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Author Topic: Tips for an effective military with minimal effort  (Read 3689 times)

Damiac

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Tips for an effective military with minimal effort
« on: October 22, 2012, 09:22:53 am »

If you ask for military advice, you'll typically get a lot of missinformation, as well as a lot of unneccesary micromanagement.  This is a simple guide to a fairly effective mility, without too much micromanagement.

Tips for a successful military:
1. Long Patrol Duty: Unless you are actually giving long patrol orders, this is a bug.  No amount of being off duty will fix this.  You need the binary patch to fix it, or just offset the unhappiness somehow.  I recommend the patch.  It also fixes some other annoying military bugs.
2. Training Orders: You don't need a mess of 2 man squads.  Customize your training alert schedules to be 5 sets of train minimum 2 orders.  You'll get more sparring, and more effective training this way.  You only have to set up the order once, then just copy it across the schedule.
3. Equipment: For melee, this is very important.  Set up a custom uniform, containing 1 metal breastplate, 1 metal mail shirt, 1 metal helm, 1 metal gauntlets, 1 metal leggings or greaves, 1 metal high boots, 1 shield (material doesn't matter too much here), and 1 weapon.  Set to replace clothing.  Set to wear when off duty.  Make sure to assign it to your whole squad(s) using Shift + enter.  I generally don't bother with my archers, they shouldn't get hit too much anyway.
4.  Schedule: I see no reason to have my troops ever off duty.  Some people do.  It's up to you, but the only benefit will be an improvement of civilian skills, with some occasional stat boosts.
5. Barracks: All squads need a barracks, assigned at least to train.  I generally build a barracks for each squad, not sure how important this is.  I never use any of the other barracks designations, just train.  It seems to work just fine for melee dwarves.
6. Archery Training: Build an archery target for each marksdwarf, assign each one as a range, set the correct direction, and assign each one to a squad. Also build 1 barracks for the whole squad, in the same room as the targets. Marksdwarves seem to train more often when off duty, for some reason.  I generally train my marksdwarves on local wildlife, and this prevents a need for hunters... make sure to produce plenty of bolts. 
7. Ammo: Make sure you have enough quivers for your archers.  Make sure to have plenty of bolts.  There seem to be bugs when storing ammo in bins, I've gotten much better results by not allowing bins in my ammo stockpile.  But that means it needs to be relatively large.
8. Dwarf Selection: Sending your untrained peasants into the military sounds like a good idea.  But due to another bug, there's a problem with that.  When a dwarf with no civilian skills is taken off active duty, they get an unhappy thought.  When an order ends, or is cancelled, military dwarves temporarily get reverted to civilians.  This means constant unhappy thoughts.  So I typically make all peasants work mining detail until they have some skill, then move them into the military.  The other consideration regarding dwarf selection is that females will carry their babies into battle with them, which often results in the baby dying, and unhappy dwarves.  So I don't draft any females.
9. Jobs: My military dwarves have no other jobs enabled.  The big 3 to avoid are hunting, mining, and woodcutting.  When assigning a military dwarf, make sure you have disabled at least those three jobs.  I just disable them all, for simplicity's sake.

A good practice is to constantly churn out armor sets and weapons, once you have a metal industry going.  I usually set up one metalsmith with each armor piece on repeat, and another with weapons on repeat.  Your dwarves will automatically take better quality equipment as it becomes available, and your armorer and weaponsmith will get lots of practice.  The lower quality armor and weapons make excellent trade goods.

This is a fairly simple military setup, which achieves pretty good results without too much micromanagement.  You can go above and beyond, and hunt out dwarves with good personality traits to be squad leaders, and put your best teachers as squad leaders, but I don't bother.  I leave my front door wide open, and meet sieges at the gate, with pretty low casualties, so this is effective enough for the most part. 

If anyone has anything they think I should add, or correct, please let me know.  I think once this is looked over I might put it up on the wiki, as a companion for the current military guide.

Edit: Added note about female dwarves and babies in the military
« Last Edit: October 24, 2012, 11:34:18 am by Damiac »
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greycat

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Re: Tips for an effective military with minimal effort
« Reply #1 on: October 22, 2012, 12:23:12 pm »

But due to another bug, there's a problem with that.  When a dwarf with no civilian skills is taken off active duty, they get an unhappy thought.

To be clear: the unhappy thought when a military dwarf becomes a peasant isn't a bug.

Quote
When an order ends, or is cancelled, military dwarves temporarily get reverted to civilians.

Does that still happen?  I thought that was fixed....

In any case, getting your military dwarf some civilian skill before recruiting is a good idea.  Pump Operator is extremely fast and easy (just build a pump somewhere -- doesn't even have to be connected to liquid -- and operate it manually).

Another issue for military dwarf selection is the married female dwarf.  These will pop out babies on a regular basis (unless you're at your child/population cap), and the babies are carried by the mother for a year, so you might not want mothers in your squads.
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muzzz

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Re: Tips for an effective military with minimal effort
« Reply #2 on: October 22, 2012, 12:55:14 pm »

I mainly prefer pump operating because I'm weary of the long-term effects of excessive digging on my FPS.
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Sutremaine

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Re: Tips for an effective military with minimal effort
« Reply #3 on: October 22, 2012, 03:04:46 pm »

Another issue for military dwarf selection is the married female dwarf.  These will pop out babies on a regular basis (unless you're at your child/population cap), and the babies are carried by the mother for a year, so you might not want mothers in your squads.
Thought for giving birth = +1000
Thought for losing a child to tragedy = -50, -10 if the dwarf has suffered enough tragedy.

Hmm...
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

FuzzyZergling

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Re: Tips for an effective military with minimal effort
« Reply #4 on: October 22, 2012, 03:41:34 pm »

Another issue for military dwarf selection is the married female dwarf.  These will pop out babies on a regular basis (unless you're at your child/population cap), and the babies are carried by the mother for a year, so you might not want mothers in your squads.
Thought for giving birth = +1000
Thought for losing a child to tragedy = -50, -10 if the dwarf has suffered enough tragedy.

Hmm...
Doesn't the bad thought effect the father as well, though?
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Sutremaine

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Re: Tips for an effective military with minimal effort
« Reply #5 on: October 22, 2012, 04:20:02 pm »

Yeah, but they get a +500 for becoming a parent, so they're still well in the black.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

Damiac

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Re: Tips for an effective military with minimal effort
« Reply #6 on: October 23, 2012, 07:52:29 am »

Right, being taken off military duty causing unhappy thoughts to unskilled civilians is not a bug.  The bug is that they go off duty after completing or cancelling an order.
I have to disagree with the viewpoint of female military members being ok to have the babies killed.  Although theres a big + for having a baby, and a smaller - for losing it, if you don't have females in the military, you'll only have the +, no -.  But I guess it's less of a problem then I thought.

And the digging is all useful, for getting ore and such.  I'm not just having them dig for the fun of it.
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Azated

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Re: Tips for an effective military with minimal effort
« Reply #7 on: October 23, 2012, 11:58:48 pm »

I personally try to give every single dwarf some sort of smithing skill to increase their chance of mooding me an artifact candy breastplate or something just as useful.
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knutor

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Re: Tips for an effective military with minimal effort
« Reply #8 on: October 24, 2012, 03:09:50 am »

Dig down fast to magma.  Smelt ore to make armor.  Make metal uniforms x10.  Precious metal splints/crutches x10.  Make Hospital.  Make Danger room.  Assign 10 dorfs to an Exact metal uniform.  Train em up, using metal thread and metal cloth to mend their wounds.  Make a dry Screw Pump Gym.  Give only those 10 dorfs Pumping skill.  Toggle on Trade Guild in DFHack.  Remove them from Danger room.  Trade for a 10x masks.  Add masks to the exact metal uniform.  Redress squad.  Pop open the caverns, and have ˇFUN!
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Damiac

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Re: Tips for an effective military with minimal effort
« Reply #9 on: October 24, 2012, 08:47:17 am »

Why the screw pump gym if you're gonna use a danger room?
I didn't suggest that because I don't think danger rooms are really legitimate, and it will probably be removed at some point.
What are these masks you speak of? Trade guild in DFHack? 
Is a screw pump gym more worthwhile than letting them just train/spar?

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Azated

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Re: Tips for an effective military with minimal effort
« Reply #10 on: October 24, 2012, 08:49:14 am »

Make a dry Screw Pump Gym.  Give only those 10 dorfs Pumping skill.

I've had vampires pump for years at a time with no stops and seen no improvement. Does pumping actually improve strength?
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Then it happened. Then I cringed. Then I picked it up and beat him to death with it, and then his buddies, too.
You beat a man to death with his dick?

"I don't feel like myself. Maybe I should have Doc take a look at me" ~ Dreamy
 "You're gonna trust a dwarf that got his medical degree from a pickaxe?" ~ Bossy

Mushroo

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Re: Tips for an effective military with minimal effort
« Reply #11 on: October 24, 2012, 09:14:13 am »

Great advice! I agree whole-heartedly about recruiting only skilled fighter immigrants, not unskilled peasants!
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muzzz

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Re: Tips for an effective military with minimal effort
« Reply #12 on: October 24, 2012, 10:07:05 am »

Is a screw pump gym more worthwhile than letting them just train/spar?
It's and/and, not or/or. Sparring increases combat skills, a pump gym increases civilian skills.

Also, I'm not entirely sure how seriously we should be taking knutor's post. "[...] using metal thread and metal cloth to mend their wounds."?
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Kon

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Re: Tips for an effective military with minimal effort
« Reply #13 on: October 24, 2012, 11:21:06 am »

If you ask for military advice, you'll typically get a lot of missinformation, as well as a lot of unneccesary micromanagement.  This is a simple guide to a fairly effective mility, without too much micromanagement.

Tips for a successful military:
...
3. Equipment: ...  I generally don't bother with my archers, they shouldn't get hit too much anyway.
...

Some fortresses seem to rarely have elite bow/crossbow users show up in sieges and ambushers. For other fortresses, it is much more common. One fort of mine had elite bow users show up on average multiple times per year. That experience is the main reason I try to get shield skill up on my crossbow squads. I typically give my crossbow dwarves the same armor as melee dwarves, although I wait until they have some decent armor skill before replacing their leggings with greaves and adding breastplates.
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Sutremaine

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Re: Tips for an effective military with minimal effort
« Reply #14 on: October 24, 2012, 11:27:48 am »

I've had vampires pump for years at a time with no stops and seen no improvement. Does pumping actually improve strength?
Vampires don't gain or lose physical attributes. Pump Operating raises Strength a little (something like 18 points over six months), but mostly it raises Endurance.
Logged
I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.
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