Month 2 Week 2
-Anson (Naturalist GWG)
No new species were discovered, though some more Melancholy Mango bushes were found.
-Engineer ( TopHat)
No progress was made however, thanks to the presence of the engineer no peasants were crushed. The Building still collapsed however.
-Geologist [Unusually talented, ...] Wer6
-Ploghistonist [] Criptfriend
A path up towards the crater was found and explored. It's fairly high up, and the crater itself is positively gigantic.
-Overseer [] The card
A few trees were cut down, but progress was slow.
-Voltaist ((Heinrich)) [Ingenious, frail] Helgoland
Twiddle with thumbs
-Overseer [Meticulous, gluton] Evilcherry
Work at the mine progress rapidly thanks to your overseeing. An ore vein is discovered, and 3 mineshafts are nearly collapsed safe for your intervention. As such, no real production leaves the site.
-Naturalist
You manage to discover an new animal. It appears to be enormously shy, but it has striking similairities with the Novyrian mountain rabbit. It's fur is extremely valuable, and it's various body parts are reported to have medicinal benifits.
Ongoing activities
-Fishing: 72 units of food are gathered.
-Farming: Some more crops are planted.
((Someone gathering all suggestions in one place would be really nice. Also adding absolute numbers would be nice.))
Labratory crates are delivered by the Zeppelin, though the captain is not all that pleased by the nessesity of landing his ship on the ground.
East
-Small forest [59/100]
North:
-Volcano
- Mine [62/70] (don't worry about the numbers) [5/5 Miners]
-Surface copper vein*2 [10/10 workers]
-Good source of basalt [5/5 workers]
-Pile of stone [5/5 workers]
-Crack [Mallodorous gas]
-Rich Iron ore vein [0/5 workers]
- 3 Fumaroles
-Sulphur [Mediocre amounts]
-Phlogiston [Barely]
-Chasm
-Unknown gasses
-Rough stone passage(Makes travel harder)
-Surface Mineral deposit
-Unscouted area
-Crater
West:
-Small river
-Melancholy Mangoes
Wood workshop [Small]
Fishing dock[20/20]
-Small fishing boats [10/10 citizens]
6 Houses [60/60 citizens]
Small farm:
-1 weeks. [21/21]
-2 weeks [28/28]
Cemetry:
-5 peasants
Possible buildings:
Fishing dock: 20 wood or 40 stone (Allows the construction of simple boats, as well as providing docking space)
House: 10 wood or stone (Houses 10 citizens)
Zeppelin docking pier: 40 wood or 60 stone (Allows Zeppelins to dock)
Labratory: 40 wood, 5 Units of labratory supplies
...etcColony name:
Population:75 (1)
Richness: 000
Prestige: 000
Happiness: 70%
Religion: 100 % Church of the Holy cog
-------------------------------------
185 units of food
101 unit of booze
5 crates of stahlmarkian brandy
5 lab crates
35 (5) boxes of simple tools
1 carts
11 units of copper ore
15 stone
11 trees
35 wood
0 units of firewood (Foliage, small trees and other useless stuff)
--------------------------------------------------------------------------------
Angleworks Expert structural planner Megalomaniacal
Gentleman reseacher [Not controllable]
9 Specialists
-Naturalist [Dedicated to science, Obsessed with occult] GWG
-Engineer [Competent, Underrated] TopHat
-Geologist [Unusually talented, ...] Wer6
-Overseer [] The card
-Ploghistonist [] Criptfriend
-Voltaist ((Heinrich)) [Ingenious, frail] Helgoland
-Overseer [Meticulous, gluton] Evilcherry
-Naturalist ((Maxwell K. Lynar)) [Highly effective,Singleminded] Kopout
-Unknown
10 soldiers
55 Lower class citizens
[/quote]
[/quote]
Mines are made out of 2 stats,
-The amount of ore lodes
-Their depth
The ore lodes determine how much people can work in the mine at the same time, and what resources is produces.
Increasing the depth gives acces to more of these, but can also uncover other things, and gets more problematic the deeper you go.
[/quote]