In the streets of Dielnin...
Mike is getting quite tired of this! The man, he must break eventually!
[Telekinesis roll: 4]
She breaks one of the man's legs in a swift motion of her hand!
[Man endurance roll: 3]
The man stumbles slightly, but still tries to kill his enemy!
[Whip Man vs. Mike: 4+1 vs. 4+1]
This is starting to get ridiculous, really, as the man spins around on his single unbroken leg and tries to whip Mike! He misses, sure, but you have to admire his spirit!
[Man escape roll: 5-1]
Before Mike can do anything else, though, the whip man hops off with surprising speed, using a passing cart commandeered by an escaping villager as rapid transport!
On the road to Dielnin...
James keeps rolling onward and hopes for something exciting to happen!
[Excitement roll: 2-1]
Despite not actually using his legs, he trips and falls on his face!
[Grip roll: 3]
He nearly loses his absurdly sharp sword, too! Wow, was that a lucky catch!
[Travel roll: 6-1]
Before anything bad happens, though, James decides to quicken his rolling speed to speeding carriage levels! As day breaks over Dielnin, James rolls up to the town gate!
In the throne room of the Slime King...
Samucane tries to explain the sheer unpredictability of his magic!
~My magic is unpredictable, you see. It works most of the time, you see, but sometimes it just goes completely wild and destroys everything. I've come to accept it, really, though the civilian death toll is often high. In fact, my primary goal at the moment is to master this wild and terrible force of cane-themed destruction and mayhem. Well, that and mastering all known magic. Yeah, both of those are pretty important.~
[Slime King reaction roll: 2]
~I SEE. WELL, WE'LL HAVE TO GIVE YOU A TRIAL FOR KILLING MANY OF MY SUBJECTS. THOUGH YOUR CRIMES ARE BORNE OF IRRESPONSIBILITY, NOT MALICE, THAT DOES NOT EXCUSE YOU, LIKE, AT ALL.~
~Do I have a say in the matter?~
~NO, NOT REALLY. LET THE TRIAL COMMENCE!~
Slimes start slinking around the room and taking positions for the upcoming shenanigans!