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Which feature are you looking forward to most for future versions?

Hand Crafted Maps!
- 1 (14.3%)
No more Hasting Bezerkers!
- 1 (14.3%)
All these new units!
- 2 (28.6%)
More Game-Modes!
- 2 (28.6%)
I love everything equally!
- 1 (14.3%)
I hate it all... V.2.0 was the best.
- 0 (0%)

Total Members Voted: 7


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Author Topic: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 12]  (Read 19286 times)

GreatWyrmGold

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 9]
« Reply #480 on: December 13, 2012, 06:02:35 pm »

Necromancer: Move to G12
Cleric 1 to H11, cast Heal at H11
Cleric 2: Cast Heal at H11
Troll: Move to H9.
Warrior: Move to I10.
Skeleton 1: Move to B10.
Skeleton 2: Move to I12.
Skeleton 3: Move to K11.

Enemy Cleric: Die like he should have.

Edit: Mage moves, too. Mage: Move to G9, Flare at J9.
« Last Edit: December 13, 2012, 06:04:21 pm by GreatWyrmGold »
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Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 9]
« Reply #481 on: December 16, 2012, 10:09:16 am »

 
Spoiler: Kill Count (click to show/hide)

Current Map:



Upcoming Players:
Next: Tsuchigumo
Then: Zacen
After That: Grek TURN 10 STARTS
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Tsuchigumo550

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 9]
« Reply #482 on: December 16, 2012, 01:30:46 pm »

Spoiler (click to show/hide)

W2 is hasted..?

W2 to I9. Slash at the other Warrior, then promptly strip naked.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 9]
« Reply #483 on: December 17, 2012, 09:01:49 pm »

 
Spoiler: Tsuchigumo’s Actions (click to show/hide)
Spoiler: Kill Count (click to show/hide)

Current Map:



Upcoming Players:
Next: Zacen
Then: Grek TURN 10 STARTS
After That: Zomara
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GreatWyrmGold

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 9]
« Reply #484 on: December 17, 2012, 09:31:16 pm »

...
Does attacking a naked warrior cause more damage due to his lack of armor?
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Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 9]
« Reply #485 on: December 17, 2012, 09:32:50 pm »

Uh... I never thought this would actually be an issue so there are no rules for this but... I assume no?
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Tsuchigumo550

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 9]
« Reply #486 on: December 17, 2012, 10:09:35 pm »

He's armored with drunken, bravado-filled manliness.
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Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

zacen299

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 9]
« Reply #487 on: December 18, 2012, 08:58:06 pm »

FUCK! I forgot about this..... fuck fuck fuck. Edit: Archer to A11
« Last Edit: December 18, 2012, 09:00:57 pm by zacen299 »
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Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 9]
« Reply #488 on: December 19, 2012, 12:37:05 pm »

 
Spoiler: Zacen’s Actions (click to show/hide)
Spoiler: Kill Count (click to show/hide)

Current Map:



Upcoming Players:
Next: Grek TURN 10 STARTS
Then: Zomara
After That: Greatwyrmgold

Spoiler: Nerjin’s Thoughts (click to show/hide)
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Is the admiral of the SS Lapidot.

GreatWyrmGold

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 10]
« Reply #489 on: December 19, 2012, 03:54:47 pm »

It's okay, I almost posted actions.
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Grek

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 10]
« Reply #490 on: December 19, 2012, 05:16:01 pm »

C2 will move to e1 and cast Haste.
C4 will move to d3 and cast Heal at f3.
C3 will move to e5 and cast Heal at f5.
C1 will cast Haste.
B2 will attack the Troll and then move to g5.
B4 will attack the cleric, killing him., move to g2 and then attack the troll
B3 will move to f3, climb over the cleric's corpse and then attack the troll twice, killing it.

"TROLL SKULL HELMET FOR GLORIOUS GREK!"
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Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 10]
« Reply #491 on: December 20, 2012, 02:58:36 pm »

 
Spoiler: Grek’s Actions (click to show/hide)
Spoiler: Grek’s New Attire (click to show/hide)
Spoiler: Kill Count (click to show/hide)

Current Map:



Upcoming Players:
Next: Zomara
Then: Greatwyrmgold
After That: Tsuchigumo

Spoiler: Nerjin’s Thoughts (click to show/hide)
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

GreatWyrmGold

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 10]
« Reply #492 on: December 20, 2012, 05:33:50 pm »

Grek is just more successful.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 10]
« Reply #493 on: December 20, 2012, 05:35:55 pm »

Well yeah... but only due to the fact that Bezerkers [Barbarians in V.4.0 by the way] are hastable I would say. I think I nerfed them well enough in V.3.0 that they won't be as big of problems as they are now. Considering he can technically over-power 6 warriors if he hastes 3 Berzerkers... Broken then, fixed now.
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GreatWyrmGold

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 10]
« Reply #494 on: December 20, 2012, 05:48:18 pm »

Yay!
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