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Poll

Which feature are you looking forward to most for future versions?

Hand Crafted Maps!
- 1 (14.3%)
No more Hasting Bezerkers!
- 1 (14.3%)
All these new units!
- 2 (28.6%)
More Game-Modes!
- 2 (28.6%)
I love everything equally!
- 1 (14.3%)
I hate it all... V.2.0 was the best.
- 0 (0%)

Total Members Voted: 7


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Author Topic: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 12]  (Read 19280 times)

GreatWyrmGold

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 10]
« Reply #510 on: January 01, 2013, 01:33:59 pm »

I'm sorta surprised at how well I'm doing.
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Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 10]
« Reply #511 on: January 01, 2013, 01:38:29 pm »

Why's that?
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zacen299

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 10]
« Reply #512 on: January 01, 2013, 01:58:18 pm »

Assassins re-stealth (Big suprise eh?) and Archer moves to A10
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I (somehow) wield a marble coffin that i fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin,

GreatWyrmGold

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 10]
« Reply #513 on: January 01, 2013, 02:19:24 pm »

Why's that?
I've got one injured unit, two clerics, and the guy I've been attacking this whole time is almost down.
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Grek

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 10]
« Reply #514 on: January 01, 2013, 03:21:37 pm »

I'd like to state my opinion that assassins, in their current form, are bad for the game. Perma-stealth is super annoying to fight and basically means the game can't end until zacen gets bored.

E: Which is not to say I blame him for using them, they are what they are, but in future versions please change assassins?
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Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 10]
« Reply #515 on: January 01, 2013, 03:24:34 pm »

No update til later but I will be popping on to reply to posts.

I agree with ya Grek. I'll probably fix that in the next version. Furthermore I won't let that happen. If worse comes to worse I will "handle" the issue.
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zacen299

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 10]
« Reply #516 on: January 01, 2013, 06:20:43 pm »

Grek I'm not hiding to hide. I'm slowly moving towards my target it just takes a long time because every other turn i have to re-stealth and a ton of spaces I can only move that one space so I'm forced to go slow as hell.
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I (somehow) wield a marble coffin that i fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin,

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 10]
« Reply #517 on: January 01, 2013, 08:30:44 pm »


Spoiler: Zacen’s Actions (click to show/hide)
Spoiler: Kill Count (click to show/hide)

Current Map:


Upcoming Players:
TURN 11 HAS STARTED!
Next: Grek
Then:Zomara
After That: Greatwyrmgold

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Grek

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 11]
« Reply #518 on: January 01, 2013, 09:29:33 pm »

C1 moves to d3.
C4 casts Haste.
B3 moves to f2.
C2 moves to f1 and casts Haste.
C3 moves to f5.
B2 moves to h5 and attacks the paladin twice.
B4 moves to h3 and attacks the paladin once.

Greatwyrm: Please move your skeleton out of the way. The distractions from out epic confrontation have yet to be dealt with.
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GreatWyrmGold

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 11]
« Reply #519 on: January 01, 2013, 09:42:36 pm »

Why should I move my skeleton? It's busy.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Grek

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 11]
« Reply #520 on: January 01, 2013, 09:53:35 pm »

K2, I mean. Not the ones doing useful things.
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GreatWyrmGold

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 11]
« Reply #521 on: January 01, 2013, 10:02:45 pm »

I know.
Did you think I'd roll over once I defeated Tsuchigumo?
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 11]
« Reply #522 on: January 01, 2013, 10:38:25 pm »

Spoiler: Grek’s Actions (click to show/hide)
Spoiler: Almost a Challenge (click to show/hide)
Spoiler: Kill Count (click to show/hide)

Current Map:


Upcoming Players:
Next: Greatwyrmgold
Then: Tsuchigumo
After That: Zacen

Spoiler: Nerjin’s Thoughts (click to show/hide)
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Is the admiral of the SS Lapidot.

GreatWyrmGold

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 11]
« Reply #523 on: January 01, 2013, 11:03:37 pm »

We're the last two players at near-full strength. What did you expect?

"Grek! You shan't believe your eyes when you see what I do to you. This day was dull for you? Allow me to fix that..."

Skeleton 3 attack Assassin.
Skeleton 1 move to C8.
Skeleton 2 move to D4.
Necromancer summon a skeleton at C2 if possible. If not, let me know so I can revise the action.
Warrior: Finish Warrior 2.
Mage: Move to F9.
Cleric 1: Heal at H10.
Cleric 2: Haste at G10.
Troll: Move to H8.

That rule about not having more than three summoned creatures is REALLY annoying. Just think, if you had left it out, I would probably be the Grek.

((Zacen, care to move your archer north a bit to help me out?))
« Last Edit: January 02, 2013, 12:14:59 am by GreatWyrmGold »
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 11]
« Reply #524 on: January 01, 2013, 11:07:05 pm »

It's there so that I don't have to deal with thirty movements in one turn.

I'll be honest, I sort of expected Grek to go on a Slaughter-fest and have little interest in you until the end.

Update tomorrow.
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