@Gatallorsith:
1. no
2. can be done with adv. worldgen. Normal worldgen cant do it. But I added it to all the included adv worldgen settings
3. for FPS. They can be toggled in a genned world, so people that want to have it can turn it back on whenever they want
4. neither, by removing the aquifer tag from the raws
5. Maybe? With temp off it makes no difference anyway
6. Its an init setting. A vanilla features, read up on it in the wiki. It makes ground look differently
@Intrinsic: I actually dont know what you are saying. I assume it was a user error about the usage of a dfhack plugin?
@daveralph1234: This is very interesting and has been suggested to me before, but most people think it is a bit extreme. If you are ok with it I could link to it from the frontpage, for people that like even more simplicity in their game. It changes balancing quite a bit with unlimited flux, but thats up to you.
@DWC: Putnams answers were not quite right. But answering all your questions would take a lot of text. What exactly are you trying to do? Using Mayday will break many tiles. You have to rewrite the raws for that. Thats why I havent included it in my mods so far, because 3 versions of raws (ascii, ironhand and phoebus) are already a lot.
@thistleknot: If you enable leather gloves your migrants/traders/sieges might arrive with them as clothing, that adds more clutter. You probably havent noticed, but I also removed shoes and made socks the new shoes
Same reason, 2 items less per creature. Makes 2x shoes and 2x gloves less, lets say 40 invaders, makes 160 items. And thats just one minor siege.
I might remove low/highboots for other races as well, and make only "boots". I did this in Masterwork as well, after a poll showed that NO ONE makes low boots ^^
@Nalbir: Ignored. But, did I really ignore your "ignore", if I make a post about ignoring it?