In the streets of Emlocke...
Mark rallies his allies and looks for that pyromaniac weirdo that might be his ally.
[Search roll: 2]
He is nowhere in sight, unfortunately. Perhaps this is for the best. He is, after all, a pyromaniac weirdo.
In a crystalline cave complex...
Tom looks for a way out of this terrible, terrible maze of tunnels!
[Will roll: 2+1]
All the horrible, horrible intersections confuse him terribly, however!
[Navigation roll: 6-1]
Despite this, he soldiers on! He mustn't let his afflicted mind stop him from anything, as that is not the Tom way! Eventually he manages to get out of the awful tunnels. Interestingly enough, this exit is fairly close to Emlocke. Once Tom gets out of the cave, however, he remembers that it's daylight outside. And he doesn't really like daylight. Nope, not one bit. Despite feeling awfully weak, he goes on to reach Emlocke and judge its degree of combustion.
After a quick look, he sees that Emlocke is clearly not burnt down enough. More than three quarters of the buildings are still standing!
In a bloody square...
Darren, currently busy standing about in a square, attempts to check the effective range of telekinesis.
[Intelligence roll: ?]
It probably doesn't work beyond a distance of about forty feet. Darren isn't entirely sure why, but it certainly is a very plausible-sounding ballpark estimate. He then tries to determine if that guy is using magic.
However, seeing no guy around, he fails. Well, aside from the Magic Tones on the roof. They're still there and he can say with reasonable certainty that magic of some sort is involved in the tunes they produce.
"What're ya doin' down there, Spooky Dude? Come on up! The band has to stick together, ya know!"