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Author Topic: Clockwork Empires (Found a colony)  (Read 23387 times)

wer6

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Re: Clockwork Empires (Found a colony) WIP
« Reply #15 on: October 22, 2012, 02:57:47 pm »

i hope they are elfs :P
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10ebbor10

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Re: Clockwork Empires (Found a colony) WIP
« Reply #16 on: October 22, 2012, 02:58:58 pm »

Looking at the supplies list, I guess you want us to vote on which Specialists we want? Or will they be randomly generated?

And yeah. I wanta go with human as our leader.
You can choose which specialists you get. I'm not so cruel as to set you on a lifeless island with 5 naturalists, or something.

Yeah, I wouldn't really call elves charismatic anyway.  Now dwarves, they know diplomacy!  :D
But yeah, let's go with the human.  And about how big is the island?  Would we be able to monitor the whole isle?
An outpost situated at the top of the Volcano can see the entire island, but I doubt you'd able to control it all with just 10 soldiers.

im going with the jungles so we can baptize the elfs :P
They're elves?  I thought they were just native peoples.
I'm not giving any information on the natives shape,peacefullness or other charastics.
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Criptfeind

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Re: Clockwork Empires (Found a colony) WIP
« Reply #17 on: October 22, 2012, 03:02:32 pm »

I vote for: Geologist, Overseer, Engineer, Whateverweuseforfuel  Specialist, Scholar.
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wer6

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Re: Clockwork Empires (Found a colony) WIP
« Reply #18 on: October 22, 2012, 03:13:39 pm »

I vote for: Geologist, Overseer, Engineer, Whateverweuseforfuel steamologist  Specialist, Scholar ship builder.
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Criptfeind

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Re: Clockwork Empires (Found a colony)
« Reply #19 on: October 22, 2012, 03:14:20 pm »

Steamologist? Why? A master ship builder might be useful though. (Although I don't know if such a thing is a specialist or just a well practiced lower class.)
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wer6

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Re: Clockwork Empires (Found a colony)
« Reply #20 on: October 22, 2012, 03:17:35 pm »

steamis our power sorce with out it we whould not have ballons or anything of remote mechanical power
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Criptfeind

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Re: Clockwork Empires (Found a colony)
« Reply #21 on: October 22, 2012, 03:19:49 pm »

Uh. How do you know that? It says we have electricity for one. And steam is almost never a power source, it just a a step between fuel source and physical work.
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10ebbor10

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Re: Clockwork Empires (Found a colony)
« Reply #22 on: October 22, 2012, 03:20:36 pm »

steamis our power sorce with out it we whould not have ballons or anything of remote mechanical power
Steam is a medium of power. You can't get steam out of the ground (Volcanos don't count)

Wood, charcoal, Phlogiston(basically the element of fire), and Volts are all powersources used by the imperium.
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Criptfeind

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Re: Clockwork Empires (Found a colony)
« Reply #23 on: October 22, 2012, 03:21:31 pm »

What is a Volts?
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wer6

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Re: Clockwork Empires (Found a colony)
« Reply #24 on: October 22, 2012, 03:24:24 pm »

electricity.
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Criptfeind

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Re: Clockwork Empires (Found a colony)
« Reply #25 on: October 22, 2012, 03:25:30 pm »

Electricity is also a medium of power.
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10ebbor10

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Re: Clockwork Empires (Found a colony)
« Reply #26 on: October 22, 2012, 03:30:33 pm »

19 the century steampunk Victorian semi romanticism England. Volts are gathered from the clouds and spread by Tesla Coil, of course. Though they can be generated in factories.
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wer6

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Re: Clockwork Empires (Found a colony)
« Reply #27 on: October 22, 2012, 04:10:29 pm »

ok then instead of a steamologist how about a planner so we can go immideatly start building, also i change my vote to volcano island.
« Last Edit: October 22, 2012, 04:27:59 pm by wer6 »
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TopHat

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Re: Clockwork Empires (Found a colony)
« Reply #28 on: October 22, 2012, 04:24:54 pm »

I vote volcano. I don't mind who the specialists are.
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GreatWyrmGold

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Re: Clockwork Empires (Found a colony)
« Reply #29 on: October 22, 2012, 04:50:08 pm »

Volcanic island; two engineers, a geologist, an overseer, and one of the various power experts.
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