Inside the house of some rude people...
Luke just keeps on conversin'.
"That's nice, will you tell me where he is?"
"No."
Oh well. Time for shark steel punches for everyone. First, this wall that stands in his way.
[Strength roll: 5+1]
He manages to punch right through it! This, once again, causes a sort of discontinuation. Now to find that vile fellow and punch him. Punch him like only a steel shark possibly could.
[Rude Guy perception roll: ?]
[Rude Guy magic roll: 6]
Luke is, however, stopped by what he can only describe as a barricade of interwoven force walls. It looks pretty trippy.
"You shouldn't try to sneak up on people like that. It's not nice. Actually, you're not nice. You're not nice at all. Now I have to eliminate you."
Ooh, Luke is so scared now.
In a different town altogether...
Tom looks for the very largest building in town.
[Building roll: 1]
There appears to be a large black tower of some kind in the center of town. Judging by the way it seems to have completely obliterated a building, it must be a recent and highly violent addition to this town. Oddly enough, it seems to actually be at its narrowest at the bottom, where it looks to be about forty feet in circumference. It is also about thirteen stories tall, ending in a large black sphere at the top.
What a strange construction. Wonder what it's purpose is?
"MY PURPOSE IS TO DESTROY EVERYTHING. NOW I SHALL ATTEND TO THIS TASK WITH THE UTMOST DILIGENCE."
Well, thanks for that information.
The tower begins to move and... split? That's interesting.
Back in Emlocke...
Mark and Yorinnsud, disappointed at the lack of any murderables in the area, try to find more. Awfully enough, the streets seem empty. So there is only one option left - houses!
[Search roll: 4]
The two of them spy an interesting-looking house on the east side of the city. It is interesting mostly because it is floating about twelve feet off the ground. Now, if that doesn't have mages in it, nothing does. But it does carry the minor problem of being twelve feet off the ground. How best to reach it, one has to wonder.