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Author Topic: [D&D 3.5] A world asunder.  (Read 74557 times)

Taricus

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Re: [D&D 3.5] A world asunder.
« Reply #465 on: December 16, 2012, 06:23:46 pm »

Huh. I'd assume we'd be able to take one or two stones with us on a crawl, yes?
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Grek

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Re: [D&D 3.5] A world asunder.
« Reply #466 on: December 16, 2012, 06:36:25 pm »

We could limit it to just the ones that have a 5 hour duration. That way we could activate them at the keep, leave and then do stuff for 5 hours without coming back. That would get us an extra natural weapon, +2 to all mental or all physical attributes, immunity to disease and the Death Ward/don't actually die for real the first time you would normally die power.
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Taricus

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Re: [D&D 3.5] A world asunder.
« Reply #467 on: December 16, 2012, 06:45:12 pm »

Well, we don't need the natual weapon one, since everyone in melee either already has one, or has martial manuvers, thus that one has not as much application for us. Using it to give a whole mob of peasants some pretty deadly weapons is another matter though :P
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Grek

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Re: [D&D 3.5] A world asunder.
« Reply #468 on: December 16, 2012, 06:46:13 pm »

It gives you one more natural weapon, on top of any you already have.
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GreatWyrmGold

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Re: [D&D 3.5] A world asunder.
« Reply #469 on: December 16, 2012, 06:48:30 pm »

Well, we don't need the natual weapon one, since everyone in melee either already has one, or has martial manuvers, thus that one has not as much application for us. Using it to give a whole mob of peasants some pretty deadly weapons is another matter though :P
What am I, chopped liver?
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Taricus

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Re: [D&D 3.5] A world asunder.
« Reply #470 on: December 16, 2012, 07:13:42 pm »

Someone that shouldn't need a natural weapon. I mean, if our casters are in melee, we fucked up somewhere.
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RedWarrior0

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Re: [D&D 3.5] A world asunder.
« Reply #471 on: December 16, 2012, 07:16:41 pm »

Especially since we have non-casters to spare.
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GreatWyrmGold

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Re: [D&D 3.5] A world asunder.
« Reply #472 on: December 16, 2012, 07:17:23 pm »

Someone that shouldn't need a natural weapon. I mean, if our casters are in melee, we fucked up somewhere.
True enough.
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Hanslanda

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Re: [D&D 3.5] A world asunder.
« Reply #473 on: December 16, 2012, 09:26:18 pm »

Especially since we have non-casters to spare.


Most parties have a Meat Shield to protect the casters. We've got a Meat Wall.
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RedWarrior0

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Re: [D&D 3.5] A world asunder.
« Reply #474 on: December 16, 2012, 10:54:46 pm »

And a not-meat shield also protecting the casters.
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Hanslanda

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Re: [D&D 3.5] A world asunder.
« Reply #475 on: December 16, 2012, 11:25:42 pm »

A Mythril shield. :P And a Drowgon shield. And a werebear shield. And whatever the hell Blace is.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
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GreatWyrmGold

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Re: [D&D 3.5] A world asunder.
« Reply #476 on: December 16, 2012, 11:28:00 pm »

Catguy shield.
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Hanslanda

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Re: [D&D 3.5] A world asunder.
« Reply #477 on: December 16, 2012, 11:31:58 pm »

Indeed. And since it's almost done now, I can go ahead and say... Asraen has wings now. Winged Angel Bear Paladin. Good is awesome.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
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Grek

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Re: [D&D 3.5] A world asunder.
« Reply #478 on: December 16, 2012, 11:53:15 pm »

Does your bear form get wings too?
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Wrex

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Re: [D&D 3.5] A world asunder.
« Reply #479 on: December 17, 2012, 12:09:15 am »

Probably. That said, his manuverability sucks, and flying spells come online at this level anyways.



Have I ever told you how happy I am you guys don't incidentally murder your own teammates? I am really happy about that.
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