At the site of an insidious betrayal...Samucane feels that there is a force that these poor bastards need to be introduced to, and that force is nuclear fission!
[Magic roll: 6-
2]
After intense concentration, Samucane manages to achieve nuclear fission. Of course, it's hardly in a lot (relatively to how many there are in the vicinity, of course) of molecules, as the process takes precision and skill that Samucane simply does not have in abundance, but there is quite a bit of heat released.
[Man 1 avoidance roll: 6]
[Man 2 avoidance roll: 4]
[Man 3 avoidance roll: 5]
[Man 4 avoidance roll: 4]
[Man 5 avoidance roll: 2]
All but one of the men leap to relatively safe corners of the room! Well, good for them. The last one remains and gets horribly burned, the flesh beginning to melt from his bones!
[Man 5 endurance roll: 6]
He screams and keeps his hold on Samucane, pulling him into the heat!
[Samucane avoidance roll: 5-1]
Samucane manages to provide adequate magically-powered resistance to his pull, however!
[Welt avoidance roll: 4]
Welt has also peacefully shuffled to a good corner of the basement where the heat hardly reaches him. Well, Samucane can't wait to see the look on his nonexistent mug when he finds out what radiation does to slimes! It's probably quite gruesome.
All five of the men attack Samucane again, with Welt providing backup!
[Men vs. Samucane: 1+2 vs. 4+1]
They lose their grip on it, allowing Samucane to roam free once more!
[Welt vs. Samucane: 2+2 vs. 3+1]
Samucane barely dodges as Welt flies past it!
In the woods near Yellowglen...Timothy laments his misfortune as he proceeds into the deep, dark, scary woods and looks for any signs of life!
[Search roll: 2]
Despite appearances of scariness, the forest is completely devoid of any animal life!
[Forest fire roll: 5]
Wonder why?
In the location of the reason why...Mike looks over his former host's stuff! Well, most of it is quite horribly destroyed.
[Gauntlet endurance roll: 1]
Even the metal gauntlets have melted into a pile of slag. Damn you, explosive steel-infused robes! He looks for the jug of souls!
[Jug endurance roll: 4+1]
The jug looks to be perfectly fine, though! The fire hasn't touched it at all! Wow, that's lucky. Mike picks it up and plugs it!
Souls still keep returning to it, though.
[Intelligence roll: ?]
The plug, it does nothing! It's useless! Just a piece of metal that acts as a mental, rather than a physical block for the souls inside. Add to that the fact that Ted's in there, telling everyone that they can't leave... oh gods, it all makes sense now!
Ted must be a demon of some kind!