The game turned out to be a lot more tactical and puzzley than I thought. You can't really rampage through a whole level. I suppose it's possible if you're really, really in the zone and you get lucky with what enemies aren't carrying....but even then there's some levels you have to be really deliberate. Little mistakes like a missed swing, not facing the right way, firing a shotgun and not being able to reload before the next enemies charges you/takes a shot, having a door block your shot as an enemy walks through it.....most mean instant death.
You can spend 20 minutes on a level trying to figure out the best way to approach rooms, patrol routes, guys emplaced specifically to kill you when you come into LOS, specialized enemies like dogs....and then surprise yourself by tearing through 5 guys in a manner you hadn't even planned. You can meticulously take apart groups of guys, or go in swinging and pray your reflexes and aiming are spot on.
And then there's the missions that require you figure out how they want you to approach it. I laughed at the tool tip "Dont be afraid of dying" but it's really true. Sometimes you just have to zerg a spot until you figure out what will work, or you're timing is as precise as it needs to be. If the game loaded up and got going any slower than it does, it might become tedious, but it really keeps the pace up even when you're failing.
And when it's all over, you can't wait to do another level. There's a few nice little secondary touches to the game, like the arcade scoring system really measuring your play style and unlocking weapons that show up randomly in missions.
The story is interesting too, in a sort of Binding of Isaac/Lone Survivor sort of way. Right now I'm thinking:
You're some sort of hitman brained-washed by a legal entity to go vigilante on scum.