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Author Topic: the peasant dwarf  (Read 92249 times)

Scruffy

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Re: the peasant dwarf
« Reply #450 on: November 22, 2012, 02:15:01 pm »

You can train him to be tavern workers. I would like to go into a bar that has a raccoon waiter can make a good booze.
+1
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The weredwarf Urist McUrist has come! A bearded drunkard twisted into minute form. It is crazed for booze and socks. Its unwashed beard is tangled. It needs alcohol to get through the working day and has gone without a drink for far too long. Now you will know why you fear the mines.

Et tu, Urist

AutomataKittay

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Re: the peasant dwarf
« Reply #451 on: November 22, 2012, 02:18:01 pm »

You can train him to be tavern workers. I would like to go into a bar that has a raccoon waiter can make a good booze.

Hmm, I think I'll change my vote to this, should be entertaining enough. Well, if the jabberer isn't too hungry that is :D
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Urist McKoga

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Re: the peasant dwarf
« Reply #452 on: November 22, 2012, 05:44:54 pm »

You can train him to be tavern workers. I would like to go into a bar that has a raccoon waiter can make a good booze.

Hmm, I think I'll change my vote to this, should be entertaining enough. Well, if the jabberer isn't too hungry that is :D
The jabberer can make a great body guard :D. I just don't know if our peasant have enough skill to train raccoon to waiter =(.
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1freeman

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Re: the peasant dwarf
« Reply #453 on: November 22, 2012, 06:47:38 pm »

You can train him to be tavern workers. I would like to go into a bar that has a raccoon waiter can make a good booze.
+1

+1
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anthony62490

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Re: the peasant dwarf
« Reply #454 on: November 22, 2012, 10:36:10 pm »

Not sure if the little guy is capable of learning such skills.
Then again, if the 'coons are smart enough to form a village, they'll probably resist our training attempts.
We would have to domesticate these little buggers first.

Either way, we should tie him up in case his friends are more intelligent than we realize. Now we have a bargaining chip.
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Uthric

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Re: the peasant dwarf
« Reply #455 on: November 23, 2012, 01:13:14 am »

updates to this thread are taking FAR to long...
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hops

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Re: the peasant dwarf
« Reply #456 on: November 23, 2012, 01:50:54 am »

updates to this thread are taking FAR to long...
motivations, man. Maintaining long-term suggestion comic can be a bitch.
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Brewster

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Re: the peasant dwarf
« Reply #457 on: November 23, 2012, 09:54:32 am »



You tie the... no you don't you don't have anything to tie the raccoon up with.

Spoiler: INVENTORY (click to show/hide)
« Last Edit: November 23, 2012, 10:31:38 am by Brewster »
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Aseaheru

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Re: the peasant dwarf
« Reply #458 on: November 23, 2012, 09:57:21 am »

loot him. btw, what do we have?
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Tirion

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Re: the peasant dwarf
« Reply #459 on: November 23, 2012, 10:05:21 am »

Tie it with it's own tail. Ouch.
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Ultimuh

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Re: the peasant dwarf
« Reply #460 on: November 23, 2012, 10:31:54 am »

First take your amulet.
Carry the Raccoon tpo it's comrades,
tell them a stalamite (or the kind that point downwards..) fell down on his head.
Then we can have infiltrated their camp! IF they allow us inside..
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Aseaheru

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Re: the peasant dwarf
« Reply #461 on: November 23, 2012, 10:46:50 am »

IF NOT THEN SICK THE JABBERER. SORRY ABOUT CAPS.
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Brewster

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Re: the peasant dwarf
« Reply #462 on: November 23, 2012, 11:04:42 am »



You lift the raccoon, un-tied, up on your jabberer and make your way towards the camp. Before you can even inform them of your intentions they start hefting throwing spears your direction! You turn tail and run, out of distance of their UN-called-for attack. You hear the unconscious raccoon move a little, he's sure to wake up in 2 more drawings, uh...2 more moments!

Aseaheru

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Re: the peasant dwarf
« Reply #463 on: November 23, 2012, 11:11:04 am »

drop rock on camp.
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AutomataKittay

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Re: the peasant dwarf
« Reply #464 on: November 23, 2012, 11:20:54 am »

Since everyone keep wanting to tie the raccoon up, let's use our shirt to tie it up and see what we can get out of it
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