Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Which feature are you looking forward to most for future versions?

Hand Crafted Maps!
- 1 (14.3%)
No more Hasting Bezerkers!
- 1 (14.3%)
All these new units!
- 2 (28.6%)
More Game-Modes!
- 2 (28.6%)
I love everything equally!
- 1 (14.3%)
I hate it all... V.2.0 was the best.
- 0 (0%)

Total Members Voted: 7


Pages: 1 ... 3 4 [5] 6 7 ... 39

Author Topic: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 12]  (Read 19294 times)

Nerjin

  • Bay Watcher
  • A photo is worth 1,000 words... all: Guilty!
    • View Profile
Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 1]
« Reply #60 on: October 24, 2012, 05:48:04 pm »

I like the small map to keep people in a battle. But maybe in future versions a small increase in size wouldn't hurt. It all depends on how this test goes.
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

zacen299

  • Bay Watcher
  • And again everything goes wrong.
    • View Profile
Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 1]
« Reply #61 on: October 24, 2012, 05:51:51 pm »

Well the main problem I'm going to have is that I simply won't be able to outdamage the hasted bezerkers especially because if I'm not mistaken the assassin's lose health whenever they do their attack that actually does damage (why that is I'm not sure). Now granted I think I can maybe pull this off but well the people on the other side of me also get to go before I do meaning the one that needs range will almost guaranteed get caught in a pincer. Now to think how I actually can pull this off if at all.
Logged
I (somehow) wield a marble coffin that i fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin,

Nerjin

  • Bay Watcher
  • A photo is worth 1,000 words... all: Guilty!
    • View Profile
Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 1]
« Reply #62 on: October 24, 2012, 06:33:22 pm »

I'm sure you'll think of something. I can't really make suggestions since I'm GMing. Maybe ask other players. They might have ideas. I've already said too much as it is.
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Nerjin

  • Bay Watcher
  • A photo is worth 1,000 words... all: Guilty!
    • View Profile
Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 1]
« Reply #63 on: October 24, 2012, 06:37:50 pm »

A slight mistake  on my part. 2 units cannot occupy the same space, similarly one unit cannot move over an [enemy] unit. Sorry about that. Please resubmit your turn Grek.
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Grek

  • Bay Watcher
    • View Profile
Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 1]
« Reply #64 on: October 24, 2012, 07:54:19 pm »

Which unit has the problem? As far as I can tell, everyone ends up in different spaces, nobody walks through eachother and I don't move onto any enemies.
Logged

Nerjin

  • Bay Watcher
  • A photo is worth 1,000 words... all: Guilty!
    • View Profile
Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 1]
« Reply #65 on: October 24, 2012, 07:57:16 pm »

C4 at [2,12] casts Haste.
B4 at [2,11] moves to [1,7] and attacks [1,8]
B3 at [1,11] moves to [2,9] ...and attacks [1,8] if attacking diagonally is possible?
B1 at [3,13] moves [5,13] and attacks [6,13]
B2 at [3,12] moves to [4,11]
C3 at [1,12] moves to [2,10]
C1 at [1,13] moves to [1,12] and casts Heal at [2,10]
C2 at [2,13] moves to [4,3]

Warlord Grek's men had made their way to what appeared to be the shattered remains of a castle, walls crumbling around them but still defensible - for now. The enemy was here now and Grek would not abide by cowering behind castle walls. "To war!"

E: IS attacking diagonally possible? Also, why are some of zacen's units starting on an illegal square?

Archer 1: 4/4 [1, 7]

Your very first moving unit intrudes onto Zacen's archer.
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Tsuchigumo550

  • Bay Watcher
  • Mad Artificer
    • View Profile
Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 1]
« Reply #66 on: October 24, 2012, 08:01:19 pm »

Nevermind.

Ok, let me think. Warriors, paladin, assassin, archers, clerics...

Hmm.

W1 to 11,5 (assuming it's done like a graph) or 11,10 (if y is inverted)
P0 to 10,3 (graph)
W2 to 11,3
A1 (Labled A2 :P) to 12, 5
S0 to 12,4
A2 to 12,3
C1 to 12, 2
C2 shouts "Arrr mateys, GET THE BOOTY."
« Last Edit: October 24, 2012, 08:10:29 pm by Tsuchigumo550 »
Logged
There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Nerjin

  • Bay Watcher
  • A photo is worth 1,000 words... all: Guilty!
    • View Profile
Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 1]
« Reply #67 on: October 24, 2012, 08:02:19 pm »

Check the rules. Most units move 2 spaces. Skeletons move 3. I may be mistaken but I don't think any other unit has a 3 move range.
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Grek

  • Bay Watcher
    • View Profile
Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 1]
« Reply #68 on: October 24, 2012, 08:07:33 pm »

So it was. I added one where I should have subtracted. [2,11] goes to [1,9] instead.
Logged

zacen299

  • Bay Watcher
  • And again everything goes wrong.
    • View Profile
Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 1]
« Reply #69 on: October 24, 2012, 10:49:24 pm »

Ahg I want to wait for everyone to post before I even being to think of a strategy but this could take a while. But what am I complaining about?
Logged
I (somehow) wield a marble coffin that i fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin,

lemon10

  • Bay Watcher
  • Citrus Master
    • View Profile
Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 1]
« Reply #70 on: October 25, 2012, 12:08:42 am »

A0 at [12,2]->[12,3]
C1 at [13,1]->[12,1]
N2 at [11,1] casts Summon Skeletons
X2 at [13,2]->[12,2]
P0 at [11,3]->[11,4]

Everyone else holds.

Shazam, thats my first turn.
I really think that there is too much walls to block ranged units, I do understand them as a tactical resource, but it appears we are fighting in a mountain range with sheer cliffs everywhere, and its a little bothersome.
Logged
And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

zomara0292

  • Bay Watcher
  • Its a lie. he is still an escaped lunatic brony.
    • View Profile
Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 1]
« Reply #71 on: October 25, 2012, 07:34:12 am »

Paladin 1: 7/7 [8,11] ---->Hold
Paladin 2: 7/7 [6,11] ----> Hold
Troll: 30/30 [7,11]---> move to [7,12]
Archer: 4/4 [7,12]---> move to [8,12]
Cleric:[8,13] ---> heal [7, 12]
Necromancer: [6,13] --> Summon Skeletons
Logged
I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

Tsuchigumo550

  • Bay Watcher
  • Mad Artificer
    • View Profile
Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 1]
« Reply #72 on: October 25, 2012, 02:34:56 pm »

I agree. It's so that moving is difficult (at least where I am) and there's like, a funnel where I get out.
Logged
There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

zacen299

  • Bay Watcher
  • And again everything goes wrong.
    • View Profile
Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 1]
« Reply #73 on: October 25, 2012, 02:52:41 pm »

Just one more person to go before my turn right?
Logged
I (somehow) wield a marble coffin that i fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin,

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 1]
« Reply #74 on: October 25, 2012, 04:46:06 pm »

Cleric 1 uses haste, affecting all units.
Necromancer summons a pair of skeletons at (10,2) and (4,6)
Troll moves from (4,3) to (3,5) and attacks Zacen's assassin.
Warrior attacks zomara's archer and troll.
Mage fatigues, centered at (12,3) and targeting all of zomara's other units, then flares, centered at (12,3) and targeting the same.
Cleric 2 uses heal, affecting the necromancer, and haste, targeting all units except Troll.

Could the picture in the post be updated more often? Or are the turns resolved simultaneously?
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.
Pages: 1 ... 3 4 [5] 6 7 ... 39