trouble on your end, I suppose?"
"Eh, nothing I couldn't handle. Necromancer though he may be, without a focus he's a random shithead like any other."
"Though the same is true of us as well, don't you think?"
"Nah. I've got other toys with me just in case my book explodes again."
"It does that?"
"It did once, and that was one time too many."
As the two necromancers speak, the Artiste quietly standing with his back to a wall and smiling at the happenings in the room, the clerk returns with a small wooden case, about three largish books in size. On it is a carved emblem of the bank.
"As is custom, large withdrawals come with a complimentary lockbox. Now, sign here, Mister Yaleson. I can fill out the requisite Extraordinary Witness paperwork myself."
The clerk produces a piece of paper containing information about the amount of money withdrawn (35 gold and 2 silver coins) and the date of the withdrawal, complete with a line with the clerk's signature and an empty one that Scott should presumably sign upon.
In the de Jong and Associates Bank...
Sigmund explains that he has no other business here and turns around to leave.
He is a bit surprised to find only a blank wall behind him.
"Ah, sir, you cannot leave that way. It's a one-way door. Heavily enchanted. We installed it to more effectively direct foot traffic on the busier days. You'll have to go through one of the departments to reach the exit."
Well, that's certainly inconvenient for habitual blunderers.
In the cargo hold of the shrieking ship of Shriekpot...
Niklas remarks upon the clam's apparent lack of ferocity, then sticks his hand into it to find the cat.
Considering that the clam's not all that big, the cat isn't difficult to locate.
[Grab: Niklas vs. Cat: 4+1 vs. 1]
It actually chooses to go quietly this time, too. Perhaps it dimly realizes the dire consequences should it fail to do so.
Cat in hand, Niklas goes into the darkness with Mark and Morton. They are now in the dark. Mark doesn't really see much out of the ordinary, the rest can't see jack. Meanwhile, Kevin, the guy who actually has the lantern, feels that his time is probably better spent going medieval on a clam with his rubber oar.
[Kevin smashing roll: 2]
Regrettably, cracked though the clam may be, a thick layer of calcium carbonate can still endure a great many crushing blows made with a floppy rubber object.
Suddenly there is an audible screech from up top. Sounds like the captain.
Back in Emlocke...
Darren, being fed up with people being unreasonable, decides to stop messing around and just knock the lady out.
[Darren telekinesis roll: 2]
He's having trouble moving her much, though.
[Whip Man water use roll: 1+1]
The whip man, meanwhile, misses her with yet another jar. Brilliant.
[Master magic roll: 5+1]
"Completely unreasonable. Verdict reached. Must eliminate."
The dog opens its mouth and barks, causing the very air to split as the blast reaches the woman!
[Armored Lady endurance roll: 1+1-1]
As the blast hits the lady, there is a sound not unlike that of eggs suddenly exploding for no reason, a shriek that undoubtedly belongs to the occupant of the twisted suit of armor, then there is blood. There is a lot of blood. Great, pouring streams of blood flooding out of her armor. The warm red torrent stops after a few seconds, though the lady has gone completely still a moment previous.
Darren is pretty sure that what just happened to the lady was probably hideously painful. He shakes the lady a bit in the air. No response. The dog looks at the scene neutrally for a moment, then speaks.
"One left. Almost done. Everyone ready?"