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Author Topic: [D&D 3.5] A world asunder.  (Read 74613 times)

GreatWyrmGold

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Re: [D&D 3.5] A world asunder.
« Reply #645 on: January 25, 2013, 11:33:45 pm »

I have around 13k gold in various coins. Any suggestion on how to spend that on magic items?

(Also, any denominations larger than a platinum piece?)
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Wrex

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Re: [D&D 3.5] A world asunder.
« Reply #646 on: January 25, 2013, 11:42:49 pm »

Item of your prime requesite score, and cloak of resistance?
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Grek

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Re: [D&D 3.5] A world asunder.
« Reply #647 on: January 26, 2013, 12:27:57 am »

In my case they're both the same thing. So let's do that.
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RedWarrior0

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Re: [D&D 3.5] A world asunder.
« Reply #648 on: January 26, 2013, 12:09:31 pm »

3016 GP... lemme check my character sheet and figure out what to get...
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Hanslanda

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Re: [D&D 3.5] A world asunder.
« Reply #649 on: January 26, 2013, 01:07:23 pm »

It appears that I should save my money this time.
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GreatWyrmGold

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Re: [D&D 3.5] A world asunder.
« Reply #650 on: January 26, 2013, 02:03:13 pm »


I am finding that my effectiveness is based on two tings: My ability to come up with clever creative out-of-the-box insane plans, and my Truespeak bonus. The first two items on that list would help with the first; the rest could help the second.

-----

Game tonight?
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Wrex

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Re: [D&D 3.5] A world asunder.
« Reply #651 on: January 26, 2013, 09:28:20 pm »

One half hour until game time
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GreatWyrmGold

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Re: [D&D 3.5] A world asunder.
« Reply #652 on: January 26, 2013, 09:30:29 pm »

That is my cue to finish things IRL so I have a chance of making it to the game on time.
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Wrex

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Re: [D&D 3.5] A world asunder.
« Reply #653 on: January 26, 2013, 09:51:04 pm »

If you don't see anything, try refreshing the page
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RedWarrior0

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Re: [D&D 3.5] A world asunder.
« Reply #654 on: January 27, 2013, 01:47:01 am »

So we leveled up, and I can trade in a lower level maneuver for a higher level one.

My options that I'm considering:
Claw at the Moon: Make Jump check vs opponent AC, deal +2d6 damage on attack vs that opponent.
Rabid Wolf Strike: Strike: +4 bonus on attack, deal +2d6 damage, –4 AC for 1 round.
Insightful Strike: Replace damage roll with Concentration check.
Battle Leader's Charge: I charge, and don't get AoO'd, and get +10 damage.

Now, I also have most of the Level 5 WBL burning a hole in my pocket, and I've got a couple options for that. If I get either of the first two (Now that I have Shock Trooper, probably Rabid Wolf Strike), I might get a novice Tiger Claw item for Soaring Raptor Strike, which grants me +4 to hit and +6d6 damage against opponents larger than me.
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Taricus

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Re: [D&D 3.5] A world asunder.
« Reply #655 on: January 27, 2013, 02:00:05 am »

Well, considering that I'm pathing into Tiger claw, doubling up there may not be too good but that's just opinion speaking.

Insightful strike could be devastating though, especially with a high concentration bonus.
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GreatWyrmGold

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Re: [D&D 3.5] A world asunder.
« Reply #656 on: January 27, 2013, 10:28:44 am »

FYI, I have two new Truenaming tricks.
Word of Drowning--In addition to drowning people, the reverse can let people breathe underwater. Combine that with my Decanter of Endless Water...
Recitation of the Unheard Voice--Personal silence effect. Combine that with my Ring of Shrinking, my already-diminutive* stature, and my wings, and we may have ourselves a scout.

*Not in the game sense.
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RedWarrior0

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Re: [D&D 3.5] A world asunder.
« Reply #657 on: January 27, 2013, 12:19:57 pm »

Word of Drowning--In addition to drowning people, the reverse can let people breathe underwater. Combine that with my Decanter of Endless Water...
You seem to be underestimating the volume of a standard-issue dungeon.
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GreatWyrmGold

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Re: [D&D 3.5] A world asunder.
« Reply #658 on: January 27, 2013, 12:24:26 pm »

Word of Drowning--In addition to drowning people, the reverse can let people breathe underwater. Combine that with my Decanter of Endless Water...
You seem to be underestimating the volume of a standard-issue dungeon.
I'm not saying flood the whole dungeon at once...
Besides, it's not quite that bad. The Geyser function produces 500 gallons of water per minute, which is about 2,000 liters, which is about 2,000 cubic meters. Shifting to meters, assume an average dungeon has a ceiling 3 meters high and has a floorspace of something like (5002) 250,000 meters; it would take (750,000/2,000)=375 minutes=6.25 hours to fill the dungeon to the top. Doable within a day's work.
And, again, you don't need a whole dungeon to be flooded for that idea to be useful. Remember when I leveled up last time and we considered sealing off a secure part of the castle with water? Easier now.
...Heck, we could install a drowning trap!
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RedWarrior0

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Re: [D&D 3.5] A world asunder.
« Reply #659 on: January 27, 2013, 01:23:36 pm »

No, a liter is not a cubic meter. 2,000 liters is 2 cubic meters. Not 2,000.

So instead you're talking 6250 hours, not 6.25. And so instead of 0.25 days, we're talking ~250 days. Slight difference.
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