Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4

Author Topic: Rock Raiders- You have struck the rock  (Read 4581 times)

Sensei

  • Bay Watcher
  • Haven't tried coffee crisps.
    • View Profile
Re: Rock Raiders- You are without power in orbit of an unknown planet
« Reply #15 on: October 21, 2012, 09:26:24 pm »

You descend the stairs from the bridge, past your office, past the crew deck and down to the cargo bay where all one hundred of your crew members sit, anxiously awaiting your announcement. Some are standing, some are sitting, yet more are perched on top of the parked vehicles or crates of construction parts which take up most of the space there. You loom above them on a broad catwalk. They're almost all green recruits; few grunts spend multiple tenures on a crawler.

"Alright crew, listen up! Those rumbles you felt were asteroid impacts." There are some disquieted murmurs. "There's some good news, and some bad news. First off, all of our life support and essential systems are on-line. We're not in immediate danger." The crew, this being their main concern, nearly starts to cheer before you cut them off. "However, we did sustain some serious damage to other systems. We're low on fuel, and our long-range communications are destroyed. The Hephaestus is stranded." Disquiet, again. You think you heard someone say they didn't want to die in space. "We will not, men and women, die in space! There is a planet below us. The environment is hostile, but there is atmosphere, and I believe we can live there quite comfortably for some time! Indefinitely perhaps! This is the true start of our mining mission- we will build a home for ourselves, here!" You're pretty sure you still hear someone mumbling about dying in space.

You return to the bridge to find all of your officers present except Beigarth. Dr. Berkhardt, the geologist, and Darric, the ground team manager, are present now. Berkhardt is feverishly working on his computer and Darric is nonchalantly eating a plate of mashed potatoes, like being stranded in space was his plan all along. He asks you if you want to prepare a shuttle team, but you decline. "Shuttle? Pah, we're doing this the old fashioned way! Jess, Halstead, find a place to put the ship down. We're going to be setting up camp." The ship's not consuming any fuel in its current orbital path, but you decide to land it so as not to waste time with the shuttle. Putting the ship inside the atmosphere also means you won't even need pressure suits for repairs, just breathing apparatuses.

The scarred ship burns into the atmosphere. You can tell before you even reach ground that it's in no condition to fly up again soon. The planet is covered with oolitic stones and craters that vent hot steam into the otherwise frigid atmosphere. You stand on the bridge for a good while, thinking about how you might go about stepping outside. Berkhardt tells you that his scanners are picking up a high density of power crystals in the area, and a cavity near the surface about a half mile from the ship. Darric says that he's ready to lead some men out there, but only with breathing apparatuses. You are about to head down to the cargo bay again when you see Beigarth, walking around outside the ship. He waves and radios to you: "Looks at this! I am on the alien planet! I think I saw something moving around on the rocks, there might be life here! Atmosphere is very thin, I'm coming back inside now!" Only with Beigarth, you suppose.

Your objectives, currently:
-Organize an expedition to the cavity. Remember to choose how many men and equipment to send!
-Once you find some raw materials, you can begin repairing or manufacturing things. You might also want to inquire about what can be manufactured. Scrapping equipment is also an option.
-Things not on this list are always an option!

Spoiler: Status update (click to show/hide)
Logged
Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
Add me on Steam: [DFC] Sensei

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Rock Raiders- You are seeking fortune on the surface of an unknown planet
« Reply #16 on: October 21, 2012, 09:45:45 pm »

Send as many as possible on the expedition. Lead it yourself. Myself? Ourself?
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Ricky

  • Bay Watcher
  • Ancient Wizard Dance.
    • View Profile
Re: Rock Raiders- You are seeking fortune on the surface of an unknown planet
« Reply #17 on: October 21, 2012, 10:17:41 pm »

Expedition-
     Send the hover scout to the cavity. have them bring Laser Pistols.

Repairs-
     Have a repair crew figure out what materials we need to repair some of the ship's damaged parts

Manufactory-
    Have a crew see what we can currently produce, given its damaged state

Logged
Ah, I wish I had been lucky enough to be scum.
I'd make such great scum...

JacenHanLovesLegos

  • Bay Watcher
  • A medium-sized creature prone to great ambition.
    • View Profile
Re: Rock Raiders- You are seeking fortune on the surface of an unknown planet
« Reply #18 on: October 21, 2012, 10:30:04 pm »

> Make that there something among the rocks, and that the rocks themselves are not moving.
Logged
As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

TopHat

  • Bay Watcher
    • View Profile
Re: Rock Raiders- You are seeking fortune on the surface of an unknown planet
« Reply #19 on: October 22, 2012, 03:00:24 am »

Expedition-
     Send the hover scout to the cavity. have them bring Laser Pistols.

