At a dark precipice next to a vertical shaft...
Sigmund, convinced that he had best not fail if he knows what's good for him, tries to catch his phylactery once more.
[Magic roll: 4]
And so, with a great mitt of presence coming in from below at a rapid pace, he manages to seize his phylactery with a minimum of damage sustained (that is to say, it is merely cracked rather than broken in the process, the force of gravity seemingly rather lenient at this time of night. With that done, Sigmund lets instinct take over as he starts to float his phylactery back up. Whew. Would have been pretty terrible if it had gotten lost in an abyss. But now it's safe, thank goodness.
In the dark and lonely void...
Mark shoots for the salamander - if he misses, he'll at least be going for the darkness. He paddles in the void for a bit and twists about, supposing that if he can breathe in here, why not swim? The void seems to agree, and Mark starts to alter his trajectory, bringing himself onto a discreet collision course with the salamander, starting to fly over it and hoping that he can hit it in the back. Drawing closer, he notes that his first impression does seem to have been correct - while no doubt far closer than the red light, whatever that may be, the salamander is still very far away. Consequently, considering its current visage, it is also really quite immense.
Despite its magnitude, though, it seems to notice immediately as Mark steers his course toward the thing, and apparently with great interest it swoops closer, covering an unimaginable distance in the span of a second as it critically underestimates Mark's distance from it and accidentally swats him with a flick of its city-sized palm.
[Mark's endurance roll: 3]
Mark's impression that something isn't quite right with physics here is confirmed when the swat merely serves to break a massive number of bones in his now-careening body rather than reduce him to a thin red fog as being smacked with an entire city at orbital velocity normally would. On the bright side, he does seem to be careening toward the red light now.
"DAMN!" says the salamander in a voice that shakes Mark's internals even further. "WHY DOES THIS ALWAYS HAPPEN? COME BACK, YOU!"
The salamander starts to swim in the void after Mark, though it seems to be falling behind as Mark flies like a bullet through the void, in pain and horrifically injured all over.
In a spinning prison...
Morton, stabilized himself and in a position of advantage, has some soothing words to offer as he attempts to seize the tumbling good mage Wilma.
"Good mage Wilma, just a moment please. I shall have you to safety most expediently," he says as he slides into the room and extends a series of tendrils to stabilize her similarly to himself.
[Morton's strength roll: 4]
Fortunately, flexible as his tendrils are, it is beyond elementary to form a perfectly good net for the mage, and Morton manages to still her painful tumbling with slight effort, which good mage Wilma seems to very much appreciate.
"Guh..." she exhales, removing her hands from her head and opening her eyes, then looking at the heroic desk. "That was horrible. Thank you for saving me, Morton. I..." she starts to say, then takes stock of the rest of the room, her head seemingly still spinning internally, and only barely manages to keep her lunch down. "Ugh. I don't feel so good. You've, uh... you've got a way out of here?" she asks, very much green around the gills.
In the woods outside a dolphin-murdered village...
"Dying once was enough for me, and I've gotten close plenty of times. And no, I don't know where they are. I was looking for them, in fact," Kevin explains to the gub as he proceeds in the direction he was going before attempting to escape, being well clear of the village for a good while now.
~ah, then you did indeed all get separated. helpful to know! we will relay these news to your master shortly!~
A few hours pass until Kevin finds himself staring at a familiar sight - Mothdale, still as messed-up as he recalls it being, though a bit shinier now as its tall towers glitter in the distance.
~behold, kevin! do you like the glittering? we could not master transmutation just yet, so we just had erin and one of the mages sent back here help out on that! we think it looks fantastic! a worthwhile three days spent, surely!~
Above the fallen Black Tower of Eckledun...
Scott is about to bring this rubble nonsense to an end, concentrating his power in a telekinetic smash for the ages.
[Telekinesis roll: 4]
He finally manages to break through the rubble, his telekinesis breaking stones and other remnants of the tower floor alike. Shuffling aside the debris, he finally comes upon a small, partly crushed closet, no doubt the hiding place of the mage he has been looking for. As he nears it, the door is kicked open, and out climbs a stout, yet womanly figure missing two things of significance - first of all clothes of any sort, and secondly a head, the top of her neck just a sewn-up, conspicuously unhealed stump, though the rest of the body looks rather pristine, all things considered. The figure takes a moment to fish around in the closet, retrieving a shiny metallic skull which she takes under her arm.
~Thanks for the assistance,~ the voice of Francine rings out in his head, the skull's eye cavities hosting tiny greenish lights as its sorcerous power activates. ~Now, care to give me a lift or an escort? I should be getting out of here as quickly as possible.~