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Author Topic: the peasant dwarf  (Read 92150 times)

peregarrett

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Re: the peasant dwarf
« Reply #225 on: November 07, 2012, 11:27:47 pm »

It will join us or die. Give yourself to the Dorfside of the Forc... Beard!
Oh.
Quote from: Yoda the Kobold
Use the Beard, Urist!
I feel disturbance in the Beard...
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

rangerplus10

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Re: the peasant dwarf
« Reply #226 on: November 07, 2012, 11:46:36 pm »

BRAIN IT!!!!!
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Brewster

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Re: the peasant dwarf
« Reply #227 on: November 08, 2012, 07:35:10 am »



You both artfully circle each other feeling the situation out. You carefully reach into your backpack and pull out a chunk of yak meat. You hand it to the lizard man in hopes of befriending it. You both slowly lower your weapons, and he cautiously accepts your gift and eats it in one bite. His harden face lightens up, and he starts spouting off in a language you can not understand of squeaks and squeals. Eventually through charades and drawing on the cavern floor you learn his story. The tribe has been troubled by an awful cave monster from long ago. Half his tribe has been slaughtered, and the other half is scattered across the cavern, scared. When you jumped from behind the rock, they thought it was the monster! You can see pure terror in his eyes as you explains his story.

Spoiler: INVENTORY (click to show/hide)

Spoiler: STATS (click to show/hide)

Scruffy

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Re: the peasant dwarf
« Reply #228 on: November 08, 2012, 09:47:11 am »

The peasant is not ready to challenge a FB (yet).
Try to explain to the lizard that we will kill the FB but first we need to visit an old fortress to prepare for the battle. Tell the lizard that we need it to come with us.


A pet lizardman might come in handy. It should be able to work as a guide and if needed it can even function as a pack mule and emergency food ration.
We might even hold our end of the bargain but that is not guaranteed. (Most likely not)
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The weredwarf Urist McUrist has come! A bearded drunkard twisted into minute form. It is crazed for booze and socks. Its unwashed beard is tangled. It needs alcohol to get through the working day and has gone without a drink for far too long. Now you will know why you fear the mines.

Et tu, Urist

Uthric

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Re: the peasant dwarf
« Reply #229 on: November 08, 2012, 10:19:42 am »

Don't forget the chest of loots!
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katana

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Re: the peasant dwarf
« Reply #230 on: November 08, 2012, 10:27:58 am »

I don't think that's a FB.

Looks like a giant olm.
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AND IF THIS FAILS MY IDENTICAL TWIN BROTHER WHO WILL APPEAR IN THE MIGRANT WAVE THAT ARRIVES AFTER MY DEMISE WILL REPLACE ME.
(Tldr: THERE IS NO SUCH THING AS FRIENDLY FIRE SALT)

hops

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Re: the peasant dwarf
« Reply #231 on: November 08, 2012, 01:46:11 pm »

I don't think that's a FB.

Looks like a giant olm.

named Giant Olm, you mean.
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she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

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Ultimuh

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Re: the peasant dwarf
« Reply #232 on: November 08, 2012, 02:16:08 pm »

I don't think that's a FB.

Looks like a giant olm.

named Giant Olm, you mean.

Looks more like a one-eyed four-armed octopus.
For all we know it could be a Beholder.
(Wait.. there are no Beholders in DF.. Well.. I never encountered one.)
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Tirion

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Re: the peasant dwarf
« Reply #233 on: November 08, 2012, 03:05:57 pm »

Well, you could tell them about the fortress, they might find a safe new home there (or more probably, other squatters). You should decide to uplift them from the wood age, teach them engraving, masonry, stonecrafting, farming, brewing, etc it's not like your people need that old empty fortress and they'd get useful allies and trade partners ;)
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"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."

Uthric

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Re: the peasant dwarf
« Reply #234 on: November 08, 2012, 03:10:26 pm »

U must not forget about the chest of loot.
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Aseaheru

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Re: the peasant dwarf
« Reply #235 on: November 08, 2012, 04:08:02 pm »

ask it where it is, carve light runes around its house, set up traps. but first make several thousand mecanisms. then do all that. and set up the lizards.
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IronTomato

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Re: the peasant dwarf
« Reply #236 on: November 08, 2012, 07:58:07 pm »

This could be a goal we can work toward. If we kill it, the lizardman tribe may become a useful ally.

And then, Slaves To Peasant: God of Beards, Chapter 2, Lizard Fortress
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rangerplus10

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Re: the peasant dwarf
« Reply #237 on: November 09, 2012, 02:05:36 am »

ask it where it is, carve light runes around its house, set up traps. but first make several thousand mecanisms. then do all that. and set up the lizards.

I like this idea; not only would it  give us a useful ally, it would train up our mechanics skill.
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Brewster

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Re: the peasant dwarf
« Reply #238 on: November 09, 2012, 07:38:32 am »



You attempt to persuade the lizardman that going to an old abandon fortress is key to defeating their beast, but he wouldn't accept that. These lizardmen are loyal and stubborn as a mule when it comes to it. He offers the water skin to get you to take a peak at the monster, in hopes that you'd help. You slowly make your way through the caverns, hearing loud splashing and high pitched squealings until you finally catch sight of the monster!

Spoiler: INVENTORY (click to show/hide)

peregarrett

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Re: the peasant dwarf
« Reply #239 on: November 09, 2012, 07:42:24 am »

Kill it with cave-in!
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.
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