In a monolithic entrance chamber...Sigmund goes ahead and checks out the rest of this weird chamber, and for a moment feels a bit silly, since he seems to have completely forgotten previously that there's a perfectly good upturned obelisk just lying around, ripe for the picking and throwing. A bit heavier than your average javelin, but not like it terribly matters with the forces Sigmund can typically output. Oddly, it seems to be enchanted with the same kind of backwards set of ancillary coordinates as the skull pillar he regarded previously, which does give him a slight clue as to what its purpose might have been.
Other than that and the corpse, the chamber is surprisingly bare and utilitarian - seems like some kind of combination of entrance hall and containment chamber (the massive hole in the ceiling hinting at a considerable failure in the latter function). The chamber itself is cylindrical and very tall. Other than that, plus a whole bunch of rubble from the broken bits of wall and ceiling, there's nothing else of note that Sigmund can see around this place. The door's shut, and a quick approach fails to make them open on their own. Hm. There's also a bunch of distant noises, but nothing particularly distinct. Probably doesn't help that he's inside an isolated stone chamber in that respect.
Outside a cannibal's cabin...Kevin continues his steady vacation of the premises, jogging off into the night, not letting the bleeding or roaring bother him one bit, or even the way the goat screams at him as he passes it. Leaving all this nonsense behind, Kevin finds himself on the road again in decreasingly illuminated conditions, and realizes that his prediction of not being able to see more than three meters ahead of him has proven unnervingly accurate soon enough. Eventually he can barely keep on the road, which culminates in him stumbling and falling into a roadside ditch.
When he tries to get up and realizes how little he seems to feel like it, Kevin comes to the conclusion that he's quite exhausted. It's been a very long day. He also starts to feel very hungry, a feeling that his strenuous activity thus far has served well to suppress.
At the Black Tower of Eckledun...Intent on getting to the bottom of this,
Scott ascends up along the tower, looking for an obvious entrance to try out. Fortunately, there's a giant melted hole in the side of it, almost good enough to be Scott's own handiwork. A bit too precise, though, with no passion visible in its making, and the pink around the fringes is a little unfortunate as well. The hole, about twenty meters in diameter, looks like it has managed to destroy an almost perfect half-sphere on the inside of the tower, making the whole structure from there on up considerably lopsided and seemingly not too far off from falling over on its own. In the very center of half-sphere, Scott notices, is a floating brick, spinning at an extreme speed to the point where it appears to only slightly rotate. An interesting-looking thing to be sure.
The rooms bisected by the hemispherical absence appear to be entirely ruined, their contents either missing or unrecognizably mutilated and turned slightly pinkish. All in all, looks like the party was started and possibly even concluded without him, Scott notes with considerable disappointment, only to be immediately proven wrong.
~You!~ goes the familiar voice of Francine, bender of minds. She seems distraught.
~Where did you come from?~In the lonely void...Morton starts to guide the others toward the last sighting of the shiny black thing. The shiny black thing could be useful, after all, as shiny things often are. Using
Mark as a compass of sorts, since he seems to have the best idea of where the thing might be, he moves a bit off-trajectory to check what's going on in that direction.
Mark, meanwhile, keeps an eye out for the thing, and seems to get a lock on it soon enough - it's something relatively large, he thinks, quick, adept at sailing through the void. Its shape leaves him with a bit of a fishy impression, and... huh, it seems to be coming for him right now. Must not like being pointed at.
[Mark's dodge roll: 6+
1]
As it sails right in his direction, foolishly assuming Mark can't see it as far as he can tell, he ducks. Instinctively, Wilma follows his lead, though she's latching on to Morton's side and in less of a precarious location than Mark, who has elected to surf atop Morton this entire time.
The shape, a great eel-like thing with a metallic, scaleless form, sails right over Mark. This would be the end of the current engagement, obviously, though Mark does feel a bit curious, and grabs onto one of the thing's fins, dismounting from Morton as he climbs on his new carrier. It's a somewhat large thing, he notes with curiosity as it twists and tries to shake him off. Definitely larger than your average shark.
[Mark's strength roll: 4]
It's also not particularly slippery, and seems to have quite a few places to latch onto and clamber about on. Some of them look like deliberate handholds, even. Looking back, he notices the shapes of Morton and Wilma grow a bit small, then radically change orientation as the fins of this voidfish start expelling some sort of colorless liquid in a radically different direction from before. What odd predicaments he finds himself in, truly.
Morton and Wilma, meanwhile, lose sight of Mark entirely, and really don't feel much other than a sudden whooshing sound and the abrupt disappearance of their good comrade in arms.