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Poll

Which feature are you looking forward to most for future versions?

Hand Crafted Maps!
- 1 (14.3%)
No more Hasting Bezerkers!
- 1 (14.3%)
All these new units!
- 2 (28.6%)
More Game-Modes!
- 2 (28.6%)
I love everything equally!
- 1 (14.3%)
I hate it all... V.2.0 was the best.
- 0 (0%)

Total Members Voted: 7


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Author Topic: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 12]  (Read 19295 times)

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #465 on: December 10, 2012, 10:03:54 am »

 
Spoiler: Tsuchigumo’s Actions (click to show/hide)
I can’t write songs… Sorry…
 [/spoiler]
 
Spoiler: Kill Count (click to show/hide)

Current Map:



Upcoming Players:
Next: Zacen
Then: Grek TURN 9 STARTS
After That: Zomara
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

zacen299

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  • And again everything goes wrong.
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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #466 on: December 10, 2012, 05:44:38 pm »

Do you really need to ask what my turn is this time? Assassins restealth archer continues to sit there, humming a old folk song (and mourning the death of his friends).
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I (somehow) wield a marble coffin that i fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin,

GreatWyrmGold

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #467 on: December 10, 2012, 05:48:24 pm »

Couldn't you at least move your archer north?
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #468 on: December 10, 2012, 05:52:40 pm »

Turn delayed until 6:15 due to possible negotiations. After that I shall commence turnifying.
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #469 on: December 10, 2012, 06:21:50 pm »

Spoiler: Zacen’s Actions (click to show/hide)
Spoiler: Kill Count (click to show/hide)

Current Map:



Upcoming Players:
Next: Grek TURN 9 STARTS
Then: Zomara
After That: Greatwyrmgold
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

zacen299

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #470 on: December 10, 2012, 06:28:29 pm »

Well I would've if I had remembered to check back before he posted but to late for that now.
Logged
I (somehow) wield a marble coffin that i fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin,

Grek

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #471 on: December 10, 2012, 07:15:13 pm »

C3 casts Haste.
C1 moves to d4 and casts heal on d3.
B3 attacks the Troll twice.
B4 attacks the Troll.
B2 attacks the enemy Cleric.
C4 casts Haste.
C2 casts Heal at d3 and moves to d1.

trollslaughtertrollslaughtertrollslaughtertrollslaughter
Logged

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 9]
« Reply #472 on: December 10, 2012, 07:35:31 pm »

 
Spoiler: Grek’s Actions (click to show/hide)
Spoiler: Kill Count (click to show/hide)

Current Map:



Upcoming Players:
Next: Zomara
Then: Greatwyrmgold
After That: Tsuchigumo
« Last Edit: December 10, 2012, 07:45:01 pm by Nerjin »
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Grek

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 9]
« Reply #473 on: December 10, 2012, 07:37:15 pm »

B4 did not attack?
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Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 9]
« Reply #474 on: December 10, 2012, 07:39:43 pm »

Sorry, I appear to have missed that. I found it odd that B4 didn't do anything. I'll RE-UPDATE!!! in a moment.
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 9]
« Reply #475 on: December 10, 2012, 07:45:22 pm »

Fixed it!
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

zomara0292

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 9]
« Reply #476 on: December 11, 2012, 03:48:23 am »

Cleric haste then move to the right
troll moves to right and attacks B2
Paladin attacks B2 and moves to the right
Archer attacks C1
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I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 9]
« Reply #477 on: December 11, 2012, 04:50:14 pm »

Cleric cannot move to the right after casting haste as he is unhasted.
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

zomara0292

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 9]
« Reply #478 on: December 12, 2012, 04:17:24 pm »

Then just switch c and t and then everyone attack B2
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I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

Nerjin

  • Bay Watcher
  • A photo is worth 1,000 words... all: Guilty!
    • View Profile
Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 9]
« Reply #479 on: December 13, 2012, 03:57:30 pm »

 
Spoiler: Zomara’s Actions (click to show/hide)
Spoiler: Kill Count (click to show/hide)

Current Map:



Upcoming Players:
Next: Greatwyrmgold
Then: Tsuchigumo
After That: Zacen

Spoiler: Nerjin’s Thoughts (click to show/hide)
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.
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