Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4]

Author Topic: Rock Raiders- You have struck the rock  (Read 4570 times)

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Rock Raiders- You are dropping trucks in holes
« Reply #45 on: October 24, 2012, 02:28:08 pm »

Medical/Security-
      Have 10 men patrol around with ship with stun guns. Have them shoot any small creatures they come by and take them to Medical bay to be studied. (10/100)Can't really do this. People can only survive outside for 15 min
      Have 10 more men patrol normally.                                                                                                                                                           (20/100)

((I hereby decree the mining site is now call Outpost Alpha))
Outpost Alpha-
     Have the 15 men assemble the teleport pad and return to the ship to rest.There are only 12 men inside. Remember the breathing masks                                                                                                       (35/100)
     Send 15 fresh men into the cavern to continue scouting/scanning.Again, we can't send more than 15 men at a time.                                                                                                                  (50/100)
     Have 5 more fix the truck and return it to the ship.Same thing.                                                                                                                                      (55/100)
     Have 20 men with 20 shovels begin clearing any rubble inside the cavern in preparation to set up larger buildings.Again. No lifesupport.                                                    (75/100)

Repairs-
     Have 15 men repair the life support systems. they seem to be only moderately damaged.                                                                                    (90/100)
     Have 9 men repair the Short-ranged comms.                                                                                                                                               (99/100)
 
Have the sick guy be sick                                                                                                                                                                             (100/100)
this. but also:
If any extra persons finish their jobs before everyone is, have up to 10 train. afterall, reinforsements are a good thing.

Here's a plan that would actually work. We set up the teleport, then the lifesupport, then we continue up with the plan above. A good idea would be too get in the mining vehicle. (Small one) and use that to clear things up. It should have lifesupport in the cockpit.

Logged

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Rock Raiders- You are dropping trucks in holes
« Reply #46 on: October 24, 2012, 02:31:55 pm »

i think they meant AFTER we get life support. and for those on patroll, after we get the masks then 12 can patroll while the rest train.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Sensei

  • Bay Watcher
  • Haven't tried coffee crisps.
    • View Profile
Re: Rock Raiders- You are dropping trucks in holes
« Reply #47 on: November 03, 2012, 11:33:17 pm »

You have the men in the cavern you've now named Outpost Alpha begin assembling the teleporter quickly as possible. The dozen of them finish the task in a little less than a couple of hours, while the condition of the man wounded with an unknown venom worsens.

Outpost Alpha now has an established teleporter. To make it a more permanent site, you send over a disassembled life support system, and have half of the men in the cave begin construction. The other half immediately begin scouting the cave, because of your desperate need for power crystals.

Meanwhile, all you can do is twiddle your thumbs. Darric and Berkhardt are cooperating over the comms to identify resources, and Beigarth is running some kind of test involving chemical titration between injecting the wounded miner with adrenaline shots. You divvy about a dozen men each to repair the shipboard short-range comms and life support.

Some time passes. Dust blows in the wind of the planet's thin atmosphere. You return to your office for a break, but before too long Berkhardt runs in to meet you. "The men, they've finally found something! A few power crystals are just poking out of the walls, and there's some sort of ore in there- it's got significant various metal contents, the manufactory should be able to use it to synthesize just about whatever we need!"

Without further ado, you rush onto the balcony in the cargo hold with renewed gusto and instruct a few idle men to pass digging tools through the teleporter to the forward scouts wearing breathers. They report that the stone is soft and easy to work, and in a matter of minutes they've sent a power crystal and two units of the as-yet-unnamed ore back to the ship. As a reward, you rotate in some fresh men and tell them to take the day off. The men who were working earlier claim they saw a scorpion scuttling somewhere inside the cave and are rather glad to be aboard the ship.

Presently, men with breathers are still working to assemble to life support system in Outpost Alpha. Men are making slow but sure progress on the short range comms and shipboard life support. Morale is good, but Beigarth motions you to speak aside with him. "We have resources, finally! This is excellent. The power crystal and some ore should be all I need to make an antivenom. However, what I have is too diluted- I need a pure sample. We've got to find one of whatever bit this guy."

Your objectives, currently:
-Acquire a pure venom sample
-Scout establish Outpost Alpha, and continue to scout and mine there
-Acquire resources and start building/repairing

Spoiler: Current Status (click to show/hide)
Logged
Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
Add me on Steam: [DFC] Sensei

Geen

  • Bay Watcher
  • I'm gonna live forever, or die trying.
    • View Profile
Re: Rock Raiders- You have struck the rock
« Reply #48 on: November 04, 2012, 12:56:39 am »

F*CK YEAH! Rock Raider's Legos were my childhood. Screw Lego Star Wars, these were the best.
Logged

TopHat

  • Bay Watcher
    • View Profile
Re: Rock Raiders- You have struck the rock
« Reply #49 on: November 04, 2012, 05:27:25 am »

Er... So then:
Send one (or two) me with stun guns to capture whatever bit the man.
Have one or two men in the cavern pull out to do that, the rest work on life support.
Others continue repairs.
Anything else that needs doing?
Logged
I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Rock Raiders- You have struck the rock
« Reply #50 on: November 04, 2012, 05:41:37 am »

Er... So then:
Send one (or two) me with stun guns to capture whatever bit the man.
Have one or two men in the cavern pull out to do that, the rest work on life support.
Others continue repairs.
Anything else that needs doing?
We need to investigate how much damage the Chrome Crusher has sustained, and if it's still functionall.

Also, if the small digger has a pressurized cockpit, sent that one out to continue mining.
Logged

My Name is Immaterial

  • Bay Watcher
    • View Profile
Re: Rock Raiders- You have struck the rock
« Reply #51 on: November 04, 2012, 05:02:29 pm »

Posting to lurk.
Pages: 1 2 3 [4]