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Author Topic: the peasant dwarf  (Read 92086 times)

anthony62490

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Re: the peasant dwarf
« Reply #720 on: December 21, 2012, 04:05:06 am »

Sleeping while you move sounds like a good way to get lost.
Well, the lizards will probably know their way to the tavern. We've seen a few find their own way there, and ours knew the way to our current location.
Yeah, that sounds good. Sure, this may be an opportunity for the OP to screw us royally, but you really have to ask yourself: Do we want to be smart, or do we want to play a game?
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hops

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Re: the peasant dwarf
« Reply #721 on: December 21, 2012, 04:23:04 am »

Gain sentience. Suppress your chaotic thoughts into voices and develop your own.
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Re: the peasant dwarf
« Reply #722 on: December 21, 2012, 10:14:51 am »

It's been 7 days since an update
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The face on the toaster does not look like one of mercy.

hops

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Re: the peasant dwarf
« Reply #723 on: December 21, 2012, 10:20:03 am »

Advice: Check stuffs like this after a month. Always works.
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AfellowDwarf

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Re: the peasant dwarf
« Reply #724 on: December 21, 2012, 02:43:55 pm »

Advice: Check stuffs like this after a month. Always works.
You'll miss a lot of imput that way, though.
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Beenoc

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Re: the peasant dwarf
« Reply #725 on: December 24, 2012, 01:01:13 pm »

DAT BUMP
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This is a dwarf. It is decorated with dwarfiness and menaces with spikes of Brit. Engraved on the dwarf is an image of a dwarf digging a hole. This relates to the digging of a hole by Honeydew the dwarf in 2011.

I was the deceased vessel through which dark magick was done and Necrothreat III was created from the ruins of my old forum posts: http://www.bay12forums.com/smf/index.php?topic=118805.0

AfellowDwarf

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Re: the peasant dwarf
« Reply #726 on: December 27, 2012, 07:14:29 am »

Maybe we should ask the female lizard look for new underground crops. You know, so nobody gets a bad thought from constantly consuming plump products.
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Ultimuh

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Re: the peasant dwarf
« Reply #727 on: December 27, 2012, 07:37:20 am »

You know, so nobody gets a bad thought from constantly consuming plump products.

Engrave ALL THE WALLS of the tavern with masterful engravings to cancel this out.
(Such as how you valiantly defeated the octopus monster.)
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AfellowDwarf

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Re: the peasant dwarf
« Reply #728 on: December 27, 2012, 10:57:05 am »

Engrave ALL THE WALLS of the tavern with masterful engravings to cancel this out.

Our engraving skill is two. That equals dabbling. Unless we plan to engrave most of the cavern with what'll probably be ourselves engraving walls, we're not going to get too many masterfuls.
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Aseaheru

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Re: the peasant dwarf
« Reply #729 on: December 27, 2012, 11:05:25 am »

we need to find some new plants...
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Tirion

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Re: the peasant dwarf
« Reply #730 on: December 27, 2012, 11:15:52 am »

Engrave ALL THE WALLS of the tavern with masterful engravings to cancel this out.

Our engraving skill is two. That equals dabbling. Unless we plan to engrave most of the cavern with what'll probably be ourselves engraving walls, we're not going to get too many masterfuls.

Then it is smoothing and gem window time! Neither of those require skill levels.
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Aseaheru

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Re: the peasant dwarf
« Reply #731 on: December 27, 2012, 11:24:28 am »

and smoothing is required for engraving.
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AfellowDwarf

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Re: the peasant dwarf
« Reply #732 on: December 27, 2012, 02:41:16 pm »

Then it is smoothing and gem window time! Neither of those require skill levels.
Smoothing is fine, but remember that we can use gems for far better things then windows.
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Aseaheru

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Re: the peasant dwarf
« Reply #733 on: December 27, 2012, 02:52:58 pm »

like making lights for the place.
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AfellowDwarf

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Re: the peasant dwarf
« Reply #734 on: December 27, 2012, 03:17:09 pm »

like making lights for the place.
I was thinking more of upgrading the stuff we'll eventually buy. Still, beds that light up when you sleep on them might be nice.
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