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Poll

Which feature are you looking forward to most for future versions?

Hand Crafted Maps!
- 1 (14.3%)
No more Hasting Bezerkers!
- 1 (14.3%)
All these new units!
- 2 (28.6%)
More Game-Modes!
- 2 (28.6%)
I love everything equally!
- 1 (14.3%)
I hate it all... V.2.0 was the best.
- 0 (0%)

Total Members Voted: 7


Pages: 1 2 [3] 4 5 ... 39

Author Topic: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 12]  (Read 19283 times)

Grek

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Re: Fantasy Tactical Warfare V.2.0 [In sign-ups]
« Reply #30 on: October 23, 2012, 07:45:10 pm »

Yeah just ask Grek about how effective that is. Granted the game's changed a lot so who knows?
I'd like to point out that I tied for "Most people killed" with the actual winner.
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zacen299

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Re: Fantasy Tactical Warfare V.2.0 [In sign-ups]
« Reply #31 on: October 23, 2012, 07:46:34 pm »

What class did you use?
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I (somehow) wield a marble coffin that i fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin,

Grek

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Re: Fantasy Tactical Warfare V.2.0 [In sign-ups]
« Reply #32 on: October 23, 2012, 07:47:46 pm »

All warriors.
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zacen299

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Re: Fantasy Tactical Warfare V.2.0 [In sign-ups]
« Reply #33 on: October 23, 2012, 07:48:40 pm »

Let me guess they did a ton of damage and had a lot of health?
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I (somehow) wield a marble coffin that i fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin,

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [In sign-ups]
« Reply #34 on: October 23, 2012, 07:49:47 pm »

Health yes! Damage no. They had the same stats as they do now. They were the second most effective combat class by statistics. Note this is 2 out of 4 where 1 had no direct attack.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

zacen299

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Re: Fantasy Tactical Warfare V.2.0 [In sign-ups]
« Reply #35 on: October 23, 2012, 07:56:55 pm »

Oh I see how they could be broken, it makes perfect sense. Edit: Why am I reading that in a sarcastic voice? I wasn't being sarcastic.
« Last Edit: October 23, 2012, 07:58:32 pm by zacen299 »
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I (somehow) wield a marble coffin that i fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin,

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [In sign-ups]
« Reply #36 on: October 23, 2012, 08:04:44 pm »

It's fine.

Notice: I have a small thing for each person set aside for the character to describe why they may be fighting in this battle. Except Grek. Grek has a novel. I don't know why. I just found that I kept writing as I thought of more things to add.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Tsuchigumo550

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Re: Fantasy Tactical Warfare V.2.0 [Pre-game]
« Reply #37 on: October 23, 2012, 08:21:36 pm »

We fight for loot! Which we'll sell to get a boat so we can have non landlubber loot! Arr!
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Pre-game]
« Reply #38 on: October 23, 2012, 08:22:37 pm »

Well I'll have to retcon your planned story a bit then. Yours will be up sometime tomorrow.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Pre-game]
« Reply #39 on: October 23, 2012, 08:27:40 pm »

The Four Kings of Old
Tolion of Air
Herium of Earth
Entrius of Fire
Moghel of Water
Four who sealed the gates
Four who still remain
Their treasures great
Their perils greater
-“The Legend of the Four Kings” translated from its native tongue

   There exists rumors of a great treasure pieced together by the Four Great Kings of a long forgotten civilization. Until recently it has been viewed merely as legend. However if rumors are to be believed than any who claimed this treasure would be rich for eternity![/i]

