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Poll

Which feature are you looking forward to most for future versions?

Hand Crafted Maps!
- 1 (14.3%)
No more Hasting Bezerkers!
- 1 (14.3%)
All these new units!
- 2 (28.6%)
More Game-Modes!
- 2 (28.6%)
I love everything equally!
- 1 (14.3%)
I hate it all... V.2.0 was the best.
- 0 (0%)

Total Members Voted: 7


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Author Topic: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 12]  (Read 19326 times)

Grek

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 4]
« Reply #345 on: November 27, 2012, 01:05:23 pm »

Assuming I can't tell where the assassins were when the restealthed?
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Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 4]
« Reply #346 on: November 27, 2012, 01:07:26 pm »

Well no since he Restealthed the same turn it ran out. So in "fluff" terms they blinked for a millisecond. In Game turns he's what some may call "Invisiblessed"... In honest terms I realize too late that putting Unstealth makes it sound like they turn visible.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Grek

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 4]
« Reply #347 on: November 27, 2012, 01:09:04 pm »

Ok. I kinda figured it worked that way, but it's good to get confirmation, if only for later games.

C4 casts Haste.
C2 casts Haste and moves to b2.
B3 moves to d2.
B4 moves to e1, attacks the Troll and moves back to d1.
C1 moves to b5 and casts Heal at d6.
C3 casts heal on d6.
B2 beheads A4, then moves to d6.
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Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 5]
« Reply #348 on: November 27, 2012, 01:53:38 pm »

Spoiler: Grek’s Actions (click to show/hide)
Spoiler: An Invitation (click to show/hide)

 
Spoiler: Kill Count (click to show/hide)

Current Map:



Players:
Next: Lemon10
Then: Zomara
After That: Greatwyrmgold
« Last Edit: November 29, 2012, 07:17:58 pm by Nerjin »
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

GreatWyrmGold

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 4]
« Reply #349 on: November 27, 2012, 04:51:33 pm »

Grek is doing pretty good...
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 4]
« Reply #350 on: November 27, 2012, 04:53:47 pm »

I don't see how you'd arrive at that conclusion. He's basically on the ropes. Just look at those casualties! His clerics are blasphemers and his Bezerkers are undergoing anger management. At this rate he'll lose in about two and a half turns. [Seriously: He's kicking ass right now. Maybe because he started off, as he said earlier, next to an entire group of units who were under-powered through terrain or abilities.]
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Grek

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 4]
« Reply #351 on: November 27, 2012, 06:33:55 pm »

I'd like to attribute my victories to a superior grasp of tactics. Also, BEZERKERS. RAWR.
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zacen299

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 4]
« Reply #352 on: November 27, 2012, 07:31:05 pm »

Seriously this is why I'm not uncloaking as long as no-one tries to find me I think I can make Grek`s life a living hell for my last few turns (I.E HELP ME MURDER THAT BASTARD)  :P
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I (somehow) wield a marble coffin that i fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin,

Grek

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 4]
« Reply #353 on: November 27, 2012, 07:35:51 pm »

On the other hand, if anyone is willing to use their wizard to help me find the assassins, I will kill them last. Or first, if they prefer. I'm flexible like that.
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Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 4]
« Reply #354 on: November 27, 2012, 08:36:01 pm »

Well... Someone really wants to kill some Assassins for some reason. But what a generous offer. I'm half tempted to GM in some Mages just for you. But I won't.

On another note: Would it be tacky for me to participate in one of these games? It seems a little unorthodox at least.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Grek

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 4]
« Reply #355 on: November 27, 2012, 08:38:18 pm »

If you do, we'd have to ban assassins for that game.
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Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 4]
« Reply #356 on: November 27, 2012, 08:39:32 pm »

What? No... No... Ye-No... I see nothing wrong at all with having Assassins and me playing. There is... 0... problem with it. At all.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 4]
« Reply #357 on: November 27, 2012, 08:43:23 pm »

Well the poll seems to indicate a name change is largely ambivalent for most of you. Therefore I am renaming the game:

Lords of Centria: Fantasy Tactical Warfare



Please note: This is still just a working title. It may change in the future.

Also note: The game's name will be the same for now.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Tsuchigumo550

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 4]
« Reply #358 on: November 27, 2012, 09:47:48 pm »

I mainly don't mind either way because when it changes I'll likely miss it a few times in my updated topics. It does add lore to the game which is nice, I just can't remember when the title changes :P
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

GreatWyrmGold

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 4]
« Reply #359 on: November 27, 2012, 10:53:52 pm »

That title is great. It names the setting and the genre.
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.
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