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Author Topic: the peasant dwarf  (Read 92067 times)

NAV

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Re: the peasant dwarf
« Reply #780 on: January 09, 2013, 08:51:13 pm »

Glare menacingly. Instruct lizards and jabberer to do the same.
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The face on the toaster does not look like one of mercy.

AfellowDwarf

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Re: the peasant dwarf
« Reply #781 on: January 09, 2013, 08:53:13 pm »

If we say anything to the guard, we should attempt to use dwarf-talk before talking to him in lizard-speach, by the way.

Edit: If the guard is wearing a copper cap, we could trick him into turning around; our runed pick should be able to get through it and knock him unconcious. We'll be able to take all his stuff, then kidnap him. He's bound to wear a shirt that we can tie him up with.

Edit2: The biggest problem with attacking here is the supplies we'll lose access to. We don't have an axe, which means we can't get wood, which prevents us from building one ourselves, along with every metal or wooden object. Unless we're digging down to the magma, but that'll be trouble. If we don't risk our lives by playing with the magma sea, we can only get scraps and animal product gear if we become enemies with the fort. How did I forget about coal, anyway?
« Last Edit: January 09, 2013, 09:33:21 pm by AfellowDwarf »
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NAV

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Re: the peasant dwarf
« Reply #782 on: January 09, 2013, 11:41:17 pm »

He's just doing his job. His job is to stop strange things from the caverns entering the fort. Mugging and kidnapping him isn't right.
Trying to convince him we are merchants would probably be the best solution. It's not even lying!

Btw, could we try looking for that dwarf who taught us runesmithing?
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

anthony62490

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Re: the peasant dwarf
« Reply #783 on: January 10, 2013, 12:21:42 am »

He's just doing his job. His job is to stop strange things from the caverns entering the fort. Mugging and kidnapping him isn't right.
Agreed. It's just a formality. We should just tell him the truth. We've managed to "tame" a few lizardmen and we want to trade for arms before we leave.
Antagonizing this guy would be a poor course of action.
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hops

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Re: the peasant dwarf
« Reply #784 on: January 10, 2013, 12:48:41 am »

Bribe your way in with socks.
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Re: the peasant dwarf
« Reply #785 on: January 10, 2013, 01:46:45 am »

He's just doing his job. His job is to stop strange things from the caverns entering the fort. Mugging and kidnapping him isn't right.
Agreed. It's just a formality. We should just tell him the truth. We've managed to "tame" a few lizardmen and we want to trade for arms before we leave.
Antagonizing this guy would be a poor course of action.
This.  We're local dwarven minor traders.  Nothing as formal as a caravan, but we are, and the lizards and giant death bird are on our side.

Also, seconded looking for our runesmithing teacher... but passively.  keep an eye out in the fort, and an ear out for anyone else wandering about the old fort when we get there.
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AfellowDwarf

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Re: the peasant dwarf
« Reply #786 on: January 10, 2013, 10:05:33 am »

Mugging and kidnapping him isn't right.
Right, wrong, whatever. What I see is a way of getting ourselves some cheap gear and an extra dwarf.

And while telling him we're traders will allow us passage, we should remember how dwarves trade. If we're going there as a trader, we'll have to try our luck with what we're going to be offered. If their broker is decent, we'll at least end up with items of greater worth, but we won't be able to chose what they'll put in the trade depot. Not to mention that the fortress might not even need our silver and meat. I also doubt they'll let us use workshops, since that will only work towards making our goods more costly for them.

Edit: I'm not saying mugging and kidnapping is the sensible thing to do, however, I believe that being viewed as a civilian will leave us in a better position then being a trader.
« Last Edit: January 10, 2013, 10:55:08 am by AfellowDwarf »
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anthony62490

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Re: the peasant dwarf
« Reply #787 on: January 10, 2013, 02:56:22 pm »

being viewed as a civilian will leave us in a better position then being a trader.
Yes. Let's keep in mind that we actually live here. Best not tell tall tales when the truth will be more effective.
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AfellowDwarf

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Re: the peasant dwarf
« Reply #788 on: January 10, 2013, 03:00:56 pm »

Yes. Let's keep in mind that we actually live here. Best not tell tall tales when the truth will be more effective.
The only problem I can think of is that the dwarves might brand us a bearded elf for consorting with beastmen.
Edit: Also, it's important not utter the word 'tamed lizardman'(If we're even going to call them that) within hearing range of the female.
« Last Edit: January 10, 2013, 03:32:24 pm by AfellowDwarf »
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Tirion

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Re: the peasant dwarf
« Reply #789 on: January 10, 2013, 04:25:13 pm »

Guys, you forget that we're speaing about advendurer mode trading here, the peasant had bought and sold equipment for gold coins before.
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gchristopher

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Re: the peasant dwarf
« Reply #790 on: January 10, 2013, 05:38:10 pm »

For the love of...

The Peasant has a Forgotten Beast on his Notable Kill List! Drop your weapons, stick out your beard, and announce how cool you are! Promise to tell the tale, and start throwing back the free drinks!

Dwarven priorities, people.
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Kaos

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Re: the peasant dwarf
« Reply #791 on: January 10, 2013, 07:04:41 pm »

For the love of...

The Peasant has a Forgotten Beast on his Notable Kill List! Drop your weapons, stick out your beard, and announce how cool you are! Promise to tell the tale, and start throwing back the free drinks!

Dwarven priorities, people.
I don't think kills by cave-in count on adventure mode. He wouldn't be able to dig in the first place either... so the notable kill is for the pick or the stalactite?


Behold!! this is "Heavyfeather the merchant of rope" the copper pick slayer of "alien from the Simpsons" the forgotten beast! beware its charming glare?  :P
« Last Edit: January 10, 2013, 07:10:28 pm by Kaos »
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AfellowDwarf

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Re: the peasant dwarf
« Reply #792 on: January 11, 2013, 10:12:09 am »

Guys, you forget that we're speaing about advendurer mode trading here, the peasant had bought and sold equipment for gold coins before.
While the peasant was able to trade equipment and gold coins, this happened while people assumed he was either a civillian(trading in the fort) or an adventurer(caverns). If we tell the fort we are a trader, they'll treat us as such.

Edit: You know, it might be too dark for squinty eyes here to see us. We should use sparkelgem to show him we're a dwarf. To avoid confusion, we need to shout that we're not a wizard trying to kill them so we can raise their flesh as an army.
« Last Edit: January 13, 2013, 01:55:03 pm by AfellowDwarf »
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AfellowDwarf

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Re: the peasant dwarf
« Reply #793 on: January 19, 2013, 06:42:51 am »

It has been more then a week, and we're on the third page, so I'm afraid you'll have to exuse me.
"Bump"
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IronTomato

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Re: the peasant dwarf
« Reply #794 on: January 20, 2013, 08:11:03 pm »

For the love of...

The Peasant has a Forgotten Beast on his Notable Kill List! Drop your weapons, stick out your beard, and announce how cool you are! Promise to tell the tale, and start throwing back the free drinks!

Dwarven priorities, people.
I don't think kills by cave-in count on adventure mode. He wouldn't be able to dig in the first place either... so the notable kill is for the pick or the stalactite?


Behold!! this is "Heavyfeather the merchant of rope" the copper pick slayer of "alien from the Simpsons" the forgotten beast! beware its charming glare?  :P
We purposely caused thw cave-in, so yeah, we killed it. This isn't DF, either, but if all else fails, show him WallPoke the Bone of Terror and say "Let me pass, and this is all yours."
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