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Author Topic: the philosophers forsaken islands.  (Read 2423 times)

wer6

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Re: the Alchemists journey
« Reply #15 on: October 20, 2012, 09:42:47 pm »

in case you didn't notice you  teleported to a different part of this world you have to be cautious, you have no shelter and you barely have any food but no little water and some alcemical potions and ingredients you should reconsider you strategy if you want to liv longer if you find what i have for you. this might be the problem also the grass is EVERY WHERE but the initial grass you picked up you still have and is  quite different as in plated in  gold.
« Last Edit: October 20, 2012, 09:45:42 pm by wer6 »
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wer6

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Re: the Alchemists journey
« Reply #16 on: October 20, 2012, 10:04:32 pm »

sorry if i sound rude or anything its 11 alcok here  and am just about ready to collapse.
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King DZA

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Re: the Alchemists journey
« Reply #17 on: October 20, 2012, 10:23:22 pm »

I stand by my previous post:

all of the problems we are facing in this suggestion game can be solved with bluegrass music.
we first need some sort of instrument!

>Look for something to finish our distaff with.

GreatWyrmGold

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Re: the Alchemists journey
« Reply #18 on: October 21, 2012, 12:03:23 am »

Human.
Skills: Trade, Mechanics, History
Objects: Glasses, Tools, Trilobite Amulet Thingy
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wer6

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Re: the Alchemists journey
« Reply #19 on: October 21, 2012, 07:29:04 am »

 anyone else?
also you forgot gender  :P
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GreatWyrmGold

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Re: the Alchemists journey
« Reply #20 on: October 21, 2012, 07:51:25 am »

Distaff? Let's go with female, for the tropey puns.
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wer6

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Re: the Alchemists journey
« Reply #21 on: October 21, 2012, 08:00:22 am »

what is your name?
« Last Edit: October 21, 2012, 10:09:32 am by wer6 »
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wer6

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Re: the Alchemists journey
« Reply #22 on: October 21, 2012, 10:14:38 am »

ok then ill just call you the alchemist  then


as you begin to remember the rest of your life you were a very good mechanic you often traded your skills and any objects that were valuble that you didnt need to live by. you also know a great deal of history . after you job of mechanics you decided to  study the arts of alcemy however  what ever that plant did too your  head made you forgot your name!
 
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GreatWyrmGold

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Re: the Alchemists journey
« Reply #23 on: October 21, 2012, 11:02:43 am »

Or maybe the amulet is making our brains fuzz up.

..., let's chat with the villagers.
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wer6

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Re: the Alchemists journey
« Reply #24 on: October 21, 2012, 12:21:39 pm »

as you go too the village you notice the fires are blazing more then  it seems as you walk close... the village welcomes you in  but cautionary, they don't look like one that likes outsiders to this odd and alien land,however one say too you " how did you get here?""
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GreatWyrmGold

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Re: the Alchemists journey
« Reply #25 on: October 21, 2012, 01:53:13 pm »

Shrug.
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wer6

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Re: the Alchemists journey
« Reply #26 on: October 21, 2012, 02:29:21 pm »

you make a  shrug with pure  annoyance that sounded slightly elfish...  eh you just might be a bit insane? or is the lands turning you into one? this you do not know  and now you can ask him a question  or will you answer how you got here? as you take a quick look around the villagers are now out right scolding you what do you do?

relations obtained!: the first village: unfriendly! local senile old man:curious.

you notice the sun is about to touch the land you can see as far you see

((here is what  an island looks like: https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcRhn1amJ9m8Kdfj8YxQmozE7XuBhm_j3d-YdkyaHFQIfnQX_KU ))
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wer6

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Re: the Alchemists journey
« Reply #27 on: October 21, 2012, 04:04:57 pm »

can someone give input i don't want to go on the  third page that where role-play goes to die  :'(
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GreatWyrmGold

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Re: the Alchemists journey
« Reply #28 on: October 21, 2012, 04:09:33 pm »

((I meant ignorant shrug. Anyhoo...))

Chat with the old man.
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wer6

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Re: the Alchemists journey
« Reply #29 on: October 21, 2012, 04:18:03 pm »

what do you want too say?
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