In the air above Yellowglen...Timothy decides to try and befriend the bird!
[Befriending roll: 6-
1]
The bird, seeing no possibility of ever killing Timothy, decides to go along with this! Hey, if you can't beat 'em, join 'em!
"I think I gonna call you... Hansel! That's your name, birdy!"Seeing no less-embarrassing alternative, the bird accepts this name graciously! It is now Timothy's loyal follower! Hansel in tow, Timothy flies down to investigate the tents!
[People roll: 2]
There's nobody around! How strange! Having satisfied his curiosity, Timothy tries to remember what he was supposed to do!
[Remembrance roll: 6]
Find Steel Maiden thing! Summon necromancer! Do it now or bad things happen!
Well, now that that's established, Timothy realizes he really should be getting to the task at hand! TIMOTHY AND HANSEL AWAY!
The merry pair of misfits flies off north in what is sure to be the buddy adventure of the year. They soon reach a peculiar-looking castle made of black stone! Somebody appears to live there!
In the streets of Dielnin...Mike panics and throws the unplugged jug at the whip guy!
[Mike vs. Whip Guy: 6-
1 vs. 3+1-
1]
It loudly bonks against his head and falls to the ground!
[Whip guy endurance roll: 6+1]
Oh dear. He looks pissed now. Mike chooses to try to run like a little girl and hide!
[Hiding roll: 1]
She remains still, totally paralyzed with fear!
Inside the Library...James thinks about whether a limited attenuation could be upgraded.
[Knowledge roll: 2+1]
It seemed to be quite a difficult process, actually.
James looks over his spellbook and checks out his spells!
Let's see, there's physiological restoration spells, lifeforce guarding spells, skeletal realignment spells, regeneration spells, lifeforce quenching spells, skeletal weakening spells, wound closing spells and many more! In short, all kinds of healing and murdering spells! Sounds fun!