In the home of the Artiste...Sigmund, noticing the bear running right for him, instinctively takes out his knife and goes for the vitals, attempting to flank the beast!
[Flanking roll: 1]
Sadly, his knowledge of flanking is somewhat insufficient to properly attempt this, so he just swings the knife sideways and hopes for the best.
[Sigmund vs. Bear: 4+2 vs. 1+1]
His knife strikes true, slicing one of the bear's non-necrotic paws right off! The bear is now effectively two-legged!
[Bear endurance roll: 3+1]
Seeing an opportunity, which is to say a wounded, mostly defenseless non-combative opponent,
Mark goes for the kill, as the bear doesn't seem willing to die just yet.
[Mark vs. Bear: 5+1 vs. 6]
The bear jumps back from the crazy tree-thing, unwilling to put up with any of its crap. It is at this point that
Kevin, wielding a bolt in his hand, jumps from the shadows and attempts to stab the bear!
[Kevin vs. Bear: 5 vs. 6]
It is an attack as ineffective as it is silly, the bear rolling away from Kevin's stab and leaving only the metal floor where it once was. Kevin, seeing this development, shrugs in apathy. He just wanted to be one of the group, you know. He insignificantly steps aside as
Niklas silently leaps past him, primed to finish this silly encounter.
[Niklas vs. Bear: 1+2 vs. 5]
The bear, however, trips him up in a devious fashion before he can execute his murder-plan! Niklas careens past the bear, bumping rather unpleasantly into a concrete wall. This creature, it is tricky beyond what its appearance would suggest. As he flies past the bear,
Morton finally gets to the bear and, in an unusual maneuver, tries to throw it into the pit. The bear being on its back, it's impossible to attack it from behind in this situation.
[Grapple: Morton vs. Bear: 2+1 vs. 5]
Damn thing's too heavy, though. They don't make bears as light as they used to, obviously.
Scott, wanting no part in this horrid awfulness, tries to do something more constructive instead. Like fix the door, for instance.
[Door repair roll: 5]
He quickly sets the door in place, then, after fetching some available tools, fixes the door! He considers how best to servant-proof this door. Those buggers, while none too sharp, can usually be trusted to open a door.
Usually.
In the streets of Emlocke...Darren, observing the combat happening near him, tries to utilize telekinesis to immobilize the armored lady.
[Telekinesis roll: 3]
Sadly, he is rather inexperienced at this kind of thing. However, he does slow her down a bit! Right on time for that Colin fellow to throw another jar!
[Whip Man water use roll: 2+1]
He tosses a single jar at the woman, this time a bit too lazy to break it mid-air.
[Armored Lady dodge roll: 3-
1]
It smacks into her right across the chest, the jar breaking and spilling its contents over the front of her armor!
[Armored Lady endurance roll: 4+1]
This, however, doesn't seem to bother her much, though it does look like it's slowly, but surely eating through the armor. The man takes a few steps back from the woman.
[Master magic roll: 3+1]
The dog barks at the woman, producing a sizable sonic boom.
[Armored Lady dodge roll: 2-1]
The lady fails to dodge this as well, unsurprisingly enough! It's a pretty weak bark compared to what she's withstood, but still.
[Armored Lady endurance roll: 4+1+1]
And it doesn't seem to have even slowed her down much. She swings her hammer once again!
[Armored Lady vs. Whip Man: 4+3 vs. 6+2]
As she does this, the man steps back, dodging easily and retrieving something from his pocket as the hammer sails past him.