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Author Topic: the peasant dwarf  (Read 88350 times)

IronTomato

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Re: the peasant dwarf
« Reply #120 on: October 31, 2012, 05:20:41 pm »

WallPoke The Bone of Terror.
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Ultimuh

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Re: the peasant dwarf
« Reply #121 on: October 31, 2012, 05:27:16 pm »

WallPoke The Bone of Terror.

I change my vote to this.
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katana

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Re: the peasant dwarf
« Reply #122 on: October 31, 2012, 09:24:08 pm »

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AND IF THIS FAILS MY IDENTICAL TWIN BROTHER WHO WILL APPEAR IN THE MIGRANT WAVE THAT ARRIVES AFTER MY DEMISE WILL REPLACE ME.
(Tldr: THERE IS NO SUCH THING AS FRIENDLY FIRE SALT)

HARD

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Re: the peasant dwarf
« Reply #123 on: November 01, 2012, 05:25:25 am »

name it Boner of Destruction
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Brewster

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Re: the peasant dwarf
« Reply #124 on: November 01, 2012, 06:49:25 am »



You proudly hold up WallPoke The Bone of Terror as it shines in the moon light.

The weeks go by and she continues to share with you the secret art of Runesmithing. (Runesmith +5)
You've become a Novice Runesmith!

She advised not to share with others this knowledge as often Runesmiths are held against their will and chained to a forage to mass produce items their whole lives, often times without a sip of ale! She explains that is why she is being held in the jail, she refused to use the holy art for the cheap commercialism of the Fortress. She explains she is the last in her family line, and that is why she is sharing this knowledge with you, her last hope to have her families legacy continue. She teaches you the few runes she knows, strengthening, anti-strengthening, and light source. She explains there are TONS of runes, but she's never been able to find them. They are in crypts, caves, abandoned fortresses all around the lands; anywhere an engraver dwarf might have been. She explains how Runesmiths often were engravers and secretly engraved the runes for record in the very walls themselves. For ease of finding them, they are always in the main chamber, whatever that might be.

You wake up on your last day of imprisonment. You give an excited "Hello" through the hole in the wall, with no response. The gypsy, your friend, she's gone! What happened to her?

You are free from prison and receive all your belongings, except the rat hat and stone mug, they were confiscated as evidence. Sadden by the mysterious disappearance of your friend you stand outside the jailing door.

Spoiler: INVENTORY (click to show/hide)

Ultimuh

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Re: the peasant dwarf
« Reply #125 on: November 01, 2012, 06:51:46 am »

Let's go and see how our old boss is doing.
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peregarrett

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Re: the peasant dwarf
« Reply #126 on: November 01, 2012, 07:29:40 am »

Let's go and see how our old boss is doing.
What for? We have much more fun job now.

By the way, if we find unmined gem cluster in the wall, smooth it and engrave with light rune - this should result in everlight. Make sure no one is watching you while you engrave.
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

Ultimuh

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Re: the peasant dwarf
« Reply #127 on: November 01, 2012, 07:32:18 am »

Let's go and see how our old boss is doing.
What for? We have much more fun job now.

Well it cannot harm to see how he fares could it?
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Scruffy

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Re: the peasant dwarf
« Reply #128 on: November 01, 2012, 08:32:50 am »

Let's go and see how our old boss is doing.
What for? We have much more fun job now.

By the way, if we find unmined gem cluster in the wall, smooth it and engrave with light rune - this should result in everlight. Make sure no one is watching you while you engrave.
Why do you wish to torment him?

There are few things more horrible to cave adapted drunkards than light. Every time the poor leader enters his room he will retch and vomit uncontrollably.

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The weredwarf Urist McUrist has come! A bearded drunkard twisted into minute form. It is crazed for booze and socks. Its unwashed beard is tangled. It needs alcohol to get through the working day and has gone without a drink for far too long. Now you will know why you fear the mines.

Et tu, Urist

peregarrett

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Re: the peasant dwarf
« Reply #129 on: November 01, 2012, 08:44:16 am »

Let's go and see how our old boss is doing.
What for? We have much more fun job now.

By the way, if we find unmined gem cluster in the wall, smooth it and engrave with light rune - this should result in everlight. Make sure no one is watching you while you engrave.
Why do you wish to torment him?

There are few things more horrible to cave adapted drunkards than light. Every time the poor leader enters his room he will retch and vomit uncontrollably.
Spoiler: Yes! (click to show/hide)
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

Ultimuh

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Re: the peasant dwarf
« Reply #130 on: November 01, 2012, 08:47:06 am »

I don't think they will do that since they are still in a cave-like environment.
That's just part of the current game mechanics.
And Taking everything from the game mechanics kind of limits what you can do in a Forum RPG,
so I doubt OP will take it that far.
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Tirion

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Re: the peasant dwarf
« Reply #131 on: November 01, 2012, 08:48:31 am »

You should dig out a room for yourself, buy a bed, make some furnitures. You would still have to pay rent, but probably not as much as a fully ready room is worth. That is, unless you wish to go adventuring, in which case you need armor.
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"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."

Tirion

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Re: the peasant dwarf
« Reply #132 on: November 01, 2012, 08:51:03 am »

Let's go and see how our old boss is doing.
What for? We have much more fun job now.

By the way, if we find unmined gem cluster in the wall, smooth it and engrave with light rune - this should result in everlight. Make sure no one is watching you while you engrave.
Why do you wish to torment him?

There are few things more horrible to cave adapted drunkards than light. Every time the poor leader enters his room he will retch and vomit uncontrollably.

Actually, cave adaptation has less to do with lack of light and more with lack of wind- beards detect subtle air movements, but surface air moves way too much for comfort if you get used to that sense. Proof for this is how dwarves working with fire in kilns and smelters don't get sick despite the light.
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"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."

Ultimuh

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Re: the peasant dwarf
« Reply #133 on: November 01, 2012, 08:53:04 am »

You should dig out a room for yourself, buy a bed, make some furnitures. You would still have to pay rent, but probably not as much as a fully ready room is worth. That is, unless you wish to go adventuring, in which case you need armor.

We should probably ask someone for permission of where to dig first.
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peregarrett

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Re: the peasant dwarf
« Reply #134 on: November 01, 2012, 09:00:13 am »

Actually, cave adaptation has less to do with lack of light and more with lack of wind- beards detect subtle air movements, but surface air moves way too much for comfort if you get used to that sense. Proof for this is how dwarves working with fire in kilns and smelters don't get sick despite the light.
Urist McFighter punches Urist McCaveAdapted in the beard with his right hand tearing the hair and bruising the skin!
Urist McCaveAdapted looks sick!
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.
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