Captain's Log: 6 Obsidian, Mission Year 2
The Elephant has crash-landed on a foreign world. The ship is nearly a total loss, its quickly corroding hull providing little protection from the elements. Almost all of our technology is a total loss, and none of us know how to build from scratch anymore. I've spoken with the other officers: seven of us will strike out and attempt to establish a base, taking supplies for travel and our few pre-technological tools with us. The rest will remain behind with the lasguns and bulky water purifier, and hold the wreck, since the distress beacon will lead any relief straight to it.
I hate to tell them, but if the seven of us live and get a good home in order, I'm going to want them to follow us to our new base. The only working distress beacon is radio, not FTL: barring a lucky search and rescue, it will be ten years before the nearest base hears from us, twenty if the signal has to reach Kinmelbil.
As such, I'll be leading the survey team, named "The Royal Beast" in honor of our ship, which was named for the King of Beasts of Kinmelbil. It consists of the following dwarves:
Sakzul Strapportals, Botanist. She can tell us what plants are good to eat and what aren't, which as long as we're living like hunter gatherers is going to be important.
Shorast Appeargold, Xenobiologist. Shorast will want to see the native life of this world, and I'm not going to deny her the opportunity. She'll be working under Sakzul, though she's also a great brewer.
Onol Bronzefancied, Geologist. Onol has offered his services as a miner. He says he knows all the possible stones we could encounter, and while he can't do much with them, he can at least delve us secure lodgings with a little help.
Ilral Fenceddashed, Ensign. Before the crash, we joked that Ilral had better not be part of any landing party: in a 500-dwarf crew, he was the only one who hadn't left the surface of Kinmelbil before. The jokes about green ensigns never returning from landing parties seem in bad taste now. He apparently took a geology course once, so he'll be working with Onol
Ustuth Cryptwaxes, Chief of Security. She insisted on coming along, saying that her boys had the wreck locked down, and her captain couldn't go into hostile territory without her. Since she was born in space, she seems to consider trees potential "hostiles". At least cutting them down willy-nilly lets her vent some of that anger.
Tosid Tinpuzzle, Chief Engineer. I wish I could convince him to stay with the wreck, since his tinkering might actually be useful there. I don't have the heart to make it an order, though, so for now he'll answer to Ustuth, attacking trees.
Lastly, myself, Kib Boltedtunneled, Captain of the lamented Elephant. I haven't stopped blaming myself for the crash, and my skills are of no use off the bridge, but I'm not about to let my crew wander into the unknown without facing those same dangers myself. I'll be doing whatever labor is needed
We have the following supplies...
One hastily constructed wagon. It won't go very far, so we'd better be in a good place when it breaks down.
Two local draft animals Shorast managed to wrangle. We're lucky they're tractable, because Shorast knows nothing about Animal Husbandry.
A few cats and dogs from the ship.
2 Copper Picks from Onol's supplies.
3 Small hatchets, suitable for cutting wood but about as useful for fighting as wood training axes would be.
5 empty bags, just in case.
Some seeds native to our home: Plump Helmets, Cave Wheat, Dimple Cups, Sweet Pods, and Quarry bushes. Of course, the only sort of farming we're familiar with is on-ship Hydroponics.
160 units of booze, give or take about a month's supply.
80 units of food or so, protein glop that tastes like vermin brains... in fact, I think that might be what they make these emergency rations from.
A lot of barrels and some bags to haul it all in
Captain's Log: 1 Granite, MY 3
After a journey from the wreck into the forbidding wilderness, our wagon has finally broken down. According to Onol, though, this as good a place as any we've seen to build an outpost. I can't see it -- we're still in a tropical swamp, though it's just a little bit cooler than the crash site to the south. Still, I guess there are abundant trees for Ustuth to fight and plants for Sakzul to harvest. We're calling our new base camp "Starfallen" Strike the Earth, Onol.
Captain's Log: 26 Granite, MY 3
While helping cut wood for future projects, I noticed Ustuth and Tosid got out of sight. When I finally found where they'd gotten off to without their axes they were... not in a state fit to be inspected by their captain. I wish them the best, really. They're young (especially considering their ranks), ecstatic about the matter, and there's little else for them to do I suppose.
Captain's Log, 28 Hematite, MY 3
Had our first run-in with hostile native life today, but Ustuth dispatched the thing without too much trouble
Captain's Log, 3 Malachite, MY 3
Dwarves appeared on the horizon today. At first we thought it was the others from the crash site but instead... they were strangers. It seems this world is a fallen colony, and the dwarves here have regressed to a feudal state. This particular group of Homesteaders declares themselves to be from a civilization known as Inod Rash "The Gates of Death"... hardened survivors, driven near extinction by one of the three endemic sapient races that they refer to as goblins. the other two, Elves and Humans, might prove a boon should we encounter them
While none of these weary travelers have the skills to help us establish industries, they've promised a caravan will be coming along their path in the fall, capable of bringing such knowledge with it, and in the meantime want to join our settlement.
We need all the extra hands we can get right now, so these seven local migrants are now part of the crew. I just hope this doesn't prove our undoing on the "food and booze" score.