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Which feature are you looking forward to most for future versions?

Hand Crafted Maps!
- 1 (14.3%)
No more Hasting Bezerkers!
- 1 (14.3%)
All these new units!
- 2 (28.6%)
More Game-Modes!
- 2 (28.6%)
I love everything equally!
- 1 (14.3%)
I hate it all... V.2.0 was the best.
- 0 (0%)

Total Members Voted: 7


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Author Topic: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 12]  (Read 19335 times)

Tsuchigumo550

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 2]
« Reply #195 on: November 02, 2012, 06:52:05 pm »

*deep inhale*

W1 to J9
A2 to K9
A1 to K13
P stays in place, taunting GWG's K
S to K12
W2 to K11
C1 to L11
C2 to L12

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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 2]
« Reply #196 on: November 02, 2012, 06:53:09 pm »

I'll update that in a bit. Working on a slight surprise for V.3.0.
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GreatWyrmGold

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 2]
« Reply #197 on: November 02, 2012, 07:03:53 pm »

Troll: Move to G11.
Cleric Two: Haste at E12.
Warrior: Move to F12. Hope for action soon...
Mage: Move to E12, Flare at L11.
Necromancer: Move to G13, summon zombie at I10.
Cleric One: Move to F13, use Cure.
Skeleton: Move to G11.

Ninja: Hey, it's me THEN you!
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Tsuchigumo550

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 2]
« Reply #198 on: November 02, 2012, 07:11:38 pm »

I was on deck.
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Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 2]
« Reply #199 on: November 02, 2012, 07:13:29 pm »

Which means that you go after him. Unless I'm using it wrong. New plan!

Next:
Then:
After that:

That should avoid any confusion.
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Is the admiral of the SS Lapidot.

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 2]
« Reply #200 on: November 02, 2012, 07:15:01 pm »

Issue! Flare has a max focal range of 3. You can reach H11 with that range right now. Please resubmit that action.
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Is the admiral of the SS Lapidot.

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 2]
« Reply #201 on: November 02, 2012, 07:18:59 pm »

Second issue:  Cleric one cannot reach F13. That would require 4 movement. He only has 2.
Skeleton cannot move to G11. Rocky terrain prevents his moving there.

Please correct these issues with your movement.

Other than that everything is good.
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Is the admiral of the SS Lapidot.

GreatWyrmGold

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 2]
« Reply #202 on: November 02, 2012, 07:38:50 pm »

Why are the battlefields so big?

Troll: Move to G11.
Cleric Two: Haste at E12.
Warrior: Move to F12. Hope for action soon...
Mage: Move to E12, ask how long a single space is supposed to be anyways.
Necromancer: Move to G13, summon zombie at I10.
Cleric One: Move to F13 through the white spaces, use Cure.
Skeleton: Move to G11, costing three of his three movement points IIRC.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 2]
« Reply #203 on: November 02, 2012, 07:47:15 pm »

You cannot attack or move diagonally. Currently only Cleric 1 is holding you up.
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Is the admiral of the SS Lapidot.

GreatWyrmGold

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 2]
« Reply #204 on: November 02, 2012, 09:04:01 pm »

Cleric One to E13.
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zacen299

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 2]
« Reply #205 on: November 02, 2012, 10:29:41 pm »

I personally find the battlefields a bit to small but that's just me.
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I (somehow) wield a marble coffin that i fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin,

Tsuchigumo550

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 2]
« Reply #206 on: November 02, 2012, 11:04:25 pm »

They're small, but they're cramped as well. I feel like I'm stuck in a pachinko machine or something.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

zacen299

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 2]
« Reply #207 on: November 02, 2012, 11:54:58 pm »

Yeah I get what you mean by feeling cramped I'm not sure how much bigger they should be made but I think they should be made at least a little bigger.
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I (somehow) wield a marble coffin that i fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin,

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 2]
« Reply #208 on: November 03, 2012, 12:55:44 pm »

No update today gentlemen as I'm away from the proper computer to do so but I think what I could do is to enlarge it to 2n+2 by 2n+2 where N is the number of players then I could also have some players not start at the verry edge. Or let you guys pick where each unit starts. Thoughts?
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Tsuchigumo550

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 2]
« Reply #209 on: November 03, 2012, 02:44:19 pm »

That's good for size, but you also have to be careful with placement of terrain: make it logical. Random is ok, but clear paths should exist.

If it was 4 player, 1.5N could work in place of the 2N, but it isn't :P
Logged
There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.
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