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Which feature are you looking forward to most for future versions?

Hand Crafted Maps!
- 1 (14.3%)
No more Hasting Bezerkers!
- 1 (14.3%)
All these new units!
- 2 (28.6%)
More Game-Modes!
- 2 (28.6%)
I love everything equally!
- 1 (14.3%)
I hate it all... V.2.0 was the best.
- 0 (0%)

Total Members Voted: 7


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Author Topic: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 12]  (Read 19301 times)

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #450 on: December 07, 2012, 09:47:22 pm »

 
Spoiler: Zomara’s Actions (click to show/hide)
Spoiler: Kill Count (click to show/hide)

Current Map:



Upcoming Players:
Next: Greatwyrmgold
Then: Tsuchigumo
After That: Zacen
« Last Edit: December 07, 2012, 09:56:58 pm by Nerjin »
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GreatWyrmGold

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #451 on: December 07, 2012, 10:03:10 pm »

Skeleton 1 moves to B11.
Cleric 1 moves to G11 and casts Heal.
Mage moves to G10, or G9 if double-moves are possible under haste.
Cleric 2 moves to F11.
Necromancer moves to F12.
Troll attacks Warrior 1.
Warrior attacks Warrior 1, making some comment which lampshades the fact that they are statistically identical without breaking the 4th wall too much. If possible to do without any penalty.
Skeleton 3 attacks the Assassin.
Skeleton 2 moves to I13.

Did I miss anyone/anything?
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Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #452 on: December 08, 2012, 07:01:29 am »

Cleric 1 cannot move to G11 as it would take 4 movement and double movement is not possible under haste.
Apparently people forget: HEAL IS A BURST! if you do not designate a target square I shall treat it as a Radii but still IT IS A BURST!!!]

Other than that every thing is great!
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Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #453 on: December 09, 2012, 11:24:17 am »

Sorry for the lack of update I've been busy. Update tomorrow. Gold please fix your turn.
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GreatWyrmGold

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #454 on: December 09, 2012, 02:56:26 pm »

H11, center at H11.
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Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #455 on: December 09, 2012, 08:11:35 pm »

 
Spoiler: Not So Different (click to show/hide)
Spoiler: Kill Count (click to show/hide)

Current Map:



Upcoming Players:
Next: Tsuchigumo
Then: Zacen
After that: Grek TURN 9 STARTS
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GreatWyrmGold

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #456 on: December 09, 2012, 08:38:17 pm »

I intended for the cleric's action to be processed 2nd, like it was in my original turn. Could you fi/ this error in communication?
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Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #457 on: December 09, 2012, 08:53:16 pm »

It wouldn't have made a difference would it? Only your necromancer and troll were injured. BUT I did make one small error. Your Warrior should have 5/10 health. I'll fix that bit next update. Unless I missed something. If I did point out how it would change the results and then I'll fix it.
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GreatWyrmGold

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #458 on: December 09, 2012, 08:58:24 pm »

Yeah, the warrior was the main target there.
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Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #459 on: December 09, 2012, 08:59:14 pm »

Well he got healed I just missed it in the write-up. He'll get healed as soon as Tsuchigumo's turn starts.
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GreatWyrmGold

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #460 on: December 09, 2012, 09:27:46 pm »

Works for me.
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Tsuchigumo550

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #461 on: December 09, 2012, 09:33:49 pm »

S stabs K3. Again.

C1 dances merrily, because why not.

A1 fires at W

W2 also dances merrily or lack o a better thing to do.
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Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #462 on: December 09, 2012, 09:46:36 pm »

Assassin's need to be stealthed in order to do any sort of stabbing in this test. Also I don't see why you put "again"...

Other there is a wall that blocks the archer's shot.

The dancing is fine though.
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Tsuchigumo550

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #463 on: December 09, 2012, 09:49:04 pm »

The wall wasn't displayed, I guess... Anyway.

Cleric hastes L11 (or just hits the Assassin with it)
Assassin stealths, stabs K3

Archer dances with Warrior.
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Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
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Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #464 on: December 10, 2012, 09:15:00 am »

Wait... Damn it! My bad again guys. Archer can attack warrior. Green and teal look similar enough to me that I mistook your archer for Zomara's. Okay Archer's movement goes as planned. Update later.
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