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Poll

Which feature are you looking forward to most for future versions?

Hand Crafted Maps!
- 1 (14.3%)
No more Hasting Bezerkers!
- 1 (14.3%)
All these new units!
- 2 (28.6%)
More Game-Modes!
- 2 (28.6%)
I love everything equally!
- 1 (14.3%)
I hate it all... V.2.0 was the best.
- 0 (0%)

Total Members Voted: 7


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Author Topic: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 12]  (Read 19354 times)

GreatWyrmGold

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 3]
« Reply #270 on: November 11, 2012, 09:53:01 pm »

Sure.
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Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 3]
« Reply #271 on: November 11, 2012, 09:54:38 pm »

Centria is a land of beauty and mythical wonders. Their religions are varied and well followed. However the various nations who have settled there are inclined towards war. They enlist great hulking Trolls to destroy men and Elephant alike. Great fire leaps from mortal hands and alights dark demons summoned from the depths. Even in death they find no peace from war as the foul Necromancers raise their broken bodies back to life to fight once again. Alas, it is a shame as the land itself is so beautiful. Indeed one could almost call it a travesty. This is what I hope to stop. Indeed the citizens of Centria shall call me a hero when I liberate them from the ceaseless wars that have plagued their continent. –Gregor Nitinis of Northria.


Sorry I'm just really excited about this game for some reason.
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Is the admiral of the SS Lapidot.

Tsuchigumo550

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 3]
« Reply #272 on: November 11, 2012, 10:07:46 pm »

Enjoyable.
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Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
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Grek

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 3]
« Reply #273 on: November 11, 2012, 10:17:55 pm »

B2 to a6.
C3 casts Cure.
C4 casts Heal on b5.
C1 casts Heal on b5.
C2 casts Heal on d2.
B3 and B4 do nothing.
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zacen299

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 3]
« Reply #274 on: November 11, 2012, 11:32:22 pm »

why is my archer in the wrong spot on the map he should be at c8 he's at b9. :3
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I (somehow) wield a marble coffin that i fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin,

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 3]
« Reply #275 on: November 12, 2012, 04:43:03 pm »

Spoiler: Grek’s Actions (click to show/hide)
Spoiler: Kill Count (click to show/hide)

Current Map:



Players:
Next: Lemon10
Then: Zomara
After that: Greatwyrmgold
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zacen299

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 3]
« Reply #276 on: November 12, 2012, 08:27:06 pm »

Archer 4 is still in the wrong spot...
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I (somehow) wield a marble coffin that i fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin,

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 3]
« Reply #277 on: November 14, 2012, 08:09:21 pm »

Lemon10's turn is skipped. Zomara It's your turn.
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zomara0292

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 3]
« Reply #278 on: November 15, 2012, 10:42:30 am »

T move to [F,1]
P1 switch places with C
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The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 3]
« Reply #279 on: November 15, 2012, 07:52:35 pm »

Update will be delayed for a while do a time crunch I'm under. It should be up before Wednesday of next week. I apologize for the inconvenience.
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Is the admiral of the SS Lapidot.

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 3]
« Reply #280 on: November 18, 2012, 09:07:04 pm »

Spoiler: Zomara’s Actions (click to show/hide)
Spoiler: Kill Count (click to show/hide)

Current Map:



Players:
Next: Greatwyrmgold
Then: Tsuchigumo
After That: Zacen
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Is the admiral of the SS Lapidot.

GreatWyrmGold

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 3]
« Reply #281 on: November 18, 2012, 09:14:15 pm »

Mage -> G11
Cleric 1 -> F11
Cleric 2: Haste.
Skeleton 1 -> I13
Necromancer -> H13, Summon Skeleton at K13
Warrior -> H12
Skeletons 1,2: Attack Paladin
Troll: Snarl tiredly at Mage
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

zacen299

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 3]
« Reply #282 on: November 19, 2012, 09:25:58 pm »

Is it so wrong to want Archer 4 in the right spot?
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I (somehow) wield a marble coffin that i fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin,

GreatWyrmGold

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 3]
« Reply #283 on: November 19, 2012, 09:32:12 pm »

Right for what?
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

zacen299

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 3]
« Reply #284 on: November 19, 2012, 10:19:53 pm »

Archer 4 should be at C8 but he's been at B9 for several turns now.
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I (somehow) wield a marble coffin that i fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin,
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