On the shrieking ship of Shriekpot...
Morton considers the magical offer.
"W-well, I can't think of anything harder than metal... Er... I suppose the hardest non-metal you know, maybe in a bit more of a conventional weapon shape if you would?"
He hands the fire poker to Erin, who looks at it carefully.
"Uh, well... lemme think... what was that back in material sciences? Some sort of crystal, I guess. Glass, maybe? Like, arranged in fibers and whatnot. Guess that'll work."
[Erin magic roll: 1]
The fire poker glows for a moment, then vanishes. Erin takes a few steps along with Evelyn.
"Whoops. Well, we better take a few steps back. When things turn into gas, it's usually not something you want to breathe in."
Morton, seeing his treasured possession vanish in such a manner, tries to cling on to whatever hope he has left.
Next to the enchanted ship of Shriekpot...
Scott figures that he's got this.
"I will go withdraw some money, master."
"Oooh-kay, you do that."
Sigmund follows the unhinged vagabond, figuring that he hasn't got this at all and needs help.
"I will go with him, he will surely need help."
As he walks with the fellow, he elaborates on how he thinks he's actually got this. Firstly, a question asked with sly intentions to avoid an imposition.
"So, will we just rob someone, or will we steal something valuable? I know the location of an extremely wealthy mansion, I can take you there if you want."
"Stealing valuables is tricky, you would have to find someone wealthy enough to buy the spoils."
Secondly, once the mark has taken the bait, slyly explain your plan in a seemingly non-confident fashion.
"Well, but maybe we can still steal money from somewhere. I bet that whoever lives in the mansion I mentioned should pay a lot just in taxes."
Thirdly, pretend that you just had a brilliant idea and enthusiastically explain it.
"Why don't we pretend to be tax collectors? It's a fairly clean business. Well, by clean, I mean without blood. The dirty business would be the alternative in case it fails."
"I guess so."
Minion and accomplice obtained. Success!
"All right, we will begin in that mansion. We will try to trick them first, but, if things go wrong, I will nod to you and we will just stab them. Wait for my signal."
He leads Scott to the curious mansion and knocks on the door.
The door is opened by a small, dark-skinned man. Though he looks rather immaculate in his dress (which, by the way, any noble Sigmund knows would be proud to wear), not to mention fairly handsome in his looks, there is something unusual about him. He stares silently at the two undead.
"Good morning, I'm the tax collector. I'm here to take your payment."
"D-d-d-doubtful," the man stutters out. "Arrangements have b-b-been made. P-payments are alternative. Who d-do you work for?"
Back in less unusual circumstances, Mark strolls into the weapon shop to check the prices.
They're pretty decent, he has to say - a halberd goes for about 20 copper coins, a military sword for about 15, a bow for 10, 1 coin buys ten arrows, bolts or something similar. There's also more exotic fare, but that's a bit more expensive.
He pauses in his browsing as he notices the shopkeeper, who seems to be motioning to someone.
Outside the shrieking ship of Shriekpot...
Considering that the guys who buggered off were saying something about an enchanted floating ship, Kevin tries to find that. Presumably his master won't be far away.
In a short while, he does indeed locate a floating ship in the harbor! It looks pretty impressive, he must say, if a bit implausible. Wonder where the Artiste is, though.