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Poll

Which feature are you looking forward to most for future versions?

Hand Crafted Maps!
- 1 (14.3%)
No more Hasting Bezerkers!
- 1 (14.3%)
All these new units!
- 2 (28.6%)
More Game-Modes!
- 2 (28.6%)
I love everything equally!
- 1 (14.3%)
I hate it all... V.2.0 was the best.
- 0 (0%)

Total Members Voted: 7


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Author Topic: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 12]  (Read 19318 times)

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 4]
« Reply #360 on: November 28, 2012, 03:16:34 pm »

I mainly don't mind either way because when it changes I'll likely miss it a few times in my updated topics. It does add lore to the game which is nice, I just can't remember when the title changes :P

The title change will take place during the next game. This one is still only: "Fantasy Tactical Warfare"
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Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 4]
« Reply #361 on: November 28, 2012, 03:58:45 pm »

I'd also like to inform people that skipping [as in not posting anything at all] for two turns in a row will count as an automatic withdrawal. This is to encourage turns not taking too terribly long. I hope you will all understand my intentions are pure though my actions are harsh.
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Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 4]
« Reply #362 on: November 28, 2012, 06:22:04 pm »

Updated the rules in the second post.... Unfortunately the oldest version of the map had to be erased... Also I removed the FAQ to allow for it to fit... Hopefully the rules are clear.
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Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 4]
« Reply #363 on: November 28, 2012, 06:52:54 pm »

This space was used to check if the 3rd edition rules would fit in one post. They did.
« Last Edit: November 28, 2012, 06:56:11 pm by Nerjin »
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Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 4]
« Reply #364 on: November 28, 2012, 06:53:12 pm »

This space was used to test whether the 3rd edition rules would fit in one post. They did.
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Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 4]
« Reply #365 on: November 28, 2012, 08:50:14 pm »

Spoiler: Kill Count (click to show/hide)

Current Map:



Players:
Next: Zomara
Then: Greatwyrmgold
After That: Tsuchigumo
« Last Edit: November 28, 2012, 08:55:54 pm by Nerjin »
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zomara0292

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 4]
« Reply #366 on: November 29, 2012, 03:39:13 pm »

T to F2 and P1 to H2
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Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 4]
« Reply #367 on: November 29, 2012, 05:05:40 pm »

Spoiler: Zomara’s Actions (click to show/hide)
Spoiler: Kill Count (click to show/hide)

Current Map:



Players:
Next: Greatwyrmgold
Then: Tsuchigumo
After That: Zacen
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GreatWyrmGold

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 4]
« Reply #368 on: November 29, 2012, 06:57:56 pm »

Troll: Attack A1.
Mage: Flare at J11.
Skeleton 1: Attack W1.
Cleric 2: Cast Haste.
Cleric 1: Move to G12, cast Haste.
Warrior: Move to I12, attack Paladin.
Skeleton 2: Attack A2.
Skeleton 3: Attack C2.
Skeleton 4: Attack C2.
Necromancer: Banter with the paladin and wish he could summon more skeletons.

That's everyone, right?

Consideration for next version: Would it be broken to allow hasted units to move twice? Instead of move+attack?
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 4]
« Reply #369 on: November 29, 2012, 07:04:21 pm »

FUN FACT: YOu cannot attack diagonally in this version. [V.3.0. Fixes this problem.]
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GreatWyrmGold

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 4]
« Reply #370 on: November 29, 2012, 07:51:49 pm »

Oh.

Troll attacks W1, warrior moves to I11 to attack the paladin, that's all right?
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Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 4]
« Reply #371 on: November 29, 2012, 08:23:51 pm »

Skeleton 1's move is illegal. [Diagonal Attack is a no still.]
Skeleton 4's move is redundant as Cleric 2 dies when your skeleton 3 attacks him.
Warrior doesn't have enough movement to reach his destination.

AWAITING ORDERS FOR:

Warrior Skeleton 1 and Skeleton 4.
« Last Edit: November 29, 2012, 08:37:04 pm by Nerjin »
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GreatWyrmGold

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 4]
« Reply #372 on: November 29, 2012, 08:51:58 pm »

Alright...here's the compiled action list, as it exists now.

Troll: Attack W1.
Mage: Flare at J11.
Skeleton 1: Move to H10.
Cleric 2: Cast Haste.
Cleric 1: Move to G12, cast Haste.
Warrior: Move to I12, insult Paladin.
Skeleton 2: Attack A2.
Skeleton 3: Attack C2.
Skeleton 4: Attack A2.
Necromancer: Banter with the paladin and wish he could summon more skeletons.

Does this work? Sorry for being a pain.
Will we be able to move diagonally next version?
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 4]
« Reply #373 on: November 30, 2012, 04:37:42 am »

You will be able to attack and move diagonally in the next version. Looking back on it N/S/E/W attack and move only was a bit dumb.
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Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 4]
« Reply #374 on: November 30, 2012, 01:04:48 pm »

Troll currently occupies H10.

Skeleton 1's movement is invalid. Please fix prior to 4:30.
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