In the ruins of the fallen Black Tower of Eckledun...Scott urges calm in this distressing situation.
~Calm down, you are undead, act like it! Be stoic about this, I'll have you out before your bones rot away,~ he thinks at the rubble, and the shrieking immediately stops. Now in a much better state of mind, Scott slides into the rubble easily, starting to lift out bits of rubble.
[Telekinesis roll: 4]
He hefts a bit of wall off the rubble, sending it sliding down the side of the ruins. This proves to be quite an undertaking, taking quite a bit out of the poor ghost, but it does clear a reasonable amount of the rubble atop the area the shriek seems to have been indicating. Picking several more bits of architecture out, Scott is making considerable headway on the rubble, getting about halfway down. Fortunately quite a bit of the rubble is in smaller chunks than the other bits, but soon enough he comes upon what he suspects to be the remnants of Francine's chambers - these seem to be in a considerably larger set of pieces than the other rubble.
[Telekinesis roll: 2]
Indeed, these pieces seem a bit too heavy to lift with any degree of success. Perhaps a new method is in order.
~You're getting very close,~ the voice of Francine suddenly pipes up in his head.
~Keep at it! Sorry about shrieking in your brain earlier, by the way. That was more of a distress call than specifically addressed to you.~In the control room of a giant void eel...Mark considers briefly why it might be that his efforts are not producing much in the way of results. He's pushed all the buttons, after all. Well, there's one he didn't push, or rather it was a switch - the one the shadow fellow flipped before his untimely demise. Ignoring his common sense and failing to thank his lucky stars for the lack of catastrophes thus far, he flicks that very same switch. The panels full of widgets and whatsits light up, indicating that something was definitely just done, but the void eel continues on its course unimpeded and unbothered.
Question is, does Mark feel lucky enough to bother it further?
In an improperly sealed stone chamber...Sigmund, his efforts finally meeting some success, tries to pierce a larger hole in the wall.
[Magic roll: 2]
He keeps slamming that fist of presence into the wall, but the crack fails to widen any further. Damn it. A different approach is probably required.
In captivity inside a great void beast...Morton, instinctively issuing a quiet apology to the shadowy figure, floats away from the hatch and checks out the door. His captor, after laughing for a minute or so, finally goes away to attend to his own business. This is what Morton has been waiting for, of course. He works his tentacular appendages under the door and gives it his best.
[Strength roll: 3]
He manages to widen the crack he's already made some further - probably enough to be able to slide on under it with a minimum of crumpling incurred on his demonology handbook. Beyond the door, of course, there seems to be only darkness, but it does happen to be the likely path to good mage Wilma, so the darkness he may very well need to brave to find her.
In a newly ownerless store...Darren begins to understand his predicament.
"Oh. I'll take that as a 'You've been cursed to kill anyone you speak with.'"The dead storekeeper implies consent with his silence, and Darren takes that as his cue to leave. Would be disrespectful to loot his store while he's dead, of course. Moving back out into the streets, he takes a look around. No people wandering the streets, fortunately for them. Must not be a very busy time of day.
Outside an eerily phenomenated village...Kevin moves toward the village, carefully looking about, but finding very little that is outright threatening rather than merely highly ominous - approaching closer, the only thing properly noticeable is the deathly stillness of the place, all of it slightly intensified by the odd sound of the wind. Crossing over a half-broken bridge running over one of the creeks, Kevin comes into the village proper, which remains as lifeless as the rest of the area. As he walks through the village streets, he suddenly hears a sound coming from behind him. Being on edge throughout the approach, he flips around to look at it.
What he sees, unfortunately, is distressingly familiar. The large, scarred, upright shape of a wandering murder-dolphin, its beady eyes staring right at him, mouth slightly open and spiky teeth showing. Worse, it seems to be holding something between its flippers - a cabbage, bright pink and probably extremely delicious. Balancing precariously on its tail, the dolphin appears to be hopping toward Kevin, seemingly proffering the cabbage insistently.
Dang, forgot to update this.