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Which feature are you looking forward to most for future versions?

Hand Crafted Maps!
- 1 (14.3%)
No more Hasting Bezerkers!
- 1 (14.3%)
All these new units!
- 2 (28.6%)
More Game-Modes!
- 2 (28.6%)
I love everything equally!
- 1 (14.3%)
I hate it all... V.2.0 was the best.
- 0 (0%)

Total Members Voted: 7


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Author Topic: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 12]  (Read 19345 times)

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 4]
« Reply #300 on: November 23, 2012, 10:35:44 am »

I'd like to point out that in each version of this game there seems to be one unit type who is ungodly powerful... First Archers, then Bezerkers. However now Archers are entirely worthless [My bad again guys] I wonder if Bezerkers will follow this trend?
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Players:
Next: Lemon10
Then: Zomara
After That: Greatwyrmgold
« Last Edit: November 23, 2012, 10:43:31 am by Nerjin »
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GreatWyrmGold

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 3]
« Reply #301 on: November 23, 2012, 10:37:50 am »

Probably. Ha ha, joking. Who knows?
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Grek

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 4]
« Reply #302 on: November 23, 2012, 08:28:08 pm »

Would it be at all helpful if I told you about my game-breaking strategy for V3.0 now so that you can fix it before I get a chance to use it?
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GreatWyrmGold

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 4]
« Reply #303 on: November 23, 2012, 09:01:44 pm »

No, tell me so we can both use it!
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Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 4]
« Reply #304 on: November 23, 2012, 09:27:23 pm »

I would appreciate being kept in the loop. Just throwing that out there. I'd prefer if any game-breaking was kept to a minimum. 3 versions in a row that are broken doesn't speak well to my abilities.
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GreatWyrmGold

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 4]
« Reply #305 on: November 23, 2012, 09:35:22 pm »

Hey, there have been games with .5 more versions with more funding and more balance issues. It's more of a product of complexity*player ingenuity. And lucky you, Bay12 includes some VERY ingenious people...
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 4]
« Reply #306 on: November 23, 2012, 09:38:02 pm »

Well true but I'd like for this to be as good as possible so I need to see where the problems are. Seriously ANYTHING that you guys find that may be unfair, or even just annoying to deal with, I'd like to hear about. Even if it's something as simple as "Well the Goblin Tactics make it impossible for people to move when X condition is met in Y placement setting!". The smallest things help.
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GreatWyrmGold

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 4]
« Reply #307 on: November 23, 2012, 09:44:07 pm »

Sure thing!
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 4]
« Reply #308 on: November 23, 2012, 10:27:17 pm »

A new game mode? Seems odd. That's because it is! I just thought it may be an interesting mode to try out.

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Grek

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 4]
« Reply #309 on: November 23, 2012, 10:39:46 pm »

Ok, breaking strategies:

Take 3 geomancers, a dragon and a warrior or something. Use the geomancers to wall yourself in. Every round, pick a wall and order a geomancer to take it down, have the dragon to shoot out of the new hole and the last two geomancers to patch the hole up. You are now immune to anything that isn't a geomancer or an ogre.

Get two Balors. Or two dragons. Since they're Dark/Fire instead of ranged or arcane, you can get as many as you can afford.

Get two wanderers and six sappers. Round one, move two each sappers onto both adjacent armies and detonate them. Entire enemy army is killed before they can do anything.
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Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 4]
« Reply #310 on: November 23, 2012, 10:42:52 pm »

So the change may be: Limit Geomancers to 1 per army. Impose some limit on Balrgos and Dragons to disallow doubling up on them. Make Sappers unable to kill enemies. Maybe at best they can take them down to 1 health. Also maybe I should make them Arcane. Yeah, they're arcane now.
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Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 4]
« Reply #311 on: November 23, 2012, 10:54:26 pm »

I think you'll find that your strategies are no longer valid [or at least they're less game-breaking. Plus your dragon one could be avoided by simply moving out of the way. Plus your Sapper strategy goes up in flames [I'm clever] if anyone near you has a Dragon or Mage and goes before you. A simple cast of Flare would kill your entire team.
« Last Edit: November 23, 2012, 10:56:23 pm by Nerjin »
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Grek

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 4]
« Reply #312 on: November 23, 2012, 11:07:44 pm »

Would prefer to change geomancers so that a given tile can only be effected once per turn by geomancy, instead of nerfing them into the ground like that.
E: Or make it so that the changes take place at the end of your turn, instead of as soon as cast.
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Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 4]
« Reply #313 on: November 23, 2012, 11:30:57 pm »

Did that just now. Also added two new traps!

Wraithsbane Trap: Makes the triggering unit Stealthed for 4 turns. Adds 4 turns to stealth token if your unit is already stealthed.

Defection Trap: You trade the triggering unit to another player for one of their units. The player you switch with and the unit they trade you are entirely random. Also the traded units switch places.
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Tsuchigumo550

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 4]
« Reply #314 on: November 24, 2012, 09:52:46 am »

Balancing is BULLSHITEDLY hard, unless there's a very small amount of units. So actually, I'd say you're doing well.
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