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Poll

Which feature are you looking forward to most for future versions?

Hand Crafted Maps!
- 1 (14.3%)
No more Hasting Bezerkers!
- 1 (14.3%)
All these new units!
- 2 (28.6%)
More Game-Modes!
- 2 (28.6%)
I love everything equally!
- 1 (14.3%)
I hate it all... V.2.0 was the best.
- 0 (0%)

Total Members Voted: 7


Pages: 1 ... 18 19 [20] 21 22 ... 39

Author Topic: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 12]  (Read 19355 times)

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 3]
« Reply #285 on: November 20, 2012, 12:58:12 pm »

Spoiler: Troll’s Slumber (click to show/hide)
Spoiler: Kill Count (click to show/hide)

Current Map:



Players:
Next: Tsuchigumo
Then: Zacen299
After that: Grek


[Once again sorry for the delay. However everything that was delaying me is over with so I should be able to update quickly again.]
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 3]
« Reply #286 on: November 20, 2012, 01:03:31 pm »

Spoiler: Troll’s Slumber (click to show/hide)
Spoiler: Kill Count (click to show/hide)

Current Map:



Players:
Next: Tsuchigumo
Then: Zacen299
After that: Grek


[Once again sorry for the delay. However everything that was delaying me is over with so I should be able to update quickly again.]
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 3]
« Reply #287 on: November 20, 2012, 02:08:33 pm »

KA-BOOM!!! Odd creatures have been spotted causing explosions. Sappers have entered the fray.

Sapper: [ / ] Odd creatures whose discovery of a mysterious substance that explodes upon contact with fire has altered their minds. They now charge into combat with suicidal abandon only caring to cause as much damage as possible.
Affinity: Fire
Movement: 3
Range: 0
Hp: 3
Attack: 0
Abilities:
[1] KA-BOOM [Radii: 2]: All units caught within the Radii of this attack lose ¾ of their total health. This attack kills the Sapper regardless of if it connects with anyone. This attack is automatically used if the Sapper takes any amount of Fire damage.
[2] Bloodlust: This unit can attack and move on the same turn. This unit is unaffected by Haste.



Alternate Game modes added!

Allies, Capture the Flag, Original, and Random Damnation
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

GreatWyrmGold

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 3]
« Reply #288 on: November 20, 2012, 04:17:32 pm »

Are sappers more like dogs, spiders, goblins, birds, or what?
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 3]
« Reply #289 on: November 20, 2012, 04:52:03 pm »

Sappers were originally entirely Goblin in nature. However I don't want elephants running away from sappers as well so they're currently just called creatures until I can think of some other species to make them.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Tsuchigumo550

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 3]
« Reply #290 on: November 20, 2012, 05:07:09 pm »

Skeleton swarm. Did not plan for fatigue. So fucked.

A2 to fire at K4  (If not he stands there like a freakin idiot.)
C2 Heal on K11
W1 to I10
A2 to I9
W2 to K9
C1 Heal on K11

« Last Edit: November 21, 2012, 11:09:58 pm by Tsuchigumo550 »
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 3]
« Reply #291 on: November 20, 2012, 05:21:53 pm »

Archer 2's move is illegal. You cannot fire into Dense Vegitation.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 3]
« Reply #292 on: November 22, 2012, 12:23:32 pm »

Note: In the future make corrections in a new comment or PM me saying EXPLICITLY that you fixed it. I didn't notice that you edited the comment until just now so I wasn't able to update. Also Imgur isn't co-operating right this second so the update will come later today. Not too much later but Zacen, be thinking of your turn. Also if you have a stealthed unit and you want it to be super-stealthy just PM me what they do.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Tsuchigumo550

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 3]
« Reply #293 on: November 22, 2012, 01:35:09 pm »

*facepalm* I'm sorry, meant to quote the original w/change to make it appear.

Jeez, I'm really stuck in a corner here. Don't think my Paladin can last another round.
Logged
There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 3]
« Reply #294 on: November 22, 2012, 02:45:08 pm »

Spoiler: Tsuchigumo’s Actions (click to show/hide)
Spoiler: Tides of the Dead (click to show/hide)
Spoiler: Kill Count (click to show/hide)

Current Map:



Players:
Next: Zacen299
Then: Grek
After That: Lemon10
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 3]
« Reply #295 on: November 22, 2012, 04:01:00 pm »

Beastiary added!

Ever wanted some flavor to make your Skeletal army more interesting? Maybe you wonder why there are alchemists when a Mage could do the same thing just as easily. What exactly is a Sapper? Well all of this can be answered with a quick read of the Beastiary.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 3]
« Reply #296 on: November 22, 2012, 04:08:18 pm »

Fun fact: If you check the original post you'll find that it only has the V.2.0. Ruleset! What? Oh wait, it's moved down to the second post in order to fit the entire V.3.0. Rules on there.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

zacen299

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 3]
« Reply #297 on: November 22, 2012, 08:01:57 pm »

Archer 2 to A10
Archer 4 to D8

I'll PM where the assassins will go.
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I (somehow) wield a marble coffin that i fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin,

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 3]
« Reply #298 on: November 22, 2012, 09:05:58 pm »

Spoiler: Zacen’s Actions (click to show/hide)
Spoiler: Kill Count (click to show/hide)

Current Map:



Players:
Next: Grek
Then: Lemon10
After That: Zomara
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Grek

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 3]
« Reply #299 on: November 22, 2012, 10:53:54 pm »

C2 casts Haste.
B4 moves to d1 and pouts because he's not killing anyone.
B3 moves to e3, attacks P2 and then goes back to d3.
C1 moves to b4 and casts Haste.
C4 casts Heal at b5 and moves to b3.
C3 casts Haste moves to d5.
B2 moves to d7 and attacks A4
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