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Author Topic: [D&D 3.5] A world asunder.  (Read 74555 times)

Taricus

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Re: [D&D 3.5] A world asunder.
« Reply #450 on: December 16, 2012, 02:07:19 am »

That +3 Natual armour looks good, along with the disease immunity one and the +40 movement stone.
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Grek

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Re: [D&D 3.5] A world asunder.
« Reply #451 on: December 16, 2012, 02:19:33 am »

Well, you get everything listed except for stuff you specifically ask not to have. It isn't a "Pick three" kind of thing.
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Taricus

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Re: [D&D 3.5] A world asunder.
« Reply #452 on: December 16, 2012, 02:34:26 am »

...Proven wrong, but in a much better way than one would expect :P
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kaijyuu

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Re: [D&D 3.5] A world asunder.
« Reply #453 on: December 16, 2012, 05:10:15 am »

...we get these buffs all the time? O.O
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For, in order that men should resist injustice, something more is necessary than that they should think injustice unpleasant. They must think injustice absurd; above all, they must think it startling. They must retain the violence of a virgin astonishment. When the pessimist looks at any infamy, it is to him, after all, only a repetition of the infamy of existence. But the optimist sees injustice as something discordant and unexpected, and it stings him into action.

Grek

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Re: [D&D 3.5] A world asunder.
« Reply #454 on: December 16, 2012, 05:48:13 am »

Yup. If you're curious here's the power list, listing what the power does at my current level:

Toughened Skin: +3 AC for 50 minutes.
Road of Lengthened Strides: +40' movement for 5 minutes.
The Path Less Traveled: Difficult terrain stuff for 50 minutes.
Weapon of Twisted Flesh: The natural weapon for 5 hours.
Enrichment of the Flesh: The attribute bonuses for 5 hours.
Reserves of Twisted Resilience: The temp hp/saves for 50 minutes.
Acquisition of Aberrant Senses: One sense for 5 minutes per casting.
Abandon Bodily Disarray: Disease immunity for 5 hours.
Rejection of Death: Death Ward for 5 hours or until expended.

So, yeah. The only ones that need refreshed on a timescale of minutes rather than hours is the movement speed one and the senses one. I'm assuming the party is willing to pause for 7-10 rounds every 5 minutes while I refresh their super speed and any requested super senses. But if they're not, cross those off the list.
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GreatWyrmGold

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Re: [D&D 3.5] A world asunder.
« Reply #455 on: December 16, 2012, 09:56:37 am »

How long does it last?

Also, for Kai's sake, here's a summary of what we did after you left:
Left the dungeon. Returned to town. Town was burning. Killed monsters burning town. Talked with a High Priest of Hextor. Got exposition. High Priest aged to death. Leveled up.

Did I miss anything?
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Taricus

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Re: [D&D 3.5] A world asunder.
« Reply #456 on: December 16, 2012, 12:02:18 pm »

I don't think we'll need the natural weapon one either, considering how melee-heavy our party is. Possibly drop the tep HP one as well, due to the save reductions it gives...
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RedWarrior0

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Re: [D&D 3.5] A world asunder.
« Reply #457 on: December 16, 2012, 12:49:54 pm »

You know, I think he mis-priced them. Not that I object to getting a laundry list of buffs, but there's no limit on the use. The closest I could think of to compare them to is a magic wand with unlimited charges. A third-level wand costs 11,250 gp for 50 charges. A third-level cerebral stone (which is somewhat fallacious because there are 6 breach levels and 9 spell levels) costs 225 gp. A third-level wand costing 225 gp would provide exactly one charge, assuming it was made at minimum level. Yeah, pretty sure RoC made a mistake there.
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Wrex

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Re: [D&D 3.5] A world asunder.
« Reply #458 on: December 16, 2012, 01:31:25 pm »

Something I should bring up, is that the stones have weight, and from what i've read, they are -very- heavy. And bulky.

"Along with their random appearance, cerebral stones have relatively variable sizes, weights, and densities. Each one weighs 1d10 pound/breach level and takes up 1d10 cubic feet/breach level (roll separately for each). "'


That is a -ton- of space, if we assume average rolls.
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GreatWyrmGold

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Re: [D&D 3.5] A world asunder.
« Reply #459 on: December 16, 2012, 01:41:42 pm »

Neat. Rolling is a good idea.
Where are those from, again?

Gold up to standard WBL×1.5 again?
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Wrex

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Re: [D&D 3.5] A world asunder.
« Reply #460 on: December 16, 2012, 01:50:05 pm »

Indeed, gold up to standard WBL x1.5
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Grek

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Re: [D&D 3.5] A world asunder.
« Reply #461 on: December 16, 2012, 05:59:13 pm »

There's a number of ways to get around the weight/volume restriction. The first and most obvious is just to leave 90% of them in the party wagon that Taricus bought and only bring along the ones with 5 minute durations. That brings us down to 16.5 pounds/cubic feet of rock on average. Another, which is slightly less obvious is in the Price section of all places, where it mentions that you can have them crafted into items. If we have them all carved into daggers or inkpots or a ring of magic keys or something, then the size and weight issue goes away.

Yeah, pretty sure RoC made a mistake there.
They're supposed to be a fusion between wands and potions. You use it, then make a will save in order to not destroy it. The idea is that you'd pay about the same as a potion if you use it just once and about the same as a wand if you keep using them and blowing them up. I guess he just didn't foresee that this would inspire people to try and get a really huge will save and duck out of the constant explosions business.

That said, if Wrex says it is OP or that the price is too low, I will accept that. His game, his rules.
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Wrex

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Re: [D&D 3.5] A world asunder.
« Reply #462 on: December 16, 2012, 06:14:04 pm »

Mmm. Perhaps he -may- have made a mistake, or didn't see how high people could get their will save. I don't see an issue with using a few at a time-it's only the massive layering  of buffs that gives me the willies. Using them  defensively, for example, to protect the keep, poses no issue in my book- you would have both the time and means. It's using them -offensively-, for example, in dungeon delving that makes me a bit uneasy.
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GreatWyrmGold

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Re: [D&D 3.5] A world asunder.
« Reply #463 on: December 16, 2012, 06:20:42 pm »

What's RoC?
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Grek

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Re: [D&D 3.5] A world asunder.
« Reply #464 on: December 16, 2012, 06:22:55 pm »

He's the guy that wrote the rules for Xenotheurgy.
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