Condition: Editing from beyond the thread!
Talks like this.Matryoshka GumiType: Hoodie-wearing Vocaloid
Class: Madwoman
Abilities:
Retractable Claws: Hidden under those gloves.
Dancing Mad (and not the music!): Resists all mental effects because she's ALREADY insane as all hell.
Kogasa TataraType: Really Old Umbrella
Class: Surprise
Abilities:
Flight!: Kogasa can fly, as can pretty much everyone in Touhou.
Danmaku: Sadly unavailable.
Mira 'Sola' Luciana Type: Suntouched Alcoholic
Class: Artillery
Note: Has radiation warning tattoos on chest, back and shoulders. Comes with many bottles of alcohol!
Abilities:
Nuclear Fusion!: Used for many high-powered attacks, most involving plasma. Some give radiation poisoning-like effects.
Solar Power!: Light element magic. Not as powerful as NUCLEAR FUSION, but much easier to use.
Tavern Brawl!: Those bottles can HURT. A lot. They don't shatter as easily as movies would have you believe.
Flashy: Those nuclear attacks tend to set off klaxons and nuclear sirens and CAUTION!! magic circles. Long story short, it's INCREDIBLY OBVIOUS when she's going to use one. They also take some time to cast.
Supercritical: When she 'dies', she goes up in a miniature atomic fireball, dealing explosive, fire, and poison damage to anyone nearby.
Selvaria BlesType: Sympathetic Antagonist/ Badass
Class: Gunner/Fencer
Note: Comes with Ruhm MMG/HMG and Longsword. Does not come with spoily things, not that she needs to.
Abilities:
Fencing: That Longsword's pretty tough, and she uses it quite well.
Gunner: The Ruhm is an odd-looking handheld medium or heavy machine gun that's surprisingly accurate in Marie's hands. It also hurts like hell and has significant range. She can practically snipe with the thing. Too heavy for most people to use, honestly. IT also prevents her from carrying the Ragnaid (medkits) player characters normally have in Valkyria Chronicles.
Mysterious: Difficult to kill, and regenerates health over time.
Terra IncognitaType: Mysterious Nature Spirit
Class: Support
Abilities:
Plant Affinity: Can manipulate plants somewhat. Usually not enough for attacks unless there are vines about, but it can be used to slightly improve the cover provided by a bush, for instance.
Banshee: Projects a psionic wave of paralyzing fear at opponents.
Mind Worms: When those little pink worms crawl out of her clothes, they mean serious business. These creatures are more or less controlled by Marie and offer a wide range of utility in spite of their slow speed and fragility:
Link: Although the telepathic link is somewhat unreliable, it nonetheless allows Marie to use the worm's senses. It's not that good, but it can be used to map an area or find someone with a distinctive smell or silhouette.
Brain Eater: The worms like to eat emotions and memories. Can be used to remove mental effects from allies, although having worms on your face is practically a debuff in itself. Enemies are a bit trickier, but it can work there too, in addition to hitting them with temporary confusion.
Burrowers: In which the mind worms attempt to burrow into someone's brain. Obviously, this is a one-hit-kill on many a biological enemy, but is absolutely useless against machines and such.
Kit LarsType: Inexperienced Fox Maid
Class: Utility/Speedster
Abilities:
Megaphone: Those enormous ears give Marie amazing hearing in this form. Her other senses are also a bit better than normal, due to painstaking training.
Maid Training: She's not a ninja, but nonetheless, Marie can walk very quietly, very fast. (And hold tea while doing it!)
Utility Magic: Can clean up stains or clear a room of a smell or cloud.
Knife Nut: She has an infinite supply of knives if she gives them time to restock. They're all hidden knives, meaning they're not as big as they could be. Some can be thrown.
Natirel Lee
Type: Murderous Cat Dryad
Class: Striker
Appearance: A young cat-girl with red hair and green eyes, wearing a green top and shorts. She has sharp claws, and portions of her skin seem to be covered in bark.
Abilities:
Dryad: Can form objects out of magically hardened wood. Her normal use for this is massive wooden claws that are actually quite effective. She can also use it to block attacks!
Ferocious: Due to the sheer axe-crazy-ness of this person, Marie is even more resistant to fear than usual.
Unstable: Marie occasionally attacks her own allies in this form, because she's just that crazy.
Reinhilde Moriarty
Type: Pain-loving Combat Instructor
Class: Heavy Melee
Appearance:
Like this, but with a fresh bloodstain on her face at all times, and using an axe, with the big sword kept scabbarded. Abilities:
Painkiller: In this form, Marie receives additional power (and sometimes healing) from the pain around her, whether it's from enemies, allies, or even herself. Very useful against/ with hordes, not as useful against solo bosses.
Blade of Suffering: When that sword is drawn, it projects a radius of pain- afflicting the user as well as everyone around. Of course, this is EXCELLENT for Reinhilde!Marie.
Armored: Unlike most of Marie's forms, which tend to have about four hearts worth of health, Reinhilde!Marie can actually take physical punishment, what with her armor and the healing she gets from Painkiller. On the other hand, she's also kinda slow with that armor, although not as slow as you might expect.
A Generic Metal Slime
Type: F-----g Magnetic Spirit
Class: Physical Mauler
Appearance: Liquid metal in the form of an adult female human. Fairly indistinct, aside from detailed face with somewhat glowy eyes.
Abilities:
Intangible: Being made of plain old iron immersed in liquid and held together by magnetic fields makes it REALLY hard to hurt Metal!Marie. Put a hole in her? Irrelevant. Blow her up? So what? There are only two or three things she's really vulnerable to:
Apply enough heat to that fluid and it'll demagnetize, with fairly obvious results. It takes pretty serious Fire damage, but it can be done.
Somewhere in there, there's a rocky, crystalline core that controls all this. Destroy that, and it's instant kill. Of course, finding it is challenging...
Pressure: Despite being liquid, Marie's quite capable of smashing through things via serious pressure. Plus, she doesn't have to stay together, and is thus able to launch ranged attacks as well. And all that liquid is quite heavy. It hurts to get hit by it.
The Nightmare
Type: Anthromorphized Biomechanical War Machine
Class: Mauler
Appearance: Based off it's namesake from Metroid Fusion. A female humanoid made of a translucent green slime-like material, covered in servos and armor plating. Her arms are stretched into fllexible tentacles, and her hideous six-eyed face is covered by a blocky mask. A large backpack-like device is bolted to her back.
Abilities:
Laser Palms: Duh.
Gravity Manipulator: The thing on her back. Can slow people to a crawl and make projectiles drop out of the sky. Can also be used for basic levitation.
??!?: Her unusual form and horror-movie appearance make her a confusing opponent to fight in melee. Her tentacle-arms are practically unblockable.
Aria Tsukko
Type: Selenite High Priestess
Class:
Appearance: A breathtakingly beautiful, pale-skinned and silver-haired woman with eight eyes and twenty-four tentacles. She behaves as if in microgravity, and is usually wearing a moon priestess's traveling robes. Has human form, and comes with frightening wolf's-head mask.
Abilities:
?? ?? ??
Dolly!Marie:
Well, if a shinki doll were human-sized, you'd probably get this. Also alive. Black-haired, brown-eyed, lots of the former and absolutely covered in fancy dress and frills and ribbons and bows and my god. Basically lolita incarnate. Carries a splitting maul and can do some...interesting stuff.
Class: Crowd Control
Abilities: Monofilament Attack, Puppeteering
Splitting Maul: -10 penalty to DEX for attack, +20 STR for damage
Stats:
MAG: 25
MIND: 22
STR:10
END:13
DEX:15
HP:255/255
MP: 300/375