Repairs-
     Have a repair crew figure out what materials we need to repair some of the ship's damaged parts

Manufactory-
    Have a crew see what we can currently produce, given its damaged state
This
Logged
I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

ansontan2000

  • Bay Watcher
  • I am a Poro. Fear me.
    • View Profile
Re: Rock Raiders- You are seeking fortune on the surface of an unknown planet
« Reply #20 on: October 22, 2012, 09:53:03 am »

Ptw.
Logged
When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Rock Raiders- You are seeking fortune on the surface of an unknown planet
« Reply #21 on: October 22, 2012, 03:14:55 pm »

get 30-40 people on guard duty, 6 4hr long watches, atleast 10 backup troops.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Rock Raiders- You are seeking fortune on the surface of an unknown planet
« Reply #22 on: October 22, 2012, 03:35:52 pm »

Can we fit the Geoscanner on the hoverscout. If yes, do so. If no, plan B

Plan B

Spoiler (click to show/hide)
Logged

Sensei

  • Bay Watcher
  • Haven't tried coffee crisps.
    • View Profile
Re: Rock Raiders- You are seeking fortune on the surface of an unknown planet
« Reply #23 on: October 22, 2012, 06:22:23 pm »

You saunter down from the bridge, and onto the balcony above the cargo bay, where most of the crew is still sitting idle. You call everyone to attention, and then begin distributing orders.

First you order Darric and a crewman off to the cavity site, on the hover scout. They both take laser pistols, on your orders, as well as breathers. However the scout can't carry any cargo; just the two passengers.

The small structures, such as the geo scanner and teleport pad, can be transported on a cargo truck or to a small teleport pad. This is in a disassembled state however; they take a couple hours to erect on-site. Of note, the life support structure can make the space of a cavern breathable.

Erstwhile, you order a man for every gun you have to patrol the perimeter of the Hephaestus. Not all of them have breathers, but since it's a relatively small area they aren't in much danger of suffocation. The crew seem glad to have work, even at the threat of deadly brain-sucking aliens (so rumor has it, within minutes). Beigarth leads the patrol.

While the men scramble about their business you take the time to examine your repair and manufacturing facilities. Theoretically, with enough resources, the manufactory can create any of the vehicles and structures you already have as well as a number of other vehicles (of note, some water vehicles and a cargo helicopter) as well as large structures- elevator shafts, large teleport pads (needed to deploy large vehicles), and outposts. Right now though, it's too damaged to make any large equipment. The repair facility will repair damaged equipment and also provides resources for the men to repair the ship, although ship repairs are laborious and require the attention of many men. Designing entirely new vehicles and structures is also an option- see Safford about that. He's the only person on the ship who can make an actual mechanical draft (you just do Lego models).

Any repair or manufacturing processes will require power crystals and ore, power crystals being the most valuable resource. Power crystals are not consumed, while ore is.

WHen you've finished inspecting the manufacturing facilities, you radio for reports from Darric and Beigarth. Darric says he's already on his way back- the cavern isn't open to the surface except by a few cracks, and there wasn't much to see in those. You're going to need digging tools. Beigarth says one of the men found a huge spider and squished it. It's especially slippery, but not even Beigarth's medical acumen can tell him much about the remains of a space alien spider from the bottom of someone's dirty boot.

Spoiler: Current Status (click to show/hide)

Your objectives, currently:
-Breach the cavern
-Acquire power crystals
-Learn more about life on the planet
-Whatever you feel like, I suppose.
Logged
Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
Add me on Steam: [DFC] Sensei

JacenHanLovesLegos

  • Bay Watcher
  • A medium-sized creature prone to great ambition.
    • View Profile
Re: Rock Raiders- You are discovering the bounties of an unknown planet
« Reply #24 on: October 22, 2012, 06:43:43 pm »

Is the teleporter two-way?
Logged
As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Sensei

  • Bay Watcher
  • Haven't tried coffee crisps.
    • View Profile
Re: Rock Raiders- You are discovering the bounties of an unknown planet
« Reply #25 on: October 22, 2012, 06:58:49 pm »

Is the teleporter two-way?
Yes. You can go freely between the ship's teleporter, and any teleport pad.
Logged
Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
Add me on Steam: [DFC] Sensei

JacenHanLovesLegos

  • Bay Watcher
  • A medium-sized creature prone to great ambition.
    • View Profile
Re: Rock Raiders- You are discovering the bounties of an unknown planet
« Reply #26 on: October 22, 2012, 07:04:35 pm »

Alright, then:

> Teleport 15 men down into the cavern along with a teleport pad
> Then have the men assemble the teleport pad
> Teleport a life support building and some more men into the cavern
> Assemble LS building
> Profit
Logged
As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Rock Raiders- You are discovering the bounties of an unknown planet
« Reply #27 on: October 22, 2012, 07:15:00 pm »

Alright, then:

> Teleport 15 men down into the cavern along with a teleport pad
> Then have the men assemble the teleport pad
> Teleport a life support building and some more men into the cavern
> Assemble LS building
> Profit
Sounds like a plan.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

TopHat

  • Bay Watcher
    • View Profile
Re: Rock Raiders- You are discovering the bounties of an unknown planet
« Reply #28 on: October 23, 2012, 03:50:30 am »

Alright, then:

> Teleport 15 men down into the cavern along with a teleport pad
> Then have the men assemble the teleport pad
> Teleport a life support building and some more men into the cavern
> Assemble LS building
> Profit
Sounds like a plan.
A good plan.
Logged
I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: Rock Raiders- You are discovering the bounties of an unknown planet
« Reply #29 on: October 23, 2012, 04:38:48 am »

Maybe we should start mining when they set up down there? Perhaps set up that scanner so we can tell what's in said cavern? Maybe send along that small digger to help with digging?

Just some ideas...
Logged
Pages: 1 [2] 3 4