Accelerated DF - only FPS improvements. Nothing more, nothing less.
>>> DOWNLOAD ::: Windows (V.1.1 for DF 34.11) <<<
>>> DOWNLOAD ::: Raw-Only (V.1.1 for DF 34.11) <<<
Mac/Linux users please download the raw-only version and copy+replace all files in your dwarf fortress folder
Accelerated Modest Mod - FPS improvements, bugfixes and balancing.
>>> DOWNLOAD ::: Windows (V.1.1 for DF 34.11) <<<
>>> DOWNLOAD ::: Raw-Only (V.1.1 for DF 34.11) <<<
Mac/Linux users please download the raw-only version and copy+replace all files in your dwarf fortress folder
Includes a GUI based on the LNP
Accelerated Dwarf Fortress is a small mod that allows people with slower PCs to get the maximum out of their game, or for people who dislike low FPS in high-end fortresses. An educated guess by me is a FPS improvement of at least ~25%, based on reports about MasterworkDF.
What you get: - A faster DF
- Shorter lists of build materials to scroll through
- Shorter lists of tradegoods for nice trading
- Less clutter left over from invasions and ambushes
- More similar colored rocks to build your fortress in
- Wide open caverns
- All vanilla features still work. No worries, it is still the good old Dwarf Fortress
- A GUI change graphics and init settings, even on running fortresses. Based on the
LNP source code (written by LucasUP)
- All the bugfixes and balancing done by the
Modest Mod (written by Igfig)
How to play: - This mod is pre-installed. You just need to unpack the .rar and run the game as always
- No changes in gameplay, tactics or balancing have been done
Changes: - Standardized grass
- Pandas eat grass instead of bamboo
- Standardized wood
- Less stones types
- Several stone types leave only dust, no solid stone
- Only one type of sand, soil and two clays (one earthenware, a second one for stoneware)
- Aquifers removed
- Reduntant domestic animals removed
- Reduntant gems removes, about 70% less
- Less clothing types
- Less clothing worn by traders and invaders
- Standardized toys and instruments
- Standardized animal materials, including bones, leather and meat
- All adv worldgens produce wide, open caverns to help pathfinding (no more mazelike caverns)
- Removed billon, electrum, and the 3 pewters versions
- Init tweaks for more FPS
- Initial FPS cap set to 150
- Weather and Temperature OFF by default
- Embark rectangle reduced to 3x3
Notes: - If people are interested in this, I might be willing to do versions for different tilesets, change some features and do a Mac/Linux version.
- I think it would be a good idea to merge the modest mod into this, with bugfixes and balancing.
- The biggest FPS boost comes from standardized animal materials and less clothing on invaders.
- Standardized instruments, toys and less clothing helps trading.
- The reduction of the inorganic materials (gems, stones, minerals, metals) is mostly for shorter lists of buildmats and menus (forge, gemcutter, etc.)
- The GUI needs .NET-framework to work and is only available for Windows. You can use Mono+Wine to emulate it on Mac/Linux if you really, really want to.
- Default tileset active is Phoebus.
Changelog: Accelerated DF - V.1.1
- Added utilities. A lot of them.
- Fixed missing yarn token
- Fixed wool using silk template
- Lowered amount of available material types for mandates, to avoid nobles demanding materials that dont exist.
- Renamed standard creature materials to "animal material" instead of " material".
- Added [LEATHER] to gauntlets. Since gloves have been removed leather armor was incomplete.
- Reduced all stone/gem cut shaped to one. Oval Cachobon.
- Red beryl no longer asks for non-existing schist rock.
- Nether Caps give netherwood again, instead of standardized wood (temp immune)
- Bauxite can now be used for porcelain. (I removed Kaolinite, which was the only source for it)
- Fixed double keypresses (init setting key_hold_ms and key_repeat_ms was too low)
- Engravings are now obsucred (d_init setting)
- Ground tiles are standardized (d_init setting)
- Removed low boots
- Added optional decorational buildings: Display stand, potted plant, potted tree, planted grass
- Added GUI based on LNP
GUI