Outcasts of Wyrm: [Exiled King Greatwyrmgold]
Spoiler: Wyrm’s Exile (click to show/hide)
Warrior: 10/10 [Sire Draconos, the only survivor of the ill-fated Battle of Immortality, he has since taken to journeying with the exiled king Greatwyrmgold.]
Troll: 30/30 [After millennia of persecution Tol-ruk nearly met his end at the hands of a brigade of bandits. Just prior to losing his life for good Tol-ruk was saved by a lone warrior. After seeing how powerful this man was in combat Tol-ruk knew what he would do. He would follow Sire Draconos as payment for his own life.]
Necromancer: 3/3 [Nel-tho was never a popular man within his school. He took to teaching himself the ways of magic. So what if he pushed the boundries where he shouldn’t have? Narrow mindedness never got anyone anywhere. He has developed disdain regarding those who stick within the boundries now. This may explain his rivalry with Arios.]
Mage: 5/5 [Arios was always the perfect student during her days at the academy. She never even toed the line. She dislikes those who step outside proper magical practice. He rivalry with Nel-tho stems from her attempts to desire to show that proper obedience to the rules will get one much farther than breaking them ever will.]
Cleric 1: 5/5
Cleric 2: 5/5

Warlord Grek's Horde:
Spoiler: Grek’s Conquest (click to show/hide)
Beserker 1: 7/7
Beserker 2: 7/7
Beserker 3: 7/7
Beserker 4: 7/7
Cleric 1: 5/5
Cleric 2: 5/5
Cleric 3: 5/5
Cleric 4: 5/5


Tsuchi’s Crew – Land Pirates [Tsuchigumo550]
Warrior 1: 10/10
Warrior 2: 10/10
Assasin: 4/4
Paladin: 7/7
Archer 1: 4/4
Archer 2: 4/4
Cleric 1: 5/5
Cleric 2: 5/5

Forces of Arqua the Naga King[Lemon10:]
Spoiler: Defender of the Land. (click to show/hide)
Paladin: 7/7
Assassin: 4/4
Mage: 5/5
Alchemist: 4/4
Archer: 4/4
Cleric: 5/5
Necromancer: 3/3

Defender-of-Faith Zomara [Zomara0292]
Paladin 1: 7/7
Paladin 2: 7/7
Troll: 30/30
Archer: 4/4
Cleric: 5/5
Necromancer: 3/3

The Bonded Wolves [Zacen299]
Spoiler: The Bonded Wolves (click to show/hide)
Assassin 1: 4/4
Assassin 2: 4/4
Assassin 3: 4/4
Assassin 4: 4/4
Archer 1: 4/4
Archer 2: 4/4
Archer 3: 4/4
Archer 4: 4/4



[Please note: You can still change colors and teams up until the game starts proper. If I do not have your starting positions/colors I will assign them to you.]
« Last Edit: October 28, 2012, 06:44:33 pm by Nerjin »
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

zacen299

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Re: Fantasy Tactical Warfare V.2.0 [Pre-game]
« Reply #40 on: October 23, 2012, 09:16:05 pm »

Okay I can change that was more a spur of the moment pick not really something I needed. Also it's the BondedWolves not Banded. As in they have bonds to eachother. Also I'll take brown Edit: Also I do like the story, although I'd add something saying they've become no better than mercenaries now.
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I (somehow) wield a marble coffin that i fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin,

Grek

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Re: Fantasy Tactical Warfare V.2.0 [Pre-game]
« Reply #41 on: October 23, 2012, 09:41:28 pm »

Question!

What happens if you haste a bezerker? Can they move twice before attacking? Attack twice after moving? Or does it have no effect?

E: Also, what's the order of opperations on movement? Do you count the square you start on, or the square you end on? ie. can you move from a 1 to a 0 to a 0 xor can you move from a 0 to a 0 to a 1?
« Last Edit: October 23, 2012, 09:47:36 pm by Grek »
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Tylui

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Re: Fantasy Tactical Warfare V.2.0 [Pre-game]
« Reply #42 on: October 23, 2012, 09:51:54 pm »

Is it too late to join? This looks pretty fun! If it is I'll just PTW! :O
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GreatWyrmGold

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Re: Fantasy Tactical Warfare V.2.0 [Pre-game]
« Reply #43 on: October 23, 2012, 10:21:30 pm »

I love the fluff! Wish I had come up with why the clerics were with the troll and the necromancer, though...
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zacen299

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Re: Fantasy Tactical Warfare V.2.0 [Pre-game]
« Reply #44 on: October 23, 2012, 10:46:16 pm »

I just realized that map above will be an archers hell ninety percent of it is either impassable or archers just can't shoot through.
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I (somehow) wield a marble coffin that i fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin,
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