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Poll

Which feature are you looking forward to most for future versions?

Hand Crafted Maps!
- 1 (14.3%)
No more Hasting Bezerkers!
- 1 (14.3%)
All these new units!
- 2 (28.6%)
More Game-Modes!
- 2 (28.6%)
I love everything equally!
- 1 (14.3%)
I hate it all... V.2.0 was the best.
- 0 (0%)

Total Members Voted: 7


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Author Topic: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 12]  (Read 19357 times)

Tsuchigumo550

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 3]
« Reply #255 on: November 11, 2012, 01:51:14 pm »

oh shit what did fatigue do

umm


Paladin probably does nothing due to fatigue but if he can attack attack K2

W1 to I9
A2 to J13
C2 to K12
A2 to J9
W2 to K10
C1 to K11

Hmm. This could get interesting fast.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

GreatWyrmGold

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 3]
« Reply #256 on: November 11, 2012, 06:13:18 pm »

Wait, I thought skeletons were indefatigable...
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 3]
« Reply #257 on: November 11, 2012, 06:44:35 pm »

Well... technically yes. However the things says only against enemy fatigue spells. [AKA: I forgot to check. They're not fatigued right now. Don't worry.]
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Is the admiral of the SS Lapidot.

Tsuchigumo550

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 3]
« Reply #258 on: November 11, 2012, 08:02:21 pm »

Wait, I thought skeletons were indefatigable...

Double oh shit, you're going to attack me sucessfully.
Logged
There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 3]
« Reply #259 on: November 11, 2012, 08:53:21 pm »

I've done a bit of editing to the map thing. Hopefully this'll make it easier for you guys [and ladies if there are any] to keep track of who has how much health and has what effects on them. Also it'll help me not make a huge mistake such as forgetting who is hasted anymore. So yeah... Feel free to make suggestions to the colors. Hopefully you'll like it when you see it.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 3]
« Reply #260 on: November 11, 2012, 08:58:56 pm »

Oh and by the way:

Suffer ye not a witch to live!

The Inquisitor has dedicated their faith to your cause! Capable of ignoring abilities cast by Arcane units they are certainly useful against the forces of darkness.

Inquisitor: [ ~ ]: Religious fighters who have dedicated their lives to ridding the world of the influences of magic.
Affinity: Holy
Movement: 2
HP: 7
Attack: 2
Abilities:
[1] Mana Strike: This unit does double damage to units with the Arcane affinity.
[2] Righteous: This unit is unaffected by all abilities used by units with the Arcane affinity.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 3]
« Reply #261 on: November 11, 2012, 09:00:22 pm »

Spoiler: Tsuchigumo’s Actions (click to show/hide)
Spoiler: Idle thoughts of a God (click to show/hide)
Spoiler: Kill Count (click to show/hide)

Current Map:



Players:
Spoiler: Grek’s Army (click to show/hide)

Spoiler: lemon10’s army (click to show/hide)

Spoiler: zomara0292’s army (click to show/hide)

Spoiler: Greatwyrmgold’s Army (click to show/hide)

Spoiler: Tsuchigumo550’s Army (click to show/hide)

Spoiler: zacen299’s Army (click to show/hide)

Next: Zacen
Then: Grek
After that: Lemon10
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

GreatWyrmGold

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 3]
« Reply #262 on: November 11, 2012, 09:04:57 pm »

Cool.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 3]
« Reply #263 on: November 11, 2012, 09:06:37 pm »

Please keep in mind that those little doodles beside your names are simply for my convenience. Future updates will have your names in your armies color. That's really what the lines are there for.
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Is the admiral of the SS Lapidot.

zacen299

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 3]
« Reply #264 on: November 11, 2012, 09:15:28 pm »

Shouldn't my assassin's be uncloaked? Or is that next turn?

Also

Archer 2 to A9
Archer 4 to C8
Assassin 2 stealth again and the other assassin do nothing (if they should be unstealthed re-stealth)
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I (somehow) wield a marble coffin that i fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin,

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 3]
« Reply #265 on: November 11, 2012, 09:17:15 pm »

This turn actually. But they restealth again so it should be fine. I'll update this in a bit. Writing flevor [intentional typo] for the next game. I'm thinking of trying out the 3 vs 3 Alliance match rules so... yeah.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

zacen299

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 3]
« Reply #266 on: November 11, 2012, 09:29:05 pm »

Actually can you send me a PM as to where my assassins are I don't remember. :3
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I (somehow) wield a marble coffin that i fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin,

Nerjin

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  • A photo is worth 1,000 words... all: Guilty!
    • View Profile
Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 3]
« Reply #267 on: November 11, 2012, 09:30:58 pm »

They're that good. But yeah, also if you want to move assassins secretly feel free to PM me. It'd make them more effective.
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 3]
« Reply #268 on: November 11, 2012, 09:33:17 pm »

Spoiler: Zacen’s Actions (click to show/hide)
Spoiler: Kill Count (click to show/hide)

Current Map:



Players:
Spoiler: Grek’s Army (click to show/hide)

Spoiler: lemon10’s army (click to show/hide)

Spoiler: zomara0292’s army (click to show/hide)

Spoiler: Greatwyrmgold’s Army (click to show/hide)

Spoiler: Tsuchigumo550’s Army (click to show/hide)

Spoiler: zacen299’s Army (click to show/hide)

Next: Grek
Then: Lemon10
After that: Zomara
« Last Edit: November 11, 2012, 09:42:20 pm by Nerjin »
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Nerjin

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  • A photo is worth 1,000 words... all: Guilty!
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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 3]
« Reply #269 on: November 11, 2012, 09:34:37 pm »

Error? Errors are for wusses.... On another note would anyone be interested in seeing part of the flavor for the V.3.0 test?
« Last Edit: November 11, 2012, 09:43:16 pm by Nerjin »
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.